Game: 5e (2014 5e mostly, but I allow homebrew and most stuff from tasha's etc) Group type: Online over Discord VC, with R20 for maps/tokens Experience: Any exp level is okay as long as you can be mature and take a punch in stride Schedule: We start at 7:30 or 8 PM CST on Tuesdays and Saturdays each week, and run until people start falling asleep, usually about 2-4 hours. We don't always run twice a week it depends on how everyone's feelin n if they're busy or not. Roles Sought: 1-2 Players with level 7 characters
DM intro I've got over a decade of on-off experience DMing, I LOVE crafting characters/stories/worlds, I'm very passionate about writing, and as a DM I try to put in the prep-work moreso than most DMs I've played under so as to make it a neat experience (although sometimes I get lazy but I'm good enough at improv to make up for it usually lol).
I get a lot of joy out of teaching new players about D&D/TTRPG's, and I dislike dealing with routine-metagamers, extreme minmaxxers/powergamers, murderhobos, and rules-lawyers; I don't mind and can have fun with players building pretty powerful characters or acting goofy as hell or psychotic or violent or reminding me of certain rules... to the extent that it makes sense and isn't disruptive overshadowing to others, and to the extent that it doesn't pull me out of the game, and to the extent that it doesn't become a rules argument, respectively.
If you're familiar with the common "player types", I prefer the storytellers (drama/plot lovers), actors (character roleplay lovers), casual/audience members (just there to vibe and have fun), specialists (specifically singular character lovers), and tacticians (group-efficiency maximizers).
I'm usually character-homebrew friendly, and use a fair amount of homebrew rulings of my own, but besides them I try to keep it fast and loose, sure I know pm all the rules but I mainly follow the rule of cool to maximize the story themes/characterization over all else, and will make rulings on the fly as it suits that purpose, bc I prefer not to spend the valuable game time arguing over/looking up rules.
And I generally prefer to keep it lighthearted overall personally, I don't get along with people who take themselves or the world so deadly-seriously or who can't take a chill pill, I have enough stress and craziness of my own to last a lifetime, D&D is my escapist vacation.
Campaign Details The Curse of Strahd campaign is a survival-horror/action-horror/gothic-horror/cosmic-horror/dark fantasy with an evil vampire lord as the main villain —think Bloodborne, Dark Souls, Berserk, Darkest Dungeon, Resident Evil 4, Devil May Cry, or Castlevania— it can get a bit dark (but nothing too extreme), and in shooting for a medium-fantasy "Nobledark" setting (basically a mostly grim and dark world, but with a few points of light and honor remaining here and there), while I prioritize highlighting the party characters' stories and their heroism; it can get pretty brutal, grueling, and down to the wire in a souls-like fashion, especially in boss fights, so make sure you can take a punch in stride, and know that while I can be brutal (possibly a little sadistic lol) as a DM, I am still on your side in telling a cool/fun story together.
You are joining in the last half of the campaign, it goes from levels 5-10/12 and the party is 7 and on the cusp of 8 atm, depending on how much yall explore it should run the rest of the year tops, at which point if everyone's willing I'd want to run another campaign w the same group (I'm a forever DM, help me).
Party Presently we've got a Human Monster Hunter Ranger, a High Elf Divination Wizard, a Reborn Vengeance Paladin/Hexblade Warlock, a Kobold Arcane Trickster Rogue, and a DMPC Battlemaster Fighter (who I may retire once we get enough players).
Additionally, on occasion we have a guest player who runs an Adult Dragon Ascended Dragon Monk (yes a full adult dragon), and we're gonna have an old player returning in late August who runs a Half-Elf Celestial Warlock. Making each session about 4-7 players after you come in.
No need to worry too much about comp though if you don't want to, I can balance everything as is necessary on the fly for unorthodox party comps.
I do usually try to integrate player character backstories into the campaign, so once I give you a vibe check and add you to the party proper I'm gonna give you a decent bit of homework to come up with at least a basic backstory, but I have a framework of questions that should help make it easy, it doesn't have to be that much (also since you'd be coming in the later half of the campaign, it'll be at least a few weeks til I can write your backstory elements into the story).
Contact If you're interested just add me on Discord and let me know you're from this post, my username is Zionswasd.
Game: 5e (2014 5e mostly, but I allow homebrew and most stuff from tasha's etc)
Group type: Online over Discord VC, with R20 for maps/tokens
Experience: Any exp level is okay as long as you can be mature and take a punch in stride
Schedule: We start at 7:30 or 8 PM CST on Tuesdays and Saturdays each week, and run until people start falling asleep, usually about 2-4 hours. We don't always run twice a week it depends on how everyone's feelin n if they're busy or not.
Roles Sought: 1-2 Players with level 7 characters
DM intro
I've got over a decade of on-off experience DMing, I LOVE crafting characters/stories/worlds, I'm very passionate about writing, and as a DM I try to put in the prep-work moreso than most DMs I've played under so as to make it a neat experience (although sometimes I get lazy but I'm good enough at improv to make up for it usually lol).
I get a lot of joy out of teaching new players about D&D/TTRPG's, and I dislike dealing with routine-metagamers, extreme minmaxxers/powergamers, murderhobos, and rules-lawyers; I don't mind and can have fun with players building pretty powerful characters or acting goofy as hell or psychotic or violent or reminding me of certain rules... to the extent that it makes sense and isn't disruptive overshadowing to others, and to the extent that it doesn't pull me out of the game, and to the extent that it doesn't become a rules argument, respectively.
If you're familiar with the common "player types", I prefer the storytellers (drama/plot lovers), actors (character roleplay lovers), casual/audience members (just there to vibe and have fun), specialists (specifically singular character lovers), and tacticians (group-efficiency maximizers).
I'm usually character-homebrew friendly, and use a fair amount of homebrew rulings of my own, but besides them I try to keep it fast and loose, sure I know pm all the rules but I mainly follow the rule of cool to maximize the story themes/characterization over all else, and will make rulings on the fly as it suits that purpose, bc I prefer not to spend the valuable game time arguing over/looking up rules.
And I generally prefer to keep it lighthearted overall personally, I don't get along with people who take themselves or the world so deadly-seriously or who can't take a chill pill, I have enough stress and craziness of my own to last a lifetime, D&D is my escapist vacation.
Campaign Details
The Curse of Strahd campaign is a survival-horror/action-horror/gothic-horror/cosmic-horror/dark fantasy with an evil vampire lord as the main villain —think Bloodborne, Dark Souls, Berserk, Darkest Dungeon, Resident Evil 4, Devil May Cry, or Castlevania— it can get a bit dark (but nothing too extreme), and in shooting for a medium-fantasy "Nobledark" setting (basically a mostly grim and dark world, but with a few points of light and honor remaining here and there), while I prioritize highlighting the party characters' stories and their heroism; it can get pretty brutal, grueling, and down to the wire in a souls-like fashion, especially in boss fights, so make sure you can take a punch in stride, and know that while I can be brutal (possibly a little sadistic lol) as a DM, I am still on your side in telling a cool/fun story together.
You are joining in the last half of the campaign, it goes from levels 5-10/12 and the party is 7 and on the cusp of 8 atm, depending on how much yall explore it should run the rest of the year tops, at which point if everyone's willing I'd want to run another campaign w the same group (I'm a forever DM, help me).
Party
Presently we've got a Human Monster Hunter Ranger, a High Elf Divination Wizard, a Reborn Vengeance Paladin/Hexblade Warlock, a Kobold Arcane Trickster Rogue, and a DMPC Battlemaster Fighter (who I may retire once we get enough players).
Additionally, on occasion we have a guest player who runs an Adult Dragon Ascended Dragon Monk (yes a full adult dragon), and we're gonna have an old player returning in late August who runs a Half-Elf Celestial Warlock. Making each session about 4-7 players after you come in.
No need to worry too much about comp though if you don't want to, I can balance everything as is necessary on the fly for unorthodox party comps.
I do usually try to integrate player character backstories into the campaign, so once I give you a vibe check and add you to the party proper I'm gonna give you a decent bit of homework to come up with at least a basic backstory, but I have a framework of questions that should help make it easy, it doesn't have to be that much (also since you'd be coming in the later half of the campaign, it'll be at least a few weeks til I can write your backstory elements into the story).
Contact
If you're interested just add me on Discord and let me know you're from this post, my username is Zionswasd.
I am interested. I sent you a friend invite through Discord.