Any resources here for building a basic training campaign with level tiered encounters?
This is to be meant for newly created characters to level from 1 to 5 as a solo combat experience to better define their base character.
For example... I am creating a Human Monk, therefore prior to joining up with any future groups, I would like to have the backstory of my character leaving their monastery, but in order to leave my character must be able to prove their fighting ability. (thus progressing solo from level 1 to 5)
This would allow new players to learn the basic combat rolls and gameplay in an official D&D recorded context.
There is nothing like that but you can find some solo adventures for different low levels. I played some of them and they were nice to play, you can find them in the Dmsguild
I did something like this using the commoner homebrew class I found online that takes a character from level 1-5 and they get an additional feat for completing it. My girlfriend had a choice of whatever she wanted but the rogue was the one that got a tiny adventure out of it. My best mate wanted a fighter so I made a training camp situated to the south-east of Tal'dorei near Stilben (since he wanted to jump in to my DM's game where we played in TD). The two of them found it helpful as a beginner's guide if they have no one else to play with and speeds up a game dramatically when they finally join a group if they know the simple concepts of their class.
It doesn't have to be something OTT and you can make something real simple as just making a training camp for anyone with martial prowess. For monks or paladins, you could do the exact same thing but tell them what they can do with their actions during combat. Anyone with arcane power? Just toss them in to a magic academy or private tutelage under a powerful individual paid by their family. Take inspiration from Neverwinter Nights: Diamond Edition during the first campaign in the prologue if you've ever played that.
Looking to design a new character basic trainer.
Any resources here for building a basic training campaign with level tiered encounters?
This is to be meant for newly created characters to level from 1 to 5 as a solo combat experience to better define their base character.
For example...
I am creating a Human Monk, therefore prior to joining up with any future groups, I would like to have the backstory of my character leaving their monastery, but in order to leave my character must be able to prove their fighting ability. (thus progressing solo from level 1 to 5)
This would allow new players to learn the basic combat rolls and gameplay in an official D&D recorded context.
It would be sooooooo gooooood to have lvl 1 solo "basic training" type adventures for every class. I would buy the hell out of that.
I would buy that.
There is nothing like that but you can find some solo adventures for different low levels. I played some of them and they were nice to play, you can find them in the Dmsguild
I did something like this using the commoner homebrew class I found online that takes a character from level 1-5 and they get an additional feat for completing it. My girlfriend had a choice of whatever she wanted but the rogue was the one that got a tiny adventure out of it. My best mate wanted a fighter so I made a training camp situated to the south-east of Tal'dorei near Stilben (since he wanted to jump in to my DM's game where we played in TD). The two of them found it helpful as a beginner's guide if they have no one else to play with and speeds up a game dramatically when they finally join a group if they know the simple concepts of their class.
It doesn't have to be something OTT and you can make something real simple as just making a training camp for anyone with martial prowess. For monks or paladins, you could do the exact same thing but tell them what they can do with their actions during combat. Anyone with arcane power? Just toss them in to a magic academy or private tutelage under a powerful individual paid by their family. Take inspiration from Neverwinter Nights: Diamond Edition during the first campaign in the prologue if you've ever played that.
Have you ever tried Mythic or Scarlet Heroes to help build a solo campaign?
Agreed, I had to create some on the fly for another player
Rogue Shadow, the DM (and occasional) PC with schemes of inventive thinking