I've been playing D&D for almost 30 years, and DMing for most of that. 3.5 is what I know best, and therefore the best experience I can provide.
I am looking for 4 players in a play by post campaign. I have plenty of time to post while Im at work, and will respond to the game very quickly, and I want players who can do the same.
Apply within this thread with your character concept, rules for characters are as follows:
32 point buy on abilities. I have a special way of doing this that makes for epic characters. Use 10 for the base, then add or subtract racial modifiers. Then distribute 32 points at a 1/1 ratio. A human using this could have the following numbers
18, 18, 18, 18, 10, 10
Or any variation of this.
Starting level 1
Only humanoid races, no monsters
Must not be chaotic evil.
In the applications I need race, class, alignment, and a brief background story along with current motivations.
Here is a brief description of the campaign setting:
Silver Valley is a large town made up predominately of humans, and was built to surround the southern face of a great mountain inhabited by Warsong, a Dwarven clan renowned for their work in crafting items from the rich silver veins of Mount Silvore.
The humans (and other assorted races) have found a market niche living so close to the dwarves. The sturdy mountain folk and their forges are ever hungry, and the F.O.N.E. ( forest of no end) to the south provides more than enough wood, hunting and fishing to feed both settlements.
Both have enjoyed relative peace and quiet for many years but, as the saying goes, when it rains, it pours.
Rumors have spread in all directions of recent troubles. More and more people are never returning from the Forest. It has been reported that trails have been tracked to a large lake deep within the forest and simply dissapear, as if the people simply walked into the deep body of water and never looked back.
To make matters worse, the streets of Silver Valley have recently given birth to a new Thieves Guild calling themselves The Trolls. They started as little more than a nuisance, "Trolling" the townsfolk with childish pranks. But with the arrival of a sinister leader, rumored to be a ruthless individual, they have become much more dangerous and motivated.
Lastly, no one has heard from the dwarves for many days. They have shut their great silver doors, and even the guards have dissapeared. The few dwarves who make their homes as tradesmen in the town below have no answer to this mystery.
In your background info, please make a section for what brings you to Silver Valley. You may have grown up there, or recently arrived. Maybe you've heard of the troubles, and perhaps not. Any questions, please ask.
I have an elf fighter, his backstory is that he was once a traveler and then something with his family happened and so he rushed back to them and he never returned to adventuring again. But then he heard of this and so he got his gear, and head out to this town to adventure one last time. I will explain more if need be. he is also all good and his motives are curiosity and he wants to help end this evil, and become a town hero. if I cant have this elf I got far more characters
I also have an elf barbarian, a dragonborn warlock/the fiend, elf sorcerer/ draconic bloodline, human wizard, and a genesai ranger. so if anyone else needs a character I can give one.
What drew him to silver valley was that one of the people that disappeared was his cousin so he wanted to see why he disappeared, so he went there to figure it out.
Clad in nearly skin-tight leather armour that had been dyed black as night and oiled to muffle the sound of movement, the half-elf woman Seville looked the part of the professional sneak. A mask to cover the lower half of her face and a pair of tinted goggles — both hanging loose about her neck at the moment — would complete the ensemble, both obscuring her identity and allowing her the benefit of clear vision and lungs. She was, in fact, a professional sneak; she'd received training and served as a military scout in the war before last. She might have remained in the army and pursued an honourable career in clandestine service to her liege and homeland, but for the fact that her liege's army has been defeated, her liege deposed, and her homeland given to some other noble to rule at the end of the last war. Such was the way of things.
When not on the job, she'd usually wear a travelling cloak over her armour to avoid drawing attention to herself. But just now she'd left the cloak hung over a lantern post, for she was actively looking for trouble: she'd heard about the Trolls, and finding her way into something like a stable organization seemed a good idea even if it were criminal. Without a homeland to return to, the thieves' guild that had sprung up in Silver Valley seemed like as reasonable a lead as any to find work and perhaps a sense of belonging. And so there was, in the open, exposed, and clearly displaying to observant onlookers that she was up to no good — or at least looking to be. She knew she'd stand out among the townsfolk, and even perhaps among other transient adventurers, and that was exactly what she wanted for now. Her hope was that by doing nothing at all untoward and heading to someplace like the local tavern she'd draw the right — or perhaps the wrong — kind of attention and soon find work presenting itself.
Seville Female half-elf rogue 1 N medium humanoid (elf) Init +7 (+3 Dex, +4 improved initiative); Senses low-light vision AC 15, touch 13, flat-footed 12 (+3 Dex, +2 leather) HP 6 (1d6) Fort +0, Ref +5, Will +0 Defensive Abilities none yet Speed 30 ft. (light load) Melee dagger (1d4) Ranged dagger +3 (1d4) Special Abilities sneak attack +1d6, trapfinding Str 10, Dex 17, Con 10, Int 14, Wis 11, Cha 14 Base Atk +0 Feats improved initiative, skill focus (Gather Information) Skills appraise +2, balance +3, bluff +2, climb +4, diplomacy +4, disable device +7, disguise +2, forgery +2, gather information +8, hide +7, intimidate +2, jump +4, listen +5, move silently +7, open lock +7, ride +3, search +7, spot +5, tumble +3, use rope +3 Languages common, dwarven, elven, goblin Equipment dagger, leather armor; climbing kit, thieves' tools
Any items that can justifiably be inside one your kits will be ok. The less likely obviously the more likely I am to deny you having them. Those kits cost a fair amount of gold though, so we will assume much with them. But you can be as specific as you want to be to be safe
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I've been playing D&D for almost 30 years, and DMing for most of that. 3.5 is what I know best, and therefore the best experience I can provide.
I am looking for 4 players in a play by post campaign. I have plenty of time to post while Im at work, and will respond to the game very quickly, and I want players who can do the same.
Apply within this thread with your character concept, rules for characters are as follows:
32 point buy on abilities. I have a special way of doing this that makes for epic characters. Use 10 for the base, then add or subtract racial modifiers. Then distribute 32 points at a 1/1 ratio. A human using this could have the following numbers
18, 18, 18, 18, 10, 10
Or any variation of this.
Starting level 1
Only humanoid races, no monsters
Must not be chaotic evil.
In the applications I need race, class, alignment, and a brief background story along with current motivations.
Here is a brief description of the campaign setting:
Silver Valley is a large town made up predominately of humans, and was built to surround the southern face of a great mountain inhabited by Warsong, a Dwarven clan renowned for their work in crafting items from the rich silver veins of Mount Silvore.
The humans (and other assorted races) have found a market niche living so close to the dwarves. The sturdy mountain folk and their forges are ever hungry, and the F.O.N.E. ( forest of no end) to the south provides more than enough wood, hunting and fishing to feed both settlements.
Both have enjoyed relative peace and quiet for many years but, as the saying goes, when it rains, it pours.
Rumors have spread in all directions of recent troubles. More and more people are never returning from the Forest. It has been reported that trails have been tracked to a large lake deep within the forest and simply dissapear, as if the people simply walked into the deep body of water and never looked back.
To make matters worse, the streets of Silver Valley have recently given birth to a new Thieves Guild calling themselves The Trolls. They started as little more than a nuisance, "Trolling" the townsfolk with childish pranks. But with the arrival of a sinister leader, rumored to be a ruthless individual, they have become much more dangerous and motivated.
Lastly, no one has heard from the dwarves for many days. They have shut their great silver doors, and even the guards have dissapeared. The few dwarves who make their homes as tradesmen in the town below have no answer to this mystery.
In your background info, please make a section for what brings you to Silver Valley. You may have grown up there, or recently arrived. Maybe you've heard of the troubles, and perhaps not. Any questions, please ask.
Well, I can be one of those players. if you can send me what it is your trying to do I can help.
If its a character you want, then its a character you will get.
I have an elf fighter, his backstory is that he was once a traveler and then something with his family happened and so he rushed back to them and he never returned to adventuring again. But then he heard of this and so he got his gear, and head out to this town to adventure one last time. I will explain more if need be. he is also all good and his motives are curiosity and he wants to help end this evil, and become a town hero. if I cant have this elf I got far more characters
Haha ok lets see what you got!
I also have an elf barbarian, a dragonborn warlock/the fiend, elf sorcerer/ draconic bloodline, human wizard, and a genesai ranger. so if anyone else needs a character I can give one.
Can you be a little more specific about what drew him to Silver Valley?
Also, I do have school Monday through Friday, so from 7:37 till 2 I cant type. that is unless I bring my computer with me, which I can do.
What drew him to silver valley was that one of the people that disappeared was his cousin so he wanted to see why he disappeared, so he went there to figure it out.
Word.
So, you still need 3 more people huh. I can help with that.
Hay um, where would we do this, is it on discord or on here ?
Gonna be in the play by post forum
What's that ?
Its the forum directly under this one
oh
So wait, its the looking for players/gm ?
Clad in nearly skin-tight leather armour that had been dyed black as night and oiled to muffle the sound of movement, the half-elf woman Seville looked the part of the professional sneak. A mask to cover the lower half of her face and a pair of tinted goggles — both hanging loose about her neck at the moment — would complete the ensemble, both obscuring her identity and allowing her the benefit of clear vision and lungs. She was, in fact, a professional sneak; she'd received training and served as a military scout in the war before last. She might have remained in the army and pursued an honourable career in clandestine service to her liege and homeland, but for the fact that her liege's army has been defeated, her liege deposed, and her homeland given to some other noble to rule at the end of the last war. Such was the way of things.
When not on the job, she'd usually wear a travelling cloak over her armour to avoid drawing attention to herself. But just now she'd left the cloak hung over a lantern post, for she was actively looking for trouble: she'd heard about the Trolls, and finding her way into something like a stable organization seemed a good idea even if it were criminal. Without a homeland to return to, the thieves' guild that had sprung up in Silver Valley seemed like as reasonable a lead as any to find work and perhaps a sense of belonging. And so there was, in the open, exposed, and clearly displaying to observant onlookers that she was up to no good — or at least looking to be. She knew she'd stand out among the townsfolk, and even perhaps among other transient adventurers, and that was exactly what she wanted for now. Her hope was that by doing nothing at all untoward and heading to someplace like the local tavern she'd draw the right — or perhaps the wrong — kind of attention and soon find work presenting itself.
Seville
Female half-elf rogue 1
N medium humanoid (elf)
Init +7 (+3 Dex, +4 improved initiative); Senses low-light vision
AC 15, touch 13, flat-footed 12 (+3 Dex, +2 leather)
HP 6 (1d6)
Fort +0, Ref +5, Will +0
Defensive Abilities none yet
Speed 30 ft. (light load)
Melee dagger (1d4)
Ranged dagger +3 (1d4)
Special Abilities sneak attack +1d6, trapfinding
Str 10, Dex 17, Con 10, Int 14, Wis 11, Cha 14
Base Atk +0
Feats improved initiative, skill focus (Gather Information)
Skills appraise +2, balance +3, bluff +2, climb +4, diplomacy +4, disable device +7, disguise +2, forgery +2, gather information +8, hide +7, intimidate +2, jump +4, listen +5, move silently +7, open lock +7, ride +3, search +7, spot +5, tumble +3, use rope +3
Languages common, dwarven, elven, goblin
Equipment dagger, leather armor; climbing kit, thieves' tools
Aramys, Wood Elf Ranger - Eternal Warfare (5E)
Seville, Half-elf Rogue - Silver Valley (3.5E)
How fiddly do you intend to be about adventuring gear and stuff? I'll be happy to give you a sheet a mile-long full of knickknacks if you like.
Aramys, Wood Elf Ranger - Eternal Warfare (5E)
Seville, Half-elf Rogue - Silver Valley (3.5E)
Any items that can justifiably be inside one your kits will be ok. The less likely obviously the more likely I am to deny you having them. Those kits cost a fair amount of gold though, so we will assume much with them. But you can be as specific as you want to be to be safe