The sun rises on Southeastern Hyrule this morning just as it has so many times before. Despite these dark times, it’s radiance reminds the people that light does still exist. As the first rays race their way through the gap in the great Dueling Peaks, they fall onto the Stable of the same name, just inside the threshold. Some say it is this natural barrier in addition to fort Hateno which has kept the town so far removed from the horrors set about by the Great Calamity. Anyone who has ventured beyond them can confirm that this is true.
Last night, two Hylians set about on a journey of discovery and adventure, which brought them to the stable as a first stop. Esi, a rough-and-tumble scout with a knack for combat, and Quinn Longfeather; a Ranger who’s intellect matches his aim. Respectively, the other members of their village sponsored them with a few rupees to cover their cost of room and board when they reached the Stable. Now, however, they find themselves broke once again. This means, there’s nowhere to go but up!
Outside the sounds of bugs buzzing, cooking fires being started, and the babbling of the nearby brook pours into the main room of the stable. Wild untamed stallions gallop across Blatchery Plain as if the world were as peaceful as the day before the kingdom fell.
________________________________________
Further still down the path before the two Hylian Archers, is another character of interest. Nestled safely out of sight on one of the many ledges within the Dueling Peaks Canyon, is the Kakorikan thief Conmin Enzoro. Recently cast out from his people’s homeland, Conmin would have been near-destitute were it not for the bounty of the wild and the stupidity of monsters.
Even now, Conmin seeks to take advantage of the ladder. In the center of the canyon is an encampment of bokoblins, whom have been killing and robbing any and all who pass through for the past few weeks. Since the bulk of visitors to the Dueling Peaks Stable are from Kakariko or Hateno, traveling between to two villages, no one has noticed yet that the travelers going into the canyon won’t be returning. Ever.
It’s doubtful, however, that one such as Conmin cares particularly for the fates of these poor travelers. No, the less-than-ethical ninja has the stockpile of weapons they left behind to the Bokoblins firmly in sight. Now, if only there were a worthy distraction so that he could make his move. Only time may tell if he will get such a chance.
________________________________________
Meanwhile, in Northwestern Hyrule, a feathered-and-fierce warrior wakes up in his own camp. The fire he started last night has been reduced to coals, and the cool Tabantha air wafting from the mountains is sure to induce a chill. That is, it would were the warrior not a Rito, and not so well adapted to such freezing climates. One wonders if he will even notice, or snooze right through the frigid morning.
The first stop on his personal journey into greater Hyrule will be the nearby Tabantha Greatbridge. Thankfully, he camped rather close to the landmark last night, so the hike to it shouldn’t be too cumbersome. The task which will be set before him when he reaches it, however, may prove frustrating for the buff-bird-man. There, a group of monsters eagerly await his progress towards them.
________________________________________
Lastly our focus shifts to the smallest member of our party, a Kokiri Cleric named Aster. Making her way out of her people’s homeland for the first time. Most Kokiri and Koroks spend their entire lives within the domain of the Lost Woods. This makes Aster quite the anomaly amongst the children of the forest. Just this morning she said her goodbyes to her friends, and only now breaches the borders of the forest.
The first sight outside of the looming trees at the edge of the woods, is the once-honored Royal Guard’s Training Camp. Now, the proving ground for the country’s elite fighters is infested with monsters. While the forest-dweller is quite powerful amongst others of her kind, the encampment of monsters before her would send a chill up anyones spine. Nearly two dozen monsters milled about between the broken obstacles and decrepit shelters of ages passed. Mostly the creatures had red skin, but blue dots winking through the groups huddled at different points in the camp denoted even further danger.
The crown jewel of this monstrous gathering happened to be a Moblin. The thing sat at the top of a short tower, which looked haphazard enough without his extra weight, using it as a makeshift throne by which he could keep watch over his kingdom of savagery. His status as the leader was confirmed when a bokoblin nearby was roared at, after which the smaller creature bequeathed the giant a cut of meat which he was about to devour.
These beings of malice so close to the sacred woods of her people, one might only guess how Aster feels at the sight.
Quin steps out of the stable and unfurls one of his personal maps, examining the small stretch of still mapped territory between the the stable and the unmapped Dueling Peaks canyon. “Just a bit farther then we are in uncharted territory, you all set to go Esi?”
Garvii walks in silence along a familiar Tabantha road. The morning sounds drift by with a calm serenity that he can’t quite tap into. Where others would breathe in the morning air, Garvii only scowls and sighs.
“The answers do not lie here. My efforts have been for naught. Tabantha is too close to my home… to them.”
High above atop a nearby bluff chirp a flock of birds resting together comfortably. Their morning song echoes against the canyon walls. Garvii grumbles to himself.
“I would rather not deal with those boisterous Hylians at the stable but the mountains have nothing more of import to say. Some of the travelers there will have stories and in stories lie opportunities to learn of far away lands. Perhaps, one will peak my inner ear and lead me to the place that holds my answer. We shall see.”
Garvii grips the handle of his familial Greatsword tightly.
“I need to stay alert. The monsters in this area have been quieter than usual these past couple days. They could be plotting, or maybe they’ve finally learned to leave me the wide berth I am due…”
Garvii smirks in mild amusement.
“Not that I blame them. Scores have fallen by my blade, those maddening louts.”
Conmin crouches over the ledge, looking down at the encampment of bokoblins. He licks his lips as he continues formulating a plan to kill the bokoblins and gather the treasure. He lays back down on his ledge, his small amount of supplies piled carelessly next to him, among them his prized possession, the eightfold blade. He thinks back to the night when he stole it. And that sends him spiraling through a hoard of memories, all of them painful to think about. His eyes well up with tears as he thinks about his mother, and the life he could've had if his blasted father hadn't abandoned them. "No, NO! Mustn't think of the village. Stay focused. Stay focused on the task at hand. Killing the bokoblins." With that he wipes away his tears and steels himself. He looks over the edge and smiles. He is going to enjoy killing the monsters.
Aster is small enough to hide behind a cluster of rocks. She was not anticipating such a sight; instead, she would rather have a quiet start to her journey. She pokes her head around just enough to watch from a distance. Good heavens, what should she do? The mace grows heavy on her belt, her shield like a tortoise's shell on her back. She was no stranger to combat, but to actually fight is something else entirely. But then, if she is to be working in the name of her deity, is this not exactly the kind of trial she must overcome?
She clutches her amulet against her chest and whispers a prayer for strength. It seems the Deku Tree must be watching her, and this is her test! A small thrill of excitement seeps through her fear. She swaps out her mace for her crossbow and sets in a bolt. Now, which one should she aim for? The funny one on the tower seemed to be like the leader. And if she gets a clean shot, she could get the other ones while they're caught off guard. Pick them off one by one. This shouldn't be harder than hitting fruit off a tree, right? Aster begins slowly shuffling within the shadows to get closer to the encampment, mindful that she stays in the range of the Moblin.
When Quinn turned to look at his friend in the morning light, he saw a near-motionless body in return. No stirring or reaction from his friend except for peaceful breathing. The quiet of the morning seemed to have lulled Esi into a deeper sleep, rather than coax him awake. Nonetheless, one’s own personal quest must persist. The unmapped wilds we’re there right before Quinn’s footsteps. Surely an eccentric cartographer couldn’t resist a quick unmapped canyon before lunchtime, could he?
Quin continues to study his map for several minutes and then steps back into the Stable to look for Esi, “Are you coming Esi?”
When he sees that she still is asleep he writes a quick note.
“I am going to scout the road ahead. I will take it slow and leave a couple of rocks stacked on top of each other every couple hundred feet. Follow when you get everything in order.”
With that Quin heads out. He steps off the road and moves slowly and stealthily along its length, staying about 50 feet off the side of the road and leaving markers for the Esi to signal his passing. As he goes he takes his time and keeps both eyes open for anything unusual, such as ruins, traps or monsters.
(DISCLAIMER: Everyone please read the post I just made in the OOC before replying to this in character post)
As Quinn makes his way down the road he sees no cause for alarm in the environment. There is no breaking of shrubbery along the sides of the path to indicate hunters, let alone monsters. An occasional deer path or raccoon tracks in the mud were the only disturbances all the way until the Twin Peaks Canyon. It was mostly quiet at the mouth, however the babbling brook which ran through it’s center added to the low hum of the insects. The songs of the birds also trickled through from behind Quinn and echoed off the canyon walls.
(Roll Perception)
________________________________________
Garvii: Approaching Tabantha Great Bridge
When the rickety behemoth of a suspension bridge came into the Swordsman’s sight, he would notice a few distinct blue smudges against the horizon. Within the arena of yellowish sandstone and green patches of grass, the monsters stood out tremendously. Perhaps this is why they made no effort to hide themselves, and instead gathered on the bridge to meet the Rito Garvii.
Though a strong wind began to kick up, the bridge stood firm. It’s wooden frame seemed thin and unsafe from a distance, up close it’s sturdiness was clear. Only because of it’s sheer length did the whole cedar trees required to make it’s body seem unfit for their job.
Now the monsters jumped and squawked, testing the long plank way still. The wind seemed to howl ever louder in chorus with the Lizalfos and Bokoblins, as if to backdrop the battle with an Organ-like wail.
All in all there seemed to be eight in number.Two blue Bokoblin Archers, and six Lizalfos of matching rank. The two Lizalfos at the closer edge of the bridge began to March forward. One wielding a soldier’s spear and the other gripping a trademark boomerang and shield combo.
The front creatures were nearly 40 feet away from the edge of the bridge. Two Blue Lizalfos, standing on the path. They were about 150 feet away from Garvii at the moment. One wielded a Soldier’s Spear and one wielded a signature Lizalfos Boomerang and a Shield of the same make. Behind them were two Bokoblins of equal rank, with Long Bows. Behind them still were two more pairs of monsters, which Garvii was having a hard time making out at this distance.
(Roll Perception)
________________________________________
Conmin: On a ledge in the Twin Peaks Canyon, twenty feet above a Bokoblin Camp.
Below Conmin there were Five Red Bokoblins, and Three Blue ones wielding slightly higher grade weapons. Two ranged units only, being two of the blue ones. This was the info he’d gained the night before before going to sleep on the ledge. There were a few supply crates laying around from different carts the monster’s had ambushed, making a few narrow entrances to their pitiable fort. The inside consisted of only a few wooden chests and their campfire, over which they were roasting a Boar.
The two Blue Archers stood on top of the large storage crates about five feet in the air each, so while they still couldn’t see Conmin they each had enough elevation to extend their range to 200 feet with their Long Bows. They stood at the West and East ends of the camp respectively facing opposite directions. The brook flowed beside them on the Northern side as a natural deterrent as well, but they had built no wall there themselves.
(Roll Perception)
________________________________________
Aster: The Perimeter of the Training Grounds.
As Aster works her way around the holders she had used for cover, she only has a single other line of trees before there is a brief clearing in the rubble. The edge of the property had a wide open ring around it cleared of shrubbery and saplings, and a few Bokoblins seemed to be station to sit around this ring and yell if anything came too close. One such Red Creature sat with his back against a fallen wall facing the clearing, and coincidentally facing Aster. He had not yet notice her. He was flanked about sixty feet on either side by compatriots similarly loading around. Just inside this ring of troglodytes was the real encampment, almost as if they were excluded rather than protecting anything.
Four or five Bokoblins gathered around separate campfires in a half moon formation, which found the Moblin as it’s center point. All in all, they were a mass of red and blue to be sure. While the Moblin was at the edge of the Kokiri’s range at 80 feet, he was technically within it.
Most of the five campfires were obscured by rubble from the original structures around the outside, and formed short corridors in most places. The smaller red one stationed on the outside was now only twenty feet away from Aster’s Cover.
Quin is stealthily moving along the road keeping an eye out for monsters and traps. He also keeps an eye out for any signs of ruins and stops from time to time to update his maps of the area.
Garvii halt’s in his tracks astounded that the monsters dare approach him directly. His breathing begins to deepen.
Garvii enters a rage and leaps forward through the air towards his enemies (60ft. Aerial movement) and hurls his boomerang at long range at the nearest Lizalfo with the spear.
———
Boomerang (Attack 10 | Dmg 3) (Disadvantaged at long range)
As Quinn stalked along, he could faintly make our the grumbles and snorts of the Bokoblins camped in the canyon ahead of him. Their guttural noises reverberated off of the canyon walls as the Ranger made his way forward. This ensured that he was aware, and stayed undetected all the way until he reached bow range, which he now had. Unfortunately, the only monsters the Ranger could see were the Blue Archers standing on the carts which were being used as a blockade. This left his available targets at one, at the moment should he stay on the path he currently treads.
Quinn also successfully added the previously-uncharted area to his map, rather accurately.
_______________________________________
Garvii: Tabantha Great Bridge
The foremost lizardkin warrior laughed as the boomerang cut only the air. Perhaps because of his own familiarity with the flight path of these objects, or sheer luck, the thing easily ducked the attack made by the Feathered Fighter. After moving thirty feet in the Barbarian’s direction it cocked back it’s thin scaly arm, and flung it’s own metal boomerang as return fire.
It sailed at Garvii where he hung in the air, catching the Rito before returning to it’s owner. The Lizalfos with the spear advanced with a dash, attempting to track where Garvii might land.
The two Blue archers were also tracking him as a target from their place on the bridge. One found it’s mark true, placing it’s missile square on Garvii’s form. The other sent it’s arrow trailing off with the wind to the east. All in all the warrior received two wounds at the hands of these monsters in their first exchange.
Quin will find a good spot to set up, with a quick route that leads into a forested area or an area with a lot of large rocks to hide behind and cast longstrider on himself, increasing his speed by 10 for the next hour.
Then he will bonus action Hunter’s Mark the blue archer he can see. Then he will fall back to about 150 feet and let loose 2 shots with his longbow. As the first arrow strikes in the bokoblin’s chest, they second immediately follows and drives the second arrow deeper into the check, and Quin immediately turns and runs 40 feet further into cover.
1st attack: 27 to hit(was at advantage because of stealth), 16 damage
Garvii grunts through his sustained damage as he sails through the air.
Bellowing loudly, he draws The Roc Feather from his back scabbard and kicks off the ground into a forward dash to meet the approaching spear wielding Lizalfo. He twists his body into a wide circular motion slashing twice at the target.
Aster’s arrow flew as if guided by the Goddess Herself. The bolt found itself lodged in the Goblin’s chest, which left it silent yet enraged. Wheezing, it began wildly tearing through the grass to lash out at it’s assailant. It’s scuffling attracted the mild attention of the next one up the path, about fifty feet away. He started walking thirty feet in the direction, perhaps curious that his friend had found an animal to hunt.
In it’s injured state, the first Bokoblin did a poor job of counterattacking. It sadly flailed it’s club as dark black and magenta Malice seeped from the wound in it’s chest. Missing Aster every time.
Unfortunately for Quinn, the only forest was nearly 400 yards behind him at the entrance of the Canyon. The Twin Peaks formed a natural hallway where there was only smooth stone and the flowing river beside him. Only because of a few stray boulders and formations was he hidden from his targets.
Both his arrows found their mark squarely in the monster they sought. The thing dropped silently to the ground, off of its little ledge and outside of the camp. The other monsters didn’t seem to notice that their friend had dropped off of the small rising. Thus, Quinn’s location was kept secret for another moment or two.
The Roc Feather cut through the air as if threatening to kick up a whirlwind. Garvii’s strength was prevalent in the way he made it a blur in his attack. The nimble Lizalfos ducked the first slash by a hair, but then the Barbarians second attempt found its mark. The Rito Warrior chopped clean through the thin Lizalfos as if it were nothing but a sapling. The red and black Malice of ganon’s origin sealed from its open torso and onto the ground, as if it were pure hatred spewing forth from a void.
The Lizalfos with the spear seemed to lament his fallen friend, however his wild strikes found only air when he lashed out at Garvii.
Quin stays low and white as he stalks through the rocky terrain watching for another target, an arrow knocked on his string. If he sees a good ledge where he will have a vantage he will pull out his climbers kit and make his way up there.
Garvii is emboldened by the missed attacks on him. He sneers and rushes the Lizalfo foe.
Using his blade as a buffer, he lays the length of it across the Lizalfo's body and shoves him towards the edge of the bridge with wild might attempting to fling him over the side.
The sun rises on Southeastern Hyrule this morning just as it has so many times before. Despite these dark times, it’s radiance reminds the people that light does still exist. As the first rays race their way through the gap in the great Dueling Peaks, they fall onto the Stable of the same name, just inside the threshold. Some say it is this natural barrier in addition to fort Hateno which has kept the town so far removed from the horrors set about by the Great Calamity. Anyone who has ventured beyond them can confirm that this is true.
Last night, two Hylians set about on a journey of discovery and adventure, which brought them to the stable as a first stop. Esi, a rough-and-tumble scout with a knack for combat, and Quinn Longfeather; a Ranger who’s intellect matches his aim. Respectively, the other members of their village sponsored them with a few rupees to cover their cost of room and board when they reached the Stable. Now, however, they find themselves broke once again. This means, there’s nowhere to go but up!
Outside the sounds of bugs buzzing, cooking fires being started, and the babbling of the nearby brook pours into the main room of the stable. Wild untamed stallions gallop across Blatchery Plain as if the world were as peaceful as the day before the kingdom fell.
________________________________________
Further still down the path before the two Hylian Archers, is another character of interest. Nestled safely out of sight on one of the many ledges within the Dueling Peaks Canyon, is the Kakorikan thief Conmin Enzoro. Recently cast out from his people’s homeland, Conmin would have been near-destitute were it not for the bounty of the wild and the stupidity of monsters.
Even now, Conmin seeks to take advantage of the ladder. In the center of the canyon is an encampment of bokoblins, whom have been killing and robbing any and all who pass through for the past few weeks. Since the bulk of visitors to the Dueling Peaks Stable are from Kakariko or Hateno, traveling between to two villages, no one has noticed yet that the travelers going into the canyon won’t be returning. Ever.
It’s doubtful, however, that one such as Conmin cares particularly for the fates of these poor travelers. No, the less-than-ethical ninja has the stockpile of weapons they left behind to the Bokoblins firmly in sight. Now, if only there were a worthy distraction so that he could make his move. Only time may tell if he will get such a chance.
________________________________________
Meanwhile, in Northwestern Hyrule, a feathered-and-fierce warrior wakes up in his own camp. The fire he started last night has been reduced to coals, and the cool Tabantha air wafting from the mountains is sure to induce a chill. That is, it would were the warrior not a Rito, and not so well adapted to such freezing climates. One wonders if he will even notice, or snooze right through the frigid morning.
The first stop on his personal journey into greater Hyrule will be the nearby Tabantha Greatbridge. Thankfully, he camped rather close to the landmark last night, so the hike to it shouldn’t be too cumbersome. The task which will be set before him when he reaches it, however, may prove frustrating for the buff-bird-man. There, a group of monsters eagerly await his progress towards them.
________________________________________
Lastly our focus shifts to the smallest member of our party, a Kokiri Cleric named Aster. Making her way out of her people’s homeland for the first time. Most Kokiri and Koroks spend their entire lives within the domain of the Lost Woods. This makes Aster quite the anomaly amongst the children of the forest. Just this morning she said her goodbyes to her friends, and only now breaches the borders of the forest.
The first sight outside of the looming trees at the edge of the woods, is the once-honored Royal Guard’s Training Camp. Now, the proving ground for the country’s elite fighters is infested with monsters. While the forest-dweller is quite powerful amongst others of her kind, the encampment of monsters before her would send a chill up anyones spine. Nearly two dozen monsters milled about between the broken obstacles and decrepit shelters of ages passed. Mostly the creatures had red skin, but blue dots winking through the groups huddled at different points in the camp denoted even further danger.
The crown jewel of this monstrous gathering happened to be a Moblin. The thing sat at the top of a short tower, which looked haphazard enough without his extra weight, using it as a makeshift throne by which he could keep watch over his kingdom of savagery. His status as the leader was confirmed when a bokoblin nearby was roared at, after which the smaller creature bequeathed the giant a cut of meat which he was about to devour.
These beings of malice so close to the sacred woods of her people, one might only guess how Aster feels at the sight.
Quin steps out of the stable and unfurls one of his personal maps, examining the small stretch of still mapped territory between the the stable and the unmapped Dueling Peaks canyon.
“Just a bit farther then we are in uncharted territory, you all set to go Esi?”
Garvii walks in silence along a familiar Tabantha road. The morning sounds drift by with a calm serenity that he can’t quite tap into. Where others would breathe in the morning air, Garvii only scowls and sighs.
“The answers do not lie here. My efforts have been for naught. Tabantha is too close to my home… to them.”
High above atop a nearby bluff chirp a flock of birds resting together comfortably. Their morning song echoes against the canyon walls. Garvii grumbles to himself.
“I would rather not deal with those boisterous Hylians at the stable but the mountains have nothing more of import to say. Some of the travelers there will have stories and in stories lie opportunities to learn of far away lands. Perhaps, one will peak my inner ear and lead me to the place that holds my answer. We shall see.”
Garvii grips the handle of his familial Greatsword tightly.
“I need to stay alert. The monsters in this area have been quieter than usual these past couple days. They could be plotting, or maybe they’ve finally learned to leave me the wide berth I am due…”
Garvii smirks in mild amusement.
“Not that I blame them. Scores have fallen by my blade, those maddening louts.”
Conmin crouches over the ledge, looking down at the encampment of bokoblins. He licks his lips as he continues formulating a plan to kill the bokoblins and gather the treasure. He lays back down on his ledge, his small amount of supplies piled carelessly next to him, among them his prized possession, the eightfold blade. He thinks back to the night when he stole it. And that sends him spiraling through a hoard of memories, all of them painful to think about. His eyes well up with tears as he thinks about his mother, and the life he could've had if his blasted father hadn't abandoned them. "No, NO! Mustn't think of the village. Stay focused. Stay focused on the task at hand. Killing the bokoblins." With that he wipes away his tears and steels himself. He looks over the edge and smiles. He is going to enjoy killing the monsters.
Aster is small enough to hide behind a cluster of rocks. She was not anticipating such a sight; instead, she would rather have a quiet start to her journey. She pokes her head around just enough to watch from a distance. Good heavens, what should she do? The mace grows heavy on her belt, her shield like a tortoise's shell on her back. She was no stranger to combat, but to actually fight is something else entirely. But then, if she is to be working in the name of her deity, is this not exactly the kind of trial she must overcome?
She clutches her amulet against her chest and whispers a prayer for strength. It seems the Deku Tree must be watching her, and this is her test! A small thrill of excitement seeps through her fear. She swaps out her mace for her crossbow and sets in a bolt. Now, which one should she aim for? The funny one on the tower seemed to be like the leader. And if she gets a clean shot, she could get the other ones while they're caught off guard. Pick them off one by one. This shouldn't be harder than hitting fruit off a tree, right? Aster begins slowly shuffling within the shadows to get closer to the encampment, mindful that she stays in the range of the Moblin.
@Purple Potato.
When Quinn turned to look at his friend in the morning light, he saw a near-motionless body in return. No stirring or reaction from his friend except for peaceful breathing. The quiet of the morning seemed to have lulled Esi into a deeper sleep, rather than coax him awake. Nonetheless, one’s own personal quest must persist. The unmapped wilds we’re there right before Quinn’s footsteps. Surely an eccentric cartographer couldn’t resist a quick unmapped canyon before lunchtime, could he?
Quin continues to study his map for several minutes and then steps back into the Stable to look for Esi, “Are you coming Esi?”
When he sees that she still is asleep he writes a quick note.
“I am going to scout the road ahead. I will take it slow and leave a couple of rocks stacked on top of each other every couple hundred feet. Follow when you get everything in order.”
With that Quin heads out. He steps off the road and moves slowly and stealthily along its length, staying about 50 feet off the side of the road and leaving markers for the Esi to signal his passing. As he goes he takes his time and keeps both eyes open for anything unusual, such as ruins, traps or monsters.
(DISCLAIMER: Everyone please read the post I just made in the OOC before replying to this in character post)
As Quinn makes his way down the road he sees no cause for alarm in the environment. There is no breaking of shrubbery along the sides of the path to indicate hunters, let alone monsters. An occasional deer path or raccoon tracks in the mud were the only disturbances all the way until the Twin Peaks Canyon. It was mostly quiet at the mouth, however the babbling brook which ran through it’s center added to the low hum of the insects. The songs of the birds also trickled through from behind Quinn and echoed off the canyon walls.
(Roll Perception)
________________________________________
Garvii: Approaching Tabantha Great Bridge
When the rickety behemoth of a suspension bridge came into the Swordsman’s sight, he would notice a few distinct blue smudges against the horizon. Within the arena of yellowish sandstone and green patches of grass, the monsters stood out tremendously. Perhaps this is why they made no effort to hide themselves, and instead gathered on the bridge to meet the Rito Garvii.
Though a strong wind began to kick up, the bridge stood firm. It’s wooden frame seemed thin and unsafe from a distance, up close it’s sturdiness was clear. Only because of it’s sheer length did the whole cedar trees required to make it’s body seem unfit for their job.
Now the monsters jumped and squawked, testing the long plank way still. The wind seemed to howl ever louder in chorus with the Lizalfos and Bokoblins, as if to backdrop the battle with an Organ-like wail.
All in all there seemed to be eight in number. Two blue Bokoblin Archers, and six Lizalfos of matching rank. The two Lizalfos at the closer edge of the bridge began to March forward. One wielding a soldier’s spear and the other gripping a trademark boomerang and shield combo.
The front creatures were nearly 40 feet away from the edge of the bridge. Two Blue Lizalfos, standing on the path. They were about 150 feet away from Garvii at the moment. One wielded a Soldier’s Spear and one wielded a signature Lizalfos Boomerang and a Shield of the same make. Behind them were two Bokoblins of equal rank, with Long Bows. Behind them still were two more pairs of monsters, which Garvii was having a hard time making out at this distance.
(Roll Perception)
________________________________________
Conmin: On a ledge in the Twin Peaks Canyon, twenty feet above a Bokoblin Camp.
Below Conmin there were Five Red Bokoblins, and Three Blue ones wielding slightly higher grade weapons. Two ranged units only, being two of the blue ones. This was the info he’d gained the night before before going to sleep on the ledge. There were a few supply crates laying around from different carts the monster’s had ambushed, making a few narrow entrances to their pitiable fort. The inside consisted of only a few wooden chests and their campfire, over which they were roasting a Boar.
The two Blue Archers stood on top of the large storage crates about five feet in the air each, so while they still couldn’t see Conmin they each had enough elevation to extend their range to 200 feet with their Long Bows. They stood at the West and East ends of the camp respectively facing opposite directions. The brook flowed beside them on the Northern side as a natural deterrent as well, but they had built no wall there themselves.
(Roll Perception)
________________________________________
Aster: The Perimeter of the Training Grounds.
As Aster works her way around the holders she had used for cover, she only has a single other line of trees before there is a brief clearing in the rubble. The edge of the property had a wide open ring around it cleared of shrubbery and saplings, and a few Bokoblins seemed to be station to sit around this ring and yell if anything came too close. One such Red Creature sat with his back against a fallen wall facing the clearing, and coincidentally facing Aster. He had not yet notice her. He was flanked about sixty feet on either side by compatriots similarly loading around. Just inside this ring of troglodytes was the real encampment, almost as if they were excluded rather than protecting anything.
Four or five Bokoblins gathered around separate campfires in a half moon formation, which found the Moblin as it’s center point. All in all, they were a mass of red and blue to be sure. While the Moblin was at the edge of the Kokiri’s range at 80 feet, he was technically within it.
Most of the five campfires were obscured by rubble from the original structures around the outside, and formed short corridors in most places. The smaller red one stationed on the outside was now only twenty feet away from Aster’s Cover.
(Roll Perception)
Quin is stealthily moving along the road keeping an eye out for monsters and traps. He also keeps an eye out for any signs of ruins and stops from time to time to update his maps of the area.
Stealth 18
Perception 15
cartography 15
Perception: 23
Garvii perception roll: 9
———
Garvii halt’s in his tracks astounded that the monsters dare approach him directly. His breathing begins to deepen.
Garvii enters a rage and leaps forward through the air towards his enemies (60ft. Aerial movement) and hurls his boomerang at long range at the nearest Lizalfo with the spear.
———
Boomerang (Attack 10 | Dmg 3) (Disadvantaged at long range)
Perception: 19
Aster would like to pick off the closest red one, changing targets. Letting the bolt fly, right at its head. Attack: 24 to hit, 8 piercing damage.
Quinn: Within the Twin Peaks Canyon
As Quinn stalked along, he could faintly make our the grumbles and snorts of the Bokoblins camped in the canyon ahead of him. Their guttural noises reverberated off of the canyon walls as the Ranger made his way forward. This ensured that he was aware, and stayed undetected all the way until he reached bow range, which he now had. Unfortunately, the only monsters the Ranger could see were the Blue Archers standing on the carts which were being used as a blockade. This left his available targets at one, at the moment should he stay on the path he currently treads.
Quinn also successfully added the previously-uncharted area to his map, rather accurately.
_______________________________________
Garvii: Tabantha Great Bridge
The foremost lizardkin warrior laughed as the boomerang cut only the air. Perhaps because of his own familiarity with the flight path of these objects, or sheer luck, the thing easily ducked the attack made by the Feathered Fighter. After moving thirty feet in the Barbarian’s direction it cocked back it’s thin scaly arm, and flung it’s own metal boomerang as return fire.
It sailed at Garvii where he hung in the air, catching the Rito before returning to it’s owner. The Lizalfos with the spear advanced with a dash, attempting to track where Garvii might land.
The two Blue archers were also tracking him as a target from their place on the bridge. One found it’s mark true, placing it’s missile square on Garvii’s form. The other sent it’s arrow trailing off with the wind to the east. All in all the warrior received two wounds at the hands of these monsters in their first exchange.
(Total Damage Taken: 10, no successful hits)
Quin will find a good spot to set up, with a quick route that leads into a forested area or an area with a lot of large rocks to hide behind and cast longstrider on himself, increasing his speed by 10 for the next hour.
Then he will bonus action Hunter’s Mark the blue archer he can see. Then he will fall back to about 150 feet and let loose 2 shots with his longbow. As the first arrow strikes in the bokoblin’s chest, they second immediately follows and drives the second arrow deeper into the check, and Quin immediately turns and runs 40 feet further into cover.
1st attack: 27 to hit(was at advantage because of stealth), 16 damage
2nd attack: Natural 20(29 total), 23 damage
Garvii grunts through his sustained damage as he sails through the air.
Bellowing loudly, he draws The Roc Feather from his back scabbard and kicks off the ground into a forward dash to meet the approaching spear wielding Lizalfo. He twists his body into a wide circular motion slashing twice at the target.
— — —
Attack 1: Hit 10 | Damage 12
Attack 2: Hit 18 | Damage 16
Aster’s arrow flew as if guided by the Goddess Herself. The bolt found itself lodged in the Goblin’s chest, which left it silent yet enraged. Wheezing, it began wildly tearing through the grass to lash out at it’s assailant. It’s scuffling attracted the mild attention of the next one up the path, about fifty feet away. He started walking thirty feet in the direction, perhaps curious that his friend had found an animal to hunt.
In it’s injured state, the first Bokoblin did a poor job of counterattacking. It sadly flailed it’s club as dark black and magenta Malice seeped from the wound in it’s chest. Missing Aster every time.
Unfortunately for Quinn, the only forest was nearly 400 yards behind him at the entrance of the Canyon. The Twin Peaks formed a natural hallway where there was only smooth stone and the flowing river beside him. Only because of a few stray boulders and formations was he hidden from his targets.
Both his arrows found their mark squarely in the monster they sought. The thing dropped silently to the ground, off of its little ledge and outside of the camp. The other monsters didn’t seem to notice that their friend had dropped off of the small rising. Thus, Quinn’s location was kept secret for another moment or two.
(Roll stealth once more)
The Roc Feather cut through the air as if threatening to kick up a whirlwind. Garvii’s strength was prevalent in the way he made it a blur in his attack. The nimble Lizalfos ducked the first slash by a hair, but then the Barbarians second attempt found its mark. The Rito Warrior chopped clean through the thin Lizalfos as if it were nothing but a sapling. The red and black Malice of ganon’s origin sealed from its open torso and onto the ground, as if it were pure hatred spewing forth from a void.
The Lizalfos with the spear seemed to lament his fallen friend, however his wild strikes found only air when he lashed out at Garvii.
(no damage, your move)
Quin stays low and white as he stalks through the rocky terrain watching for another target, an arrow knocked on his string. If he sees a good ledge where he will have a vantage he will pull out his climbers kit and make his way up there.
Stealth 17
Athlethics to climb: 13
Garvii is emboldened by the missed attacks on him. He sneers and rushes the Lizalfo foe.
Using his blade as a buffer, he lays the length of it across the Lizalfo's body and shoves him towards the edge of the bridge with wild might attempting to fling him over the side.
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Assuming strength contest (with rage advantage) - Strength roll: 19