Hello I'm running the dragon if icespire peak campaign at the moment with some friends and they want to rebuild and run connyberry can anyone help me work out how I would do cost and hiring and tine it would take please or direct me to a link with all the information I need.
Fun. You should ask them how many sessions they want to spend on this project. You may only need the costs I found for building if they just want to pay and fast forward to when it’s done. Or maybe they want to make it a mini adventure and spend several sessions experiencing the progress of the rebuild. I added several thoughts for if that’s the case as well.
The wiki page describes the town as little more than a dozen wooden buildings, and Conyberry Hall. Home to carpenters, traders and such on the edge of Neverwinter wood.
The DMG describes the cost of building more grand structures. The ones on the table that might be most relevant to Conyberry are Outpost/Fort (15000gp, 100days) and Trading Post (5000gp, 60 days) Use those as guidelines for building lowly cabins.
Other relevant expenses could be tools, costing between 8 and 20 gp for usual construction varieties. Hirelings, 2gp/day for skilled and 2sp/day for unskilled labor. A coach cab (or trucking service in this case) runs at 3cp/mi.
Ideas to defray costs and time would be going to other towns to convince people to move there and start building alongside your party as they build and provide protection. Or maybe they can just try to earn financial backers.
You might consider creating a complications table that you roll on for every Tenday of work done. Several results create no slowdowns, or maybe boons like unexpected extra food from a good hunt, or the blessing of a passing priest of Lathander that speeds things along. But also things like food shortage, goblin raids, contagious disease sidelining workers, flooding, fire, people losing morale and leaving the project.
Characters can set workers to task and use downtime to craft or learn stuff, or go adventuring some more. Be creative. Throw some random encounters in there. Not all of them combat. Send them on supply runs. Make them rescue kidnapped workers. Figure out what tool proficiencies they have and come up with projects that need their skills. This could end up being one of the more memorable rabbit trails your group ever goes down.
Chapter 6 of the DMG is going to be your friend. The Recurring Expenses section prescribes costs for maintenance of trading posts and forts and stuff. The Running a Business section in Downtime Activities in that same chapter has a rolling table for profitability.
Hello I'm running the dragon if icespire peak campaign at the moment with some friends and they want to rebuild and run connyberry can anyone help me work out how I would do cost and hiring and tine it would take please or direct me to a link with all the information I need.
Cheers
Fun. You should ask them how many sessions they want to spend on this project. You may only need the costs I found for building if they just want to pay and fast forward to when it’s done. Or maybe they want to make it a mini adventure and spend several sessions experiencing the progress of the rebuild. I added several thoughts for if that’s the case as well.
The wiki page describes the town as little more than a dozen wooden buildings, and Conyberry Hall. Home to carpenters, traders and such on the edge of Neverwinter wood.
The DMG describes the cost of building more grand structures. The ones on the table that might be most relevant to Conyberry are Outpost/Fort (15000gp, 100days) and Trading Post (5000gp, 60 days) Use those as guidelines for building lowly cabins.
Other relevant expenses could be tools, costing between 8 and 20 gp for usual construction varieties. Hirelings, 2gp/day for skilled and 2sp/day for unskilled labor. A coach cab (or trucking service in this case) runs at 3cp/mi.
Ideas to defray costs and time would be going to other towns to convince people to move there and start building alongside your party as they build and provide protection. Or maybe they can just try to earn financial backers.
You might consider creating a complications table that you roll on for every Tenday of work done. Several results create no slowdowns, or maybe boons like unexpected extra food from a good hunt, or the blessing of a passing priest of Lathander that speeds things along. But also things like food shortage, goblin raids, contagious disease sidelining workers, flooding, fire, people losing morale and leaving the project.
Characters can set workers to task and use downtime to craft or learn stuff, or go adventuring some more. Be creative. Throw some random encounters in there. Not all of them combat. Send them on supply runs. Make them rescue kidnapped workers. Figure out what tool proficiencies they have and come up with projects that need their skills. This could end up being one of the more memorable rabbit trails your group ever goes down.
Chapter 6 of the DMG is going to be your friend. The Recurring Expenses section prescribes costs for maintenance of trading posts and forts and stuff. The Running a Business section in Downtime Activities in that same chapter has a rolling table for profitability.
Awesome thank you both very much. Now to spend a few days writing hahahah