Is if you lets say roll low on a history check or any other check can't you just roll again if you are not in combat? Is there a rule talking about when you can roll that check again? or does it say you can't roll it again?
Generally speaking you tend to get one roll per thing you are trying to do. Some DMs will let a player roll again, but at the cost of time, which may or may not be an important factor. Otherwise they may say to a player who failed their History roll: "You don't know this thing right now, but with a few hours of research, you might be able to find the answer you are looking for."
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"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
The DMG talks about it. Essentially you could try repeatedly until you succeed but that would be up to the DM. Additionally, some situations could only allow one check. The example they list is if you are trying to deceive a guard, if you fail once it is not likely that multiple tries would lead to you convincing the guard. He is already aware that you are lying.
Generally speaking you tend to get one roll per thing you are trying to do. Some DMs will let a player roll again, but at the cost of time, which may or may not be an important factor. Otherwise they may say to a player who failed their History roll: "You don't know this thing right now, but with a few hours of research, you might be able to find the answer you are looking for."
The DMG talks about it. Essentially you could try repeatedly until you succeed but that would be up to the DM. Additionally, some situations could only allow one check. The example they list is if you are trying to deceive a guard, if you fail once it is not likely that multiple tries would lead to you convincing the guard. He is already aware that you are lying.
It comes down to the basic purpose of dice rolls in the game; to resolve actions with uncertain outcomes.
If you can keep trying over and over until you get it right without any meaningful consequences of the various failures along the way, that's not an uncertain outcome - you are definitely going to succeed by the time it matters to determine if you have succeed or not - so the DM should just narrate the results of the action and not make the player waste time rolling for nothing.
Weird, loads just fine for me. In the DMG it is under "Running the Game" then "Using Ability Scores" Then look for the paragraph "Multiple Ability Checks"
Weird, loads just fine for me. In the DMG it is under "Running the Game" then "Using Ability Scores" Then look for the paragraph "Multiple Ability Checks"
It loads just fine for you because you own the DMG. Those of us who haven't paid for that content get a 403 Forbidden error.
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"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
Oh, I thought he meant he owned the DMG as in he owned it on DnDBeyond, I linked it on the chance that he did own it. Wasn't going to copy paste the information. I am aware of the 403 error.
Is if you lets say roll low on a history check or any other check can't you just roll again if you are not in combat? Is there a rule talking about when you can roll that check again? or does it say you can't roll it again?
Generally speaking you tend to get one roll per thing you are trying to do. Some DMs will let a player roll again, but at the cost of time, which may or may not be an important factor. Otherwise they may say to a player who failed their History roll: "You don't know this thing right now, but with a few hours of research, you might be able to find the answer you are looking for."
The DMG talks about it. Essentially you could try repeatedly until you succeed but that would be up to the DM. Additionally, some situations could only allow one check. The example they list is if you are trying to deceive a guard, if you fail once it is not likely that multiple tries would lead to you convincing the guard. He is already aware that you are lying.
https://www.dndbeyond.com/compendium/rules/dmg/running-the-game#AbilityChecks
It comes down to the basic purpose of dice rolls in the game; to resolve actions with uncertain outcomes.
If you can keep trying over and over until you get it right without any meaningful consequences of the various failures along the way, that's not an uncertain outcome - you are definitely going to succeed by the time it matters to determine if you have succeed or not - so the DM should just narrate the results of the action and not make the player waste time rolling for nothing.
Weird, loads just fine for me. In the DMG it is under "Running the Game" then "Using Ability Scores" Then look for the paragraph "Multiple Ability Checks"
Oh, I thought he meant he owned the DMG as in he owned it on DnDBeyond, I linked it on the chance that he did own it. Wasn't going to copy paste the information. I am aware of the 403 error.