@Belinar and @felbarn what about this idea? Imagine a version of say....Roll20,but instead of everything being just a top down pog champ display of monsters and the characters. You instead have a 3d driven world map and terrain. But the view is more Diablo 3 for you and everyone else. Keep it turn based like D&D should be to reflect Initiative and turns. Players can create their characters in a very customizable creation studio. With a generous wardrobe for players to dress their characters how they see themselves in game. But WoC can have a way to make money by selling costumes and armor that is more fancy or glowing with magic. Now of course there should be magic items in dungeons and loot that you can get through playing. But the sold items will satisfy the greed of investors. Next they produce content that is directly connected to the content they make for the table top rpg like how Roll20 does. You can even attach your characters to D&D Beyond as well. Hell market this as a extension of D&D Beyond so that they can still sell online books and characters. I am sure they would monetize the hell out of it. But as long as it's not required for players to go beyond what is currently available on D&D beyond to use the current features we have now then it won't bother those who just want to play IRL with friends. But doing it this way would be something I have never seen anyone try before. Mixing Diablo 3 visual playstyle with traditional turn based D&D game play. Before you say Baldur's gate or anything like that I am talking about it just being a 3d representation of the game and not a actual video game. Keep Roll20 in mind, but on steroids.
I think this would incredible to be able to enter dungeons and have a highly graphically detailed view of the monsters and the space that we are in. Also since it's a 3d representation of things then they could animate the monsters and maybe create spell effects as well. All while using a real DM and players as Roll20 would. I can't see how something like this would fail as it's not a video game but a step forward in playing D&D online.
@Belinar and @felbarn what about this idea? Imagine a version of say....Roll20,but instead of everything being just a top down pog champ display of monsters and the characters. You instead have a 3d driven world map and terrain. But the view is more Diablo 3 for you and everyone else. Keep it turn based like D&D should be to reflect Initiative and turns. Players can create their characters in a very customizable creation studio. With a generous wardrobe for players to dress their characters how they see themselves in game. But WoC can have a way to make money by selling costumes and armor that is more fancy or glowing with magic. Now of course there should be magic items in dungeons and loot that you can get through playing. But the sold items will satisfy the greed of investors. Next they produce content that is directly connected to the content they make for the table top rpg like how Roll20 does. You can even attach your characters to D&D Beyond as well. Hell market this as a extension of D&D Beyond so that they can still sell online books and characters. I am sure they would monetize the hell out of it. But as long as it's not required for players to go beyond what is currently available on D&D beyond to use the current features we have now then it won't bother those who just want to play IRL with friends. But doing it this way would be something I have never seen anyone try before. Mixing Diablo 3 visual playstyle with traditional turn based D&D game play. Before you say Baldur's gate or anything like that I am talking about it just being a 3d representation of the game and not a actual video game. Keep Roll20 in mind, but on steroids.
I think this would incredible to be able to enter dungeons and have a highly graphically detailed view of the monsters and the space that we are in. Also since it's a 3d representation of things then they could animate the monsters and maybe create spell effects as well. All while using a real DM and players as Roll20 would. I can't see how something like this would fail as it's not a video game but a step forward in playing D&D online.
ya a 3d vtt like talespire or maptools kind of nice for homebrew too I have played a dnd game on there before and I eventually quited because I was looking for a more story driven game and not to be rude about it or anything people just want to build a dungeon and go from one place to the next for no apparent reason and talk for hours about like how to get new shoes to help move around in the latest dungeon. what im talking about is possible in a 3d vtt but the problem isn't the game platform but the way people want to play it tahts my thinking so a mmorpg that used a in game message boards where like they were part of the story of the world I used to think was a good way to help people feel the verisimilitude of being in like the city of qeynos and using its message board to tell a story about the things going on there in the city seemed like a good idea I think maybe its that people making the campaigns don't realize this that each place in the world is like a part of the worlds story that a character can tell their version of like if everfrost is the place where people go in the world to find romance then I mean its the same story but everyone has a different version of it but if the world has the story of wrongs of men who are monsters how then is a man suppose to find romance when they are just suppose to become trolls I think the game could gives them some way to escape from the failings of men who become monsters so that they can achive finding romance in that area of world and tahts what people who are playing these virtual games don't realize because they aren't really looking at it from a story perspective.
so TLDR: in order for the people playing the vtt to realize that their playing a game with a story of the over all world that they play a part in based on where they are in it, the people who design the thing have to set it up so that city of the world has its own story theme. and help the players to understand that there telling their version of whats going on there if they can escape from the big bad going on everywhere in the world.
I guess im whining because I think most people whose campaigns I have seen they just build dungeons where you need to find the spiky shoes to be able to move on the slippery floor and then slay monsters and everyone has to solve puzzle of finding spikes for their shoes and they totally leave out what the story of the world the people are playing in is about.
You just described the CO-OP game Sword Coast Legends. 3D DM driven Sandbox. Sadly people wanted it to be very much like the equivalent of the Aurora Engine by Bioware on Day one (if you never heard of the Aurora Engine) google it. In 2002 it was state of the art D&D sandbox, but sadly it is not 2002, but it is still far and away the best Sandbox available. It is still heavily used today, but it is a tight knit closed community using 2e rules. nSpace Tried to recreate that magic but make it more user friendly, but sadly did not make robust enough for the diehards, and not easy enough for the beginner. They tried to walk the fine line down the middle and lost both groups. The geniuses behind the Original Dragon Age wrote the introductory story line and it is extremely compelling, even if the game is less then a full sandbox.
The game is still on my Best D&D games ever released list, but was obliterated by the "I want it now, I want it to be better then any game ever, and I want it Free" crowd.
Free to Play has destroyed any hope of a good D&D game being released.
@belimar well I don't think I described what you say because co op was definatly not in the game I played for the spiky shoes since everyone else got one except me but what magic did they create for a mmorpg type game with dragon age ( a very linear game ) I wonder if you were playing your final season of dnd what kind of story you would construct with mine I realized that from back when I can remember everfrost was always a place of romance and I felt a bit of nostalgia for the people I used to meet and mostly the good ones actually make me miss playing with them when Im stuck in a guild with people who I don't think really are the good ones but that's life but I was willing to go to such extreme to go in the game with another guild while I was there because you aren't any good to anyone or yourself if you aren't listening to your heart. I don't see any places like that being talked about in your post and it just looked like a bunch of facts and figures with nothing that makes sense and tahts from me who people cant understand most of the time anyway.
what made sense to me from it was that in the final season of a dnd mmorpg what drove the story was romance that actually existed before the misbelieve people took over and replaced romance with other things/ because if you take the batteries out of something and put paper in there instead it wouldn't work but put batteries back in there and mechanic things would work fine same with a mmorpg that ran on romance replace it with lies and probably it wont work right but put what fuels it instead and probably a million people will be wanting to play it.
ya well facts and figures doesn't prove that all those mmorpg don't tell people that any oen they have romance with is probably not really a girl so they shouldn't do that. the thing that helps make a mmorpg good is if the players can get the romance they are told they would get if it was a game about romance and what I just did shows that people that some people don't forget that there was a time before they poisoned the mmorpg waters and that there is ways that clever people find a loophole in their logistics:)
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@Belinar and @felbarn what about this idea? Imagine a version of say....Roll20,but instead of everything being just a top down pog champ display of monsters and the characters. You instead have a 3d driven world map and terrain. But the view is more Diablo 3 for you and everyone else. Keep it turn based like D&D should be to reflect Initiative and turns. Players can create their characters in a very customizable creation studio. With a generous wardrobe for players to dress their characters how they see themselves in game. But WoC can have a way to make money by selling costumes and armor that is more fancy or glowing with magic. Now of course there should be magic items in dungeons and loot that you can get through playing. But the sold items will satisfy the greed of investors. Next they produce content that is directly connected to the content they make for the table top rpg like how Roll20 does. You can even attach your characters to D&D Beyond as well. Hell market this as a extension of D&D Beyond so that they can still sell online books and characters. I am sure they would monetize the hell out of it. But as long as it's not required for players to go beyond what is currently available on D&D beyond to use the current features we have now then it won't bother those who just want to play IRL with friends. But doing it this way would be something I have never seen anyone try before. Mixing Diablo 3 visual playstyle with traditional turn based D&D game play. Before you say Baldur's gate or anything like that I am talking about it just being a 3d representation of the game and not a actual video game. Keep Roll20 in mind, but on steroids.
I think this would incredible to be able to enter dungeons and have a highly graphically detailed view of the monsters and the space that we are in. Also since it's a 3d representation of things then they could animate the monsters and maybe create spell effects as well. All while using a real DM and players as Roll20 would. I can't see how something like this would fail as it's not a video game but a step forward in playing D&D online.
Dumb idea or no?
Oh and also they create a mode for people to make their own homebrew campaigns as well.
So... you want a full 3D VTT, basically... something like Talespire
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
ya a 3d vtt like talespire or maptools kind of nice for homebrew too I have played a dnd game on there before and I eventually quited because I was looking for a more story driven game and not to be rude about it or anything people just want to build a dungeon and go from one place to the next for no apparent reason and talk for hours about like how to get new shoes to help move around in the latest dungeon. what im talking about is possible in a 3d vtt but the problem isn't the game platform but the way people want to play it tahts my thinking so a mmorpg that used a in game message boards where like they were part of the story of the world I used to think was a good way to help people feel the verisimilitude of being in like the city of qeynos and using its message board to tell a story about the things going on there in the city seemed like a good idea I think maybe its that people making the campaigns don't realize this that each place in the world is like a part of the worlds story that a character can tell their version of like if everfrost is the place where people go in the world to find romance then I mean its the same story but everyone has a different version of it but if the world has the story of wrongs of men who are monsters how then is a man suppose to find romance when they are just suppose to become trolls I think the game could gives them some way to escape from the failings of men who become monsters so that they can achive finding romance in that area of world and tahts what people who are playing these virtual games don't realize because they aren't really looking at it from a story perspective.
so TLDR: in order for the people playing the vtt to realize that their playing a game with a story of the over all world that they play a part in based on where they are in it, the people who design the thing have to set it up so that city of the world has its own story theme. and help the players to understand that there telling their version of whats going on there if they can escape from the big bad going on everywhere in the world.
I guess im whining because I think most people whose campaigns I have seen they just build dungeons where you need to find the spiky shoes to be able to move on the slippery floor and then slay monsters and everyone has to solve puzzle of finding spikes for their shoes and they totally leave out what the story of the world the people are playing in is about.
@LeK and @felbarn and @Blackmail
You just described the CO-OP game Sword Coast Legends. 3D DM driven Sandbox. Sadly people wanted it to be very much like the equivalent of the Aurora Engine by Bioware on Day one (if you never heard of the Aurora Engine) google it. In 2002 it was state of the art D&D sandbox, but sadly it is not 2002, but it is still far and away the best Sandbox available. It is still heavily used today, but it is a tight knit closed community using 2e rules. nSpace Tried to recreate that magic but make it more user friendly, but sadly did not make robust enough for the diehards, and not easy enough for the beginner. They tried to walk the fine line down the middle and lost both groups. The geniuses behind the Original Dragon Age wrote the introductory story line and it is extremely compelling, even if the game is less then a full sandbox.
The game is still on my Best D&D games ever released list, but was obliterated by the "I want it now, I want it to be better then any game ever, and I want it Free" crowd.
Free to Play has destroyed any hope of a good D&D game being released.
Christopher A. Blanchard
@belimar well I don't think I described what you say because co op was definatly not in the game I played for the spiky shoes since everyone else got one except me but what magic did they create for a mmorpg type game with dragon age ( a very linear game ) I wonder if you were playing your final season of dnd what kind of story you would construct with mine I realized that from back when I can remember everfrost was always a place of romance and I felt a bit of nostalgia for the people I used to meet and mostly the good ones actually make me miss playing with them when Im stuck in a guild with people who I don't think really are the good ones but that's life but I was willing to go to such extreme to go in the game with another guild while I was there because you aren't any good to anyone or yourself if you aren't listening to your heart. I don't see any places like that being talked about in your post and it just looked like a bunch of facts and figures with nothing that makes sense and tahts from me who people cant understand most of the time anyway.
what made sense to me from it was that in the final season of a dnd mmorpg what drove the story was romance that actually existed before the misbelieve people took over and replaced romance with other things/ because if you take the batteries out of something and put paper in there instead it wouldn't work but put batteries back in there and mechanic things would work fine same with a mmorpg that ran on romance replace it with lies and probably it wont work right but put what fuels it instead and probably a million people will be wanting to play it.
List of servers running Aurora Engine for Neverwinter Nights 1 & 2 for MMO/CO-OP play. Again, its 2e
http://www.nwnlist.com/#
Christopher A. Blanchard
ya well facts and figures doesn't prove that all those mmorpg don't tell people that any oen they have romance with is probably not really a girl so they shouldn't do that. the thing that helps make a mmorpg good is if the players can get the romance they are told they would get if it was a game about romance and what I just did shows that people that some people don't forget that there was a time before they poisoned the mmorpg waters and that there is ways that clever people find a loophole in their logistics:)