Zenga Trembling slightly, Zenga sends four radiant blasts into #2, each striking true and making the spirit a little more see-through. It wavers there still, just barely there, but not quite defeated.
Xap Pulls together what he can of his courage, sursing #2 and then sending blasts of power at the spirit. The first misses, but the second strikes true, killing #2 fully this time.
karen Strikes at #1, but misses badly.
Cora Need action still... #2 is gone, but #1 and #3 are still there.
This post has potentially manipulated dice roll results.
Cora Casts spirit guardians, and both of the banshees fail their save taking damage.
Larry Uses a word of magic, which ba1 fails the save against, while ba2 makes the save. Larry then bashes ba1 with the spiritual weapon, dealing damage again.
Ba2 attacks Cora Corrupting Touch. Melee Spell Attack: 23 to hit, reach 5 ft., one target. Hit: 7 necrotic damage.
Everyone is up again. I moved Cora within 15 feet of the banshees, so spirit guardians would be useful. Thus, other than Karen, Cora was the closest to the banshees.
1st, the saving throws he should have made at the end of his last turn to save if he breaks free of Frightened. (Question, he failed 3 so does he need break all 3 Frightened or only the once?)
Wis Save: 5
Wis Save: 18
Wis Save: 20
... Checking to see if he saved 3, failed 3 or needs a decision :)
Edit: Well he failed the first save. So if he only needed to save once, should have only got one roll, and he failed that. So attacking with Disadvantage still!
Disadvantaged Radiant Sun Bolt Attack: 16 Damage: 7 Radiant Damage vs whatever the closest banshee is...
Second Disadvantaged Radiant Sun Bolt Attack: 10 Damage: 6 Radiant Damage vs the same target (unless it fell, then next in line...)
And then he spends a Ki point to attack this way twice more as a Bonus Action...
Bonus Action Disadvantaged Attack: 16 Damage: 10 Radiant Damage against same target unless it fell and then next in line...
Second Bonus Action Disadvantaged Attack: 15 Damage: 10 Radiant Damage against same target unless it fell and then next in line...
We are making a change here. I hope this works out for everyone involved, but we have two partial teams doing this exact same room, so I am going to move you together...
As you brace for your next move the world warps and shifts. As you shake your heads in a momentary bit of seeing two images laid one-upon-another, you see other figures standing with you. Cora has disappeared, while others now join you in fighting the two banshees...
I am starting at the top of the order, so...
Tydir and Larry, please post actions. If you posted a new action already, then quote it and post it below this post. Otherwise let's just give completely new actions here...
Tydir calls on his power, his hand cloaked in shadows. Reaching out to the nearest Banshee, he is just able to lay his hand on the spirit, enough that the magic is activated. Waiting a beat though, there is no influx of health and vitality, the spell not harming the spirit in the least. (Immune to necrotic damage.)
Lary
Lary speaks a word of magic, a blast of radiant power expanding out and striking at the insubstantial spirits. Both recoil from the attack, as the radiant light sears into them.
ba1
The banshee Tydir touched reaches out her own hand, attempting to touch Tydir in return... "Here my pretty, let me show you how it is done..." She says in a gastly voice. Corrupting Touch. Attack: 20 Damage: 11
Hoghead stands next to the zombie Karen, who is between him and Tydir, seeing Tydir have no affect on the banshee with their own spell, while the banshee reaches out and lays a hand on Tydir, causing a gastly grayness to cover Tydir's skin as the warrior sags in pain. Tydir is looking fairly hurt at this point. The second Banshee is also nearby, standing directly in front of Hoghead himself. Hoghead is up now though, so please tell us what you do next...
Hoghead attacks the Banshee that touched Tydir. He will use his distracting strike maneuver.
Maneuvers: Distracting Strike (Special)
When you hit with a weapon attack, you can expend one superiority die to add the total to the damage roll and the next attack roll against the target by an attacker other than you has advantage if the attack is made before the start of your next turn.
Attack: 25 Damage: 9 plus superiority die to the damage 6
Hoghead bypasses striking at the banshee directly in front of him, instead attacking the one in front of the zombie, and who had attacked Tydir just a moment before. The first attack strikes the spirit-woman, doing some damage, but not as much as would be expected. It also seems to distract the woman as she turns her attention more to Hoghead than to others around. Hoghead's second strike is easily evaded though, as the woman has her entire focus on him now.
Banshee
The second banshee reaches out and attempts to lay a hand on Hoghead, giving an evil grin as she tries to use her own evil power on him this time. Attack: 14 Damage: 17
Two of the warriors have moved up to fight the banshees close-quarters. You have seen Tydir try a necromantic spell on them, and to have it fail to affect them. Larry has used his radiant power quite effectively, and Hoghead has distracted one of the banshee's with a skillful weapon strike. Both banshees are still up though, with your companions arrayed against them. Karen stands toe-to-toe with the most damaged of the banshees, with Tydir to her North and Hoghead to her south. Hoghead faces off with the second of the banshees. It is your four's turn to act though. Please tell us what you do now.
This post has potentially manipulated dice roll results.
Skarias notices his new companions, giving a small smile "more people, looks like we got lucky, let's end this battle so we can introduce ourselves properly." he says, casting Sacred flame on the second of the banshees, Helping Hoghead
Zenga sends a series of radiant blasts at the banshee near Hoghead. Only the first of the series manage to hit, searing into the spirit's form. She glares at him angerly.
Skarias
Skarias, giving a small wave to the new people, calls down radiant power on the banshee in front of Hoghead. The spirit moves her glare from Zenga to Skarias, as her form becomes even more transparent than it had been previously.
Xap
Even though frightened of one of the spirits, Xap sends out two sizzling blasts of power. Both land directly in the chest of the spirit facing off with Hoghead. The banshee screams in outrage and pain as her form falls apart and she vanishes.
Karen
Karen garbles something that sounds like 'brains' and then clumsily strikes at the spirit in front of her. The banshee easily sidesteps the poor attack.
Larry
The spiritual weapon strikes at the only remaining banshee, but misses. Larry calls out his word of magic, summoning the radiant power to burst out from him once more. This time the sole-remaining banshee seems unharmed by the radiant power.
Tydir
Your companions have taken out the other banshee now. The one that just touched you though is still standing, easily avoiding the poor attack from the zombie next to you, as well as the spiritual weapon floating behind the banshee. It is now your turn to act...
Larry Wisdom SAves
9
18
12
Larry again casts Word of Radiance dc15 or take 9 radiant damage
Larry soils himself, "Darklord...Save me" and also attacks with his spiritual weapon
Attack: 15 Damage: 6
And finally Karen cackles along seeming to enjoy the banshees antics, and tries to smack the one in front of her...
Attack: 5 Damage: 5
Zenga
Trembling slightly, Zenga sends four radiant blasts into #2, each striking true and making the spirit a little more see-through. It wavers there still, just barely there, but not quite defeated.
Xap
Pulls together what he can of his courage, sursing #2 and then sending blasts of power at the spirit. The first misses, but the second strikes true, killing #2 fully this time.
karen
Strikes at #1, but misses badly.
Cora
Need action still... #2 is gone, but #1 and #3 are still there.
Cora summons her spirit guardians once more.
Action: Cast Spirit Guardians
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
Cora
Casts spirit guardians, and both of the banshees fail their save taking damage.
Larry
Uses a word of magic, which ba1 fails the save against, while ba2 makes the save. Larry then bashes ba1 with the spiritual weapon, dealing damage again.
Ba1
Ba1 attacks Karen
Corrupting Touch. Melee Spell Attack: 14 to hit, reach 5 ft., one target. Hit: 11 necrotic damage.
Ba2
attacks Cora
Corrupting Touch. Melee Spell Attack: 23 to hit, reach 5 ft., one target. Hit: 7 necrotic damage.
Everyone is up again. I moved Cora within 15 feet of the banshees, so spirit guardians would be useful. Thus, other than Karen, Cora was the closest to the banshees.
Xap, being unable to advance due to being frightened, will fire two more Eldritch Blasts with disadvantage. Targeting the weakest one first.
Attack: 15 Damage: 12
Attack: 15 Damage: 10
Wis Save(if Ba1 is still up to remove frightened): 6
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
Zenga...
1st, the saving throws he should have made at the end of his last turn to save if he breaks free of Frightened. (Question, he failed 3 so does he need break all 3 Frightened or only the once?)
Wis Save: 5
Wis Save: 18
Wis Save: 20
... Checking to see if he saved 3, failed 3 or needs a decision :)
Edit: Well he failed the first save. So if he only needed to save once, should have only got one roll, and he failed that. So attacking with Disadvantage still!
Disadvantaged Radiant Sun Bolt Attack: 16 Damage: 7 Radiant Damage vs whatever the closest banshee is...
Second Disadvantaged Radiant Sun Bolt Attack: 10 Damage: 6 Radiant Damage vs the same target (unless it fell, then next in line...)
And then he spends a Ki point to attack this way twice more as a Bonus Action...
Bonus Action Disadvantaged Attack: 16 Damage: 10 Radiant Damage against same target unless it fell and then next in line...
Second Bonus Action Disadvantaged Attack: 15 Damage: 10 Radiant Damage against same target unless it fell and then next in line...
Karen giggles at the banshee. Her rusty chainmail holding up for a change.
Karen's attack Attack: 19 Damage: 5
Larry has a lot of options involving necrotic, but only one involving radiant....so here it goes again
Larry again casts Word of Radiance 5 damage or dc15 con save to avoid
quivering in terror, he tries to hit him again with the spiritual weapon as well Attack: 18 Damage: 9
We are making a change here. I hope this works out for everyone involved, but we have two partial teams doing this exact same room, so I am going to move you together...
As you brace for your next move the world warps and shifts. As you shake your heads in a momentary bit of seeing two images laid one-upon-another, you see other figures standing with you. Cora has disappeared, while others now join you in fighting the two banshees...
I am starting at the top of the order, so...
Tydir and Larry, please post actions. If you posted a new action already, then quote it and post it below this post. Otherwise let's just give completely new actions here...
This was my post from 4 days ago.
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
( posting just to get notifications, also, hi you all!
hoghead
Hoghead stands next to the zombie Karen, who is between him and Tydir, seeing Tydir have no affect on the banshee with their own spell, while the banshee reaches out and lays a hand on Tydir, causing a gastly grayness to cover Tydir's skin as the warrior sags in pain. Tydir is looking fairly hurt at this point. The second Banshee is also nearby, standing directly in front of Hoghead himself. Hoghead is up now though, so please tell us what you do next...
Hoghead attacks the Banshee that touched Tydir. He will use his distracting strike maneuver.
When you hit with a weapon attack, you can expend one superiority die to add the total to the damage roll and the next attack roll against the target by an attacker other than you has advantage if the attack is made before the start of your next turn.
Attack: 25 Damage: 9 plus superiority die to the damage 6
He attacks again Attack: 9 Damage: 7
Hoghead
Hoghead bypasses striking at the banshee directly in front of him, instead attacking the one in front of the zombie, and who had attacked Tydir just a moment before. The first attack strikes the spirit-woman, doing some damage, but not as much as would be expected. It also seems to distract the woman as she turns her attention more to Hoghead than to others around. Hoghead's second strike is easily evaded though, as the woman has her entire focus on him now.
Banshee
The second banshee reaches out and attempts to lay a hand on Hoghead, giving an evil grin as she tries to use her own evil power on him this time.
Attack: 14 Damage: 17
Zenga, Skarias, Xap, and Karen
Two of the warriors have moved up to fight the banshees close-quarters. You have seen Tydir try a necromantic spell on them, and to have it fail to affect them. Larry has used his radiant power quite effectively, and Hoghead has distracted one of the banshee's with a skillful weapon strike. Both banshees are still up though, with your companions arrayed against them. Karen stands toe-to-toe with the most damaged of the banshees, with Tydir to her North and Hoghead to her south. Hoghead faces off with the second of the banshees. It is your four's turn to act though. Please tell us what you do now.
Xap is still too terrified to approach the banshees. He holds his ground and sends forth two disadvantaged Eldritch Blast bolts.
Attack: 15 Damage: 10
Attack: 12 Damage: 12
WIS Save: 14
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
Wiz Save 1 - 6
Wiz Save 2 - 15
(Made one of the saves previously)
Checking to see if attacks are disadvantaged or not... Will edit.
Still frightened by one...
Still attacking the closest with a Radiant Sun Bolt (two attacks) and then Bonus Action two more bolts...
Radiant Sun Bolt 1 Attack: 14 Damage: 7
Radiant Sun Bolt 2 Attack: 11 Damage: 8
Radiant Sun Bolt Bonus Action 1 Attack: 8 Damage: 7
Radiant Sun Bolt Bonus Action 2 Attack: 9 Damage: 5
It's all radiant damage...
Karen screams out "Where are my chicken Mcnuggets" and swings again
Attack: 10 Damage: 10
Larry attacks with his spiritual weapon...still terrified Attack: 11 Damage: 9
And tries the Word of Radiance again...dc15 or take 6 radiante damage
Skarias notices his new companions, giving a small smile "more people, looks like we got lucky, let's end this battle so we can introduce ourselves properly." he says, casting Sacred flame on the second of the banshees, Helping Hoghead
DMG: 7 SAVE: DEX 13
Zenga
Zenga sends a series of radiant blasts at the banshee near Hoghead. Only the first of the series manage to hit, searing into the spirit's form. She glares at him angerly.
Skarias
Skarias, giving a small wave to the new people, calls down radiant power on the banshee in front of Hoghead. The spirit moves her glare from Zenga to Skarias, as her form becomes even more transparent than it had been previously.
Xap
Even though frightened of one of the spirits, Xap sends out two sizzling blasts of power. Both land directly in the chest of the spirit facing off with Hoghead. The banshee screams in outrage and pain as her form falls apart and she vanishes.
Karen
Karen garbles something that sounds like 'brains' and then clumsily strikes at the spirit in front of her. The banshee easily sidesteps the poor attack.
Larry
The spiritual weapon strikes at the only remaining banshee, but misses. Larry calls out his word of magic, summoning the radiant power to burst out from him once more. This time the sole-remaining banshee seems unharmed by the radiant power.
Tydir
Your companions have taken out the other banshee now. The one that just touched you though is still standing, easily avoiding the poor attack from the zombie next to you, as well as the spiritual weapon floating behind the banshee. It is now your turn to act...