██▓▒░ The Six Nightmares at the Masquerade - 5E Homebrew Campaign || Saturdays @ 7PM EST ||
A party of brave adventurers return from the tunnels and caverns of Beacongrave having vanquished a lich, already weakened by erosion in the area. Their journey home to fence or bank the treasures and goods claimed has brought them through the town of Ryu-Kahr, in the region of Wytheng, with hopes that some old allies of theirs who own a large portion of the land would put them up through the storms ravaging the region. Their home, a lavish mansion that dwarfs everything else in the area, and the weary adventurers arrive just in time for a Masquerade Ball being held in honor of the Darunia & Aubron Krisra who own the mansion in question.
Servants of the fallen god, Kerberos, endeavor to plunge the world into uncertainty and chaos. From his celestial prison, he orchestrates a plot to rid the Planes of the Gods forever, tasking his servants to merge all planes into the Material Plane. The gods would beg you to investigate and foil this scheme- one that could spell the end of the Gods, all forms of magic, and even existence as we know it. Kerberos cannot be freed. His servants- must be put to the sword.
██▓▒░ The Conductors - A MOTW Campaign || Mondays 8 PM EST - ||
Callisto is a sleepy train town in rural Appalachia. An old prospector, Jack Middleton, founded it, one in a series of settlements set to exploit the region's abundant coal seams. Nowadays, the mines are abandoned, and the trains- well, they don’t run no more. Some would say the sticks should be allowed to burn to ashes in peace, but this town still holds the interest of monsters and men. Shapes continue to wander the mines, and one train still runs through Callisto, Tennessee.
A homebrew FATE storyline about a group of former carnies investigating the death of their ringmaster in a 1984-esque setting loosely based on the board game Scythe. The Circus has been long shut down, but your heart still lingers in the limelight - until news of Vasily Durov's death reaches you, and your lives are uprooted by obligation to the family you found all those years ago.
Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia...
█▓▒░ Slay the White Dragon, Asger - Homebrew Campaign || Wednesday @ 2:00 PM EST;
A campaign still fresh off the ground. You and a group of other sellswords have been chosen for your reputations to perform a service for one of the richest families - possibly THE richest - in all of Vega! Are you of strong enough will and spirit to endure the hardships to follow, or will you balk under the threat of the Dragon's might?
In the town of Neverwinter, on the Sword Coast of the Forgotten Realms, a miner and one of the three Rockseeker brothers is preparing to return to the frontier town of Phandalin, a few days travel to the south-east. In need of escort services for his goods, he hired four adventures whom he met while in town to travel with the wagon until they could deliver the goods to Bartrend's Provisions. Only, things weren't nearly so cut and dry as that...
Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. The mad wizards of the Arcane Brotherhood long to possess that which the god of winter’s wrath has so coldly preserved—as do you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns from the Frostmaiden’s everlasting night?
██▓▒░ Moving the Iron Maiden Monday @ 9 PM PST // 12 AM EST ||
Set in the homebrew land of Vega - An elvish patron hires a group of sellswords for a simple task: Move a Maiden across three countries without letting on about your task. The challenge is simple - resisting the urge to be nosy. Can you keep your nose to the ground, or will you stick it where it doesn't belong?
In another place, in another time, a merchant by name of Gerbo Namfoodle died. In his will, he left a tavern to a group of adventurers who had done him a kindness. The adventuring market, being what it is and has been for many years now, fairly unstable unless you're willing to go to war- the new owners have put down their swords, shields, and crossbows and to take up the capitalist lifestyle!
This is an unconventional campaign that is styled more as a SitCom than an Adventure. Outside of group decisions leading to the inoperability of the Tavern, the whole game revolves around a single location, and is meant to be narrative, not explorative.
We have many campaigns planned; these are just the ones with parties already beginning to assemble.
If you have an alternative time-slot you're looking to fit into your schedule, or have a group of friends you want to play with and are looking for the perfect game to fit them, check over at my other thread or my website to see what kind of things I offer! We also have a number of Text Games available, both live-session and PbP options if you're interest or have a group of interested players who can't or prefer not to play via VoIP. Just inquire via PM and let me know!
██▓▒░ Candlekeep Mysteries - 5e Adventure Campaign ||
Candlekeep attracts scholars like a flame attracts moths. Historians, sages, and others who crave knowledge flock to this library fortress to peruse its vast collection of books, scribbled into which are the answers to the mysteries that bedevil them. Many of these books contain their own mysteries—each one a doorway to adventure. Dare you cross that threshold?
█▓▒░ Hoard of the Dragon Queen - 5E Adventure || Wednesday @ 2:00 PM EST;*
In an audacious bid for power, the Cult of the Dragon, along with its dragon allies and the Red Wizards of Thay, seek to bring Tiamat from her prison in the Nine Hells to Faerûn. To this end, they are sweeping from town to town, laying waste to all those who oppose them and gathering a hoard of riches for their dread queen. The threat of annihilation has become so dire that groups as disparate as the Harpers and Zhentarim are banding together in the fight against the cult. Never before has the need for heroes been so desperate.
In another place, in another time, a merchant by name of Gerbo Namfoodle died. In his will, he left a tavern to a group of adventurers who had done him a kindness. The adventuring market, being what it is and has been for many years now, fairly unstable unless you're willing to go to war- the new owners have put down their swords, shields, and crossbows and to take up the capitalist lifestyle!
This is an unconventional campaign that is styled more as a SitCom than an Adventure. Outside of group decisions leading to the inoperability of the Tavern, the whole game revolves around a single location, and is meant to be narrative, not explorative.
Im definitely interested in joining the dnd sessions im new to the game this is my discord Dylluxe#8539
Super! Feel free to apply to any of the games listed :)
██▓▒░ The Six Nightmares at the Masquerade - 5E Homebrew Campaign || Saturdays @ 7PM EST ||
A party of brave adventurers return from the tunnels and caverns of Beacongrave having vanquished a lich, already weakened by erosion in the area. Their journey home to fence or bank the treasures and goods claimed has brought them through the town of Ryu-Kahr, in the region of Wytheng, with hopes that some old allies of theirs who own a large portion of the land would put them up through the storms ravaging the region. Their home, a lavish mansion that dwarfs everything else in the area, and the weary adventurers arrive just in time for a Masquerade Ball being held in honor of the Darunia & Aubron Krisra who own the mansion in question.
https://app.roll20.net/lfg/listing/298119/the-six-nightmares-at-the-masquerade-a-dandd-campaign
██▓▒░ Mondays 8 PM EST - || == Synchronicity == ||
Servants of the fallen god, Kerberos, endeavor to plunge the world into uncertainty and chaos. From his celestial prison, he orchestrates a plot to rid the Planes of the Gods forever, tasking his servants to merge all planes into the Material Plane. The gods would beg you to investigate and foil this scheme- one that could spell the end of the Gods, all forms of magic, and even existence as we know it. Kerberos cannot be freed. His servants- must be put to the sword.
https://app.roll20.net/lfg/listing/244082/synchronicity-a-d-and-d-adventure
██▓▒░ The Conductors - A MOTW Campaign || Mondays 8 PM EST - ||
Callisto is a sleepy train town in rural Appalachia. An old prospector, Jack Middleton, founded it, one in a series of settlements set to exploit the region's abundant coal seams. Nowadays, the mines are abandoned, and the trains- well, they don’t run no more. Some would say the sticks should be allowed to burn to ashes in peace, but this town still holds the interest of monsters and men. Shapes continue to wander the mines, and one train still runs through Callisto, Tennessee.
https://app.roll20.net/lfg/listing/229157/conductors-a-motw-game-number-2
██▓▒░ A FATE Core MURDER-MYSTERY || Thursday @ 8:00PM EDT ||
A homebrew FATE storyline about a group of former carnies investigating the death of their ringmaster in a 1984-esque setting loosely based on the board game Scythe. The Circus has been long shut down, but your heart still lingers in the limelight - until news of Vasily Durov's death reaches you, and your lives are uprooted by obligation to the family you found all those years ago.
https://app.roll20.net/lfg/listing/253381/vasily-durovs-greatest-death-ever-a-fate-campaign ꧁ ⬆ 0/4 ꧂
██▓▒░ Curse of Strahd ||
Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia...
Friday @ 2PM EST - Bi-Weekly »»————- Session #5 ————-««
Saturday @ 8PM EST - Bi-Weekly »»————- Session #3 ————-««
Tues/Wed @ 9 PST // 12AM EST - Weekly ꧁ ⬆ 2/4 ꧂
Sun @ 2 PM EST - Weekly ꧁ ⬆ 1/4 ꧂
Sun @ 10 PM EST - Weekly ꧁ ⬆ 1/4 ꧂
█▓▒░ Slay the White Dragon, Asger - Homebrew Campaign || Wednesday @ 2:00 PM EST;
A campaign still fresh off the ground. You and a group of other sellswords have been chosen for your reputations to perform a service for one of the richest families - possibly THE richest - in all of Vega! Are you of strong enough will and spirit to endure the hardships to follow, or will you balk under the threat of the Dragon's might?
https://app.roll20.net/lfg/listing/244101/slay-asger-the-white-terror-ii-5e-homebrew ꧁ ⬆ 1/4 ꧂
██▓▒░ Lost Mine of Phandelver ||
In the town of Neverwinter, on the Sword Coast of the Forgotten Realms, a miner and one of the three Rockseeker brothers is preparing to return to the frontier town of Phandalin, a few days travel to the south-east. In need of escort services for his goods, he hired four adventures whom he met while in town to travel with the wagon until they could deliver the goods to Bartrend's Provisions. Only, things weren't nearly so cut and dry as that...
Sat @ 1 AM EST - Weekly ꧁ ⬆ 3/4 ꧂
Sat @ 12 AM EST - Weekly ꧁ ⬆ 0/4 ꧂
██▓▒░ Rime of the Frostmaiden - Level 4 ||
Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. The mad wizards of the Arcane Brotherhood long to possess that which the god of winter’s wrath has so coldly preserved—as do you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns from the Frostmaiden’s everlasting night?
Thursday, 1PM EST ꧁ ⬆ 0/4 ꧂
██▓▒░ Moving the Iron Maiden Monday @ 9 PM PST // 12 AM EST ||
Set in the homebrew land of Vega - An elvish patron hires a group of sellswords for a simple task: Move a Maiden across three countries without letting on about your task. The challenge is simple - resisting the urge to be nosy. Can you keep your nose to the ground, or will you stick it where it doesn't belong?
https://app.roll20.net/lfg/listing/279321/moving-the-iron-maiden-7
██▓▒░ An Easy Ride, Indeed! Saturday @ 3 PM EST||
In another place, in another time, a merchant by name of Gerbo Namfoodle died. In his will, he left a tavern to a group of adventurers who had done him a kindness. The adventuring market, being what it is and has been for many years now, fairly unstable unless you're willing to go to war- the new owners have put down their swords, shields, and crossbows and to take up the capitalist lifestyle!
This is an unconventional campaign that is styled more as a SitCom than an Adventure. Outside of group decisions leading to the inoperability of the Tavern, the whole game revolves around a single location, and is meant to be narrative, not explorative.
https://app.roll20.net/lfg/listing/235075/an-easy-ride-indeed-a-d-and-d-sitcom-roleplaying-campaign ꧁ ⬆ 1/3 ꧂
We have many campaigns planned; these are just the ones with parties already beginning to assemble.
If you have an alternative time-slot you're looking to fit into your schedule, or have a group of friends you want to play with and are looking for the perfect game to fit them, check over at my other thread or my website to see what kind of things I offer! We also have a number of Text Games available, both live-session and PbP options if you're interest or have a group of interested players who can't or prefer not to play via VoIP. Just inquire via PM and let me know!
https://app.roll20.net/lfg/listing/298322/the-six-nightmares-at-the-masquerade-a-dandd-campaign-2
New Thursday listing for Six Nightmares of the Masquerade!
New year, new listings!
██▓▒░ Candlekeep Mysteries - 5e Adventure Campaign ||
Candlekeep attracts scholars like a flame attracts moths. Historians, sages, and others who crave knowledge flock to this library fortress to peruse its vast collection of books, scribbled into which are the answers to the mysteries that bedevil them. Many of these books contain their own mysteries—each one a doorway to adventure. Dare you cross that threshold?
Saturday 8PM EST
█▓▒░ Hoard of the Dragon Queen - 5E Adventure || Wednesday @ 2:00 PM EST;*
In an audacious bid for power, the Cult of the Dragon, along with its dragon allies and the Red Wizards of Thay, seek to bring Tiamat from her prison in the Nine Hells to Faerûn. To this end, they are sweeping from town to town, laying waste to all those who oppose them and gathering a hoard of riches for their dread queen. The threat of annihilation has become so dire that groups as disparate as the Harpers and Zhentarim are banding together in the fight against the cult. Never before has the need for heroes been so desperate.
https://app.roll20.net/lfg/listing/244101/hoard-of-the-dragon-queen-5e-adventure
██▓▒░ An Easy Ride, Indeed! Saturday @ 3 PM EST||
In another place, in another time, a merchant by name of Gerbo Namfoodle died. In his will, he left a tavern to a group of adventurers who had done him a kindness. The adventuring market, being what it is and has been for many years now, fairly unstable unless you're willing to go to war- the new owners have put down their swords, shields, and crossbows and to take up the capitalist lifestyle!
This is an unconventional campaign that is styled more as a SitCom than an Adventure. Outside of group decisions leading to the inoperability of the Tavern, the whole game revolves around a single location, and is meant to be narrative, not explorative.
https://app.roll20.net/lfg/listing/235075/an-easy-ride-indeed-a-d-and-d-sitcom-roleplaying-campaign ꧁ ⬆ 1/3 ꧂