When playing Dead in Thay all of my players succumbed to the Dark Mist in the Temple of Poison (Area 98) and gained the Venomous Touch trait. There is no time limit for this trait that I can find (though the time limit for the immunity to the mist is 1 day). Does this mean that all my players have gained this trait permanently?
I don't have TotYP myself so I can't look it up, but I seem to recall the Venomous Touch trait being the result of succeeding in the save, not succumbing to the mist. Regardless, I think it's up to you as the DM. Personally I'd tell the players to each roll and have them keep the trait for 2+1d6 hours or something, but that's just me. I like making things like that variable in duration.
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When playing Dead in Thay all of my players succumbed to the Dark Mist in the Temple of Poison (Area 98) and gained the Venomous Touch trait. There is no time limit for this trait that I can find (though the time limit for the immunity to the mist is 1 day). Does this mean that all my players have gained this trait permanently?
Kinda need some help on this one...
I don't have TotYP myself so I can't look it up, but I seem to recall the Venomous Touch trait being the result of succeeding in the save, not succumbing to the mist. Regardless, I think it's up to you as the DM. Personally I'd tell the players to each roll and have them keep the trait for 2+1d6 hours or something, but that's just me. I like making things like that variable in duration.
Want to start playing but don't have anyone to play with? You can try these options: [link].
Being nice I would allow to last the rest of the time you are present in the temple but not in vault.
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