It appears that content sharing is an all or nothing thing. Is there any way to prevent that people from reading the adventure module that we are running?
if not it seems like it would be a really good feature. ;)
If you go into the campaign and click the "content management" button you can select what your players have access to. If you are running one of the published adventures this is pretty useful to deny your players access to the module but still let them use your other content.
True - but the problem is when the module itself has content (items, spells, character features, etc.) that the players might need to reference.
I just consider it an honor system - if they want to spoil what's coming up for themselves, so be it. I'm a seat-of-the-pants DM anyway, so if it makes sense to change something in the moment for fun or other reasons, I do. :)
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It appears that content sharing is an all or nothing thing. Is there any way to prevent that people from reading the adventure module that we are running?
if not it seems like it would be a really good feature. ;)
How do other GMs deal with this?
If you go into the campaign and click the "content management" button you can select what your players have access to. If you are running one of the published adventures this is pretty useful to deny your players access to the module but still let them use your other content.
True - but the problem is when the module itself has content (items, spells, character features, etc.) that the players might need to reference.
I just consider it an honor system - if they want to spoil what's coming up for themselves, so be it. I'm a seat-of-the-pants DM anyway, so if it makes sense to change something in the moment for fun or other reasons, I do. :)