I've seen a share of "open world games," where they have multiple games/sessions. I was wondering if any run, or would be interested in running One Hour Sessions?
My idea for the campaign to tie it all together would be, initially, each PC has been on a quest to find kidnapped/trafficked/enslaved people. This can be people they know (family, friends, people from their homeland)...for my own PC, I'm wanting to play an Echo Knight (adapted to 5.5), who has his "Echo Powers" awakened by the Raven Queen. For flavor, I'm calling him a Shadowblade, and she's sending him to free her followers.
I'm picturing each PC will have a "patron/deity," to help guide them. Eventually, as PCs gain levels, they'll be charged with going after more powerful enemies, especially fiends, which will be hinted at, with quests to find Artifacts to help them.
As much as I, and others, can enjoy a 3 - 6 hour game, too often, life happens, and we just don't have the time. I think these could help make it so that we can enjoy the game, and also (hopefully) be able to balance game and non-game time.
Would others be interested in this, either as an individual table, or with a full server, with multiple GMs+players, running 1 hour sessions?
TY for your interest. I updated the OP a little, with a rough, overarching reason for the PCs to come together, and included a little bit about my PC.
I was tentatively thinking of this being a Martial Only Campaign, with maybe including 1/3 casters (Eldritch Knight/Rouges), and since it's not really to difficult to feature, a Wild Magic Barbarian. However, I'm open to change that. That said, as per this guide, in the interest of keeping things flowing so everyone can get a go, I feel it would be best to mono-class.
If you have any thoughts on these added concepts, please let me know.
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I've seen a share of "open world games," where they have multiple games/sessions. I was wondering if any run, or would be interested in running One Hour Sessions?
My idea for the campaign to tie it all together would be, initially, each PC has been on a quest to find kidnapped/trafficked/enslaved people. This can be people they know (family, friends, people from their homeland)...for my own PC, I'm wanting to play an Echo Knight (adapted to 5.5), who has his "Echo Powers" awakened by the Raven Queen. For flavor, I'm calling him a Shadowblade, and she's sending him to free her followers.
I'm picturing each PC will have a "patron/deity," to help guide them. Eventually, as PCs gain levels, they'll be charged with going after more powerful enemies, especially fiends, which will be hinted at, with quests to find Artifacts to help them.
The sessions can include this guide (roughly), The 5-Room Dungeon, and 1 page adventures.
As much as I, and others, can enjoy a 3 - 6 hour game, too often, life happens, and we just don't have the time. I think these could help make it so that we can enjoy the game, and also (hopefully) be able to balance game and non-game time.
Would others be interested in this, either as an individual table, or with a full server, with multiple GMs+players, running 1 hour sessions?
I would be interested in joining as a player.
TY for your interest. I updated the OP a little, with a rough, overarching reason for the PCs to come together, and included a little bit about my PC.
I was tentatively thinking of this being a Martial Only Campaign, with maybe including 1/3 casters (Eldritch Knight/Rouges), and since it's not really to difficult to feature, a Wild Magic Barbarian. However, I'm open to change that. That said, as per this guide, in the interest of keeping things flowing so everyone can get a go, I feel it would be best to mono-class.
If you have any thoughts on these added concepts, please let me know.