Game: D&D 5e Group preferred: Online Experience: my own: a few years Location/Timezone: GMT Availability: 11 am to 3 pm (Tuesdays, Wednesdays, and bi weekly on Thursdays (Thursday the 26th I will not be available and then every other week after that)) 11 am to 6pm (Saturdays and Sundays) Preferred role: me? A player Game style: a casual campaign (50% roleplay, 50% combat) that's free to play, 2014 5e (I don't mind learning some of 2024 5e rules but I prefer the edition I started with) and as a heads up if I join: all the extended rulebooks I have are physical copies, not digital (so I'm going to need content sharing if i wish to use half the character ideas i mentioned) Age: only info your getting is 18+ potential characters I would bring (in this formatting: (class: subclass, species and if it's going to include multiclassing) one for each class) i know it's exstensive but it helps to know what i'll use for which class needed: Artificer: artillerist, variant human (gunner feat) and single level dip into rogue (expertise and sneak attack) barbarian: path of the totem warrior or beast (depends which I feel), half-orc and no dip into a different class (I love barbarians but I don't play them enough to know what would be good to multiclass with) (but either tavern brawler or fighting initiate (unarmed fighting) at 4th level) bard: (take into consideration the subclass I will pick for this one is highly dependant on what version of 5e I would have to play) 2024: college of dance. 2014: college of swords, half elf, single level dip into rogue for college of dance, and 3 level dip into paladin for divine smite and oath of glory for extra support) cleric: war domain, wood elf, 3 level dip into champion fighter (don't need extra attack if I'm hitting nearly every attack I do) druid: circle of the moon, wood elf and no level dip (archdruid is too good to pass up if it goes to level 20) fighter: rune knight, human and 3 level dipinto path of the totem beast barbarian (bear totem resistance to all but psychic damage is amazing, plus reckless attack, danger sense and unarmored defense is good too) monk: way of drunken master and or the astral self, tabaxi for way of drunken master (because it go fast) or variant human (tough feat) for way of astral self, single level dip into rogue for both paladin: oath of vengeance or oath of glory (depends if we need DPS or support), metallic dragonborn (Fizban's version), single level dip into bard for bardic inspiration for oath of glory ranger: drake-warden, wood elf, 4 level dip into circle of the moon druid and a single level dip into rogue (wild-shape and sneak attack) rogue: soul-knife, change-ling, and 3 level dip into path of the beast barbarian (same reason as why I would multiclass into it for fighter but works even better for rogue) sorcerer: draconic bloodline or wild magic (depends if I want to goof about or not), variant human (meta-magic adept) for either, and 3 level dip into bard (bardic inspiration, and if it's 2024, college of dance, if not, college of valor) warlock: genie or hex-blade (depends which I wish to pick), drow for genie and reborn for hex-blade, 6 level dip into paladin for genie and 7 level dip into paladin for hex-blade (oath of glory for genie and oath-breaker for hex-blade) wizard: school of necromancy or blade-singer, high elf for both, 2 levels into artificer for blade-singer (mostly for replicate magic item: ruby of the war mage and enhanced weapon), 7 levels into oath-breaker for school of necromancy (aura of hate would be useful to the undead, and the armour and weapon profiencies are a bonus too) want to talk, send me a dm on discord @trueblaze9
Game: D&D 5e
Group preferred: Online
Experience: my own: a few years
Location/Timezone: GMT
Availability: 11 am to 3 pm (Tuesdays, Wednesdays, and bi weekly on Thursdays (Thursday the 26th I will not be available and then every other week after that)) 11 am to 6pm (Saturdays and Sundays)
Preferred role: me? A player
Game style: a casual campaign (50% roleplay, 50% combat) that's free to play, 2014 5e (I don't mind learning some of 2024 5e rules but I prefer the edition I started with) and as a heads up if I join: all the extended rulebooks I have are physical copies, not digital (so I'm going to need content sharing if i wish to use half the character ideas i mentioned)
Age: only info your getting is 18+
potential characters I would bring (in this formatting: (class: subclass, species and if it's going to include multiclassing) one for each class) i know it's exstensive but it helps to know what i'll use for which class needed:
Artificer: artillerist, variant human (gunner feat) and single level dip into rogue (expertise and sneak attack)
barbarian: path of the totem warrior or beast (depends which I feel), half-orc and no dip into a different class (I love barbarians but I don't play them enough to know what would be good to multiclass with) (but either tavern brawler or fighting initiate (unarmed fighting) at 4th level)
bard: (take into consideration the subclass I will pick for this one is highly dependant on what version of 5e I would have to play) 2024: college of dance. 2014: college of swords, half elf, single level dip into rogue for college of dance, and 3 level dip into paladin for divine smite and oath of glory for extra support)
cleric: war domain, wood elf, 3 level dip into champion fighter (don't need extra attack if I'm hitting nearly every attack I do)
druid: circle of the moon, wood elf and no level dip (archdruid is too good to pass up if it goes to level 20)
fighter: rune knight, human and 3 level dipinto path of the totem beast barbarian (bear totem resistance to all but psychic damage is amazing, plus reckless attack, danger sense and unarmored defense is good too)
monk: way of drunken master and or the astral self, tabaxi for way of drunken master (because it go fast) or variant human (tough feat) for way of astral self, single level dip into rogue for both
paladin: oath of vengeance or oath of glory (depends if we need DPS or support), metallic dragonborn (Fizban's version), single level dip into bard for bardic inspiration for oath of glory
ranger: drake-warden, wood elf, 4 level dip into circle of the moon druid and a single level dip into rogue (wild-shape and sneak attack)
rogue: soul-knife, change-ling, and 3 level dip into path of the beast barbarian (same reason as why I would multiclass into it for fighter but works even better for rogue)
sorcerer: draconic bloodline or wild magic (depends if I want to goof about or not), variant human (meta-magic adept) for either, and 3 level dip into bard (bardic inspiration, and if it's 2024, college of dance, if not, college of valor)
warlock: genie or hex-blade (depends which I wish to pick), drow for genie and reborn for hex-blade, 6 level dip into paladin for genie and 7 level dip into paladin for hex-blade (oath of glory for genie and oath-breaker for hex-blade)
wizard: school of necromancy or blade-singer, high elf for both, 2 levels into artificer for blade-singer (mostly for replicate magic item: ruby of the war mage and enhanced weapon), 7 levels into oath-breaker for school of necromancy (aura of hate would be useful to the undead, and the armour and weapon profiencies are a bonus too)
want to talk, send me a dm on discord @trueblaze9