Ronin - Music of battle sings in your veins. A drum beats of passions older than time. Violence incarnate focused down to a point of a lance is coming. Sliding to the side both green flaming blades dance slashes and cauterize the wounds in smoking meat.
Cruce - You materializes in a hall with a lance exploding into splinters like hitting wall. Dancing footwork in a drunken wobble clears the clawed feet of a massive lizard slamming into a wall. A quick tumble, you take cover behind a column.
This post has potentially manipulated dice roll results.
Ronin attacks (I'm gonna try something to make everything on the same post, bear with me.)
Bonus action:
Fighting Spirit: As a bonus action, you can give yourself advantage on weapon attack rolls until the end of the current turn and give yourself 5 temporary HP.
Action:
Attack 1: 21
Attack 2: 24
The left blade pierces his ankle and the right blade scores his hamstring. Brutus recoils in a wrenching howl. He is enraged!
Disarming Attack: When you hit a creature with a weapon attack, you can expend one superiority die to attempt to disarm the target, forcing it to drop one item of your choice that it’s holding. You add the superiority die to the attack’s damage roll, and the target must make a Strength saving throw. On a failed save, it drops the object you choose. The object lands at its feet.
Superiority Die: 2
Save to prevent disarm: (Attack Damage) + (Superiority Die) = ?
This post has potentially manipulated dice roll results.
Ronin says to the others coming in, "DO WHAT YOU LIKE, HIS HEAD IS MINEE!!!!!!!!!"
Ronin attacks: (D/C)
Bonus action:
Fighting Spirit: As a bonus action, you can give yourself advantage on weapon attack rolls until the end of the current turn and give yourself 5 temporary HP.
Disarming Attack: When you hit a creature with a weapon attack, you can expend one superiority die to attempt to disarm the target, forcing it to drop one item of your choice that it’s holding. You add the superiority die to the attack’s damage roll, and the target must make a Strength saving throw. On a failed save, it drops the object you choose. The object lands at its feet.
Superiority Die: 2
Save to prevent disarm: (Attack Damage) + (Superiority Die) = ?
Both hit, fml... Action or Bonus action to pick up weapon if fail?
This post has potentially manipulated dice roll results.
Brutus will expend a Superiority Die to Parry one of Ronin's attacks.
Parry
When another creature damages you with a melee attack, you can use your reaction and expend one superiority die to reduce the damage by the number you roll on your superiority die + your Dexterity modifier.
Brutus will expend a Superiority Die to Parry one of Ronin's attacks.
Parry
When another creature damages you with a melee attack, you can use your reaction and expend one superiority die to reduce the damage by the number you roll on your superiority die + your Dexterity modifier.
Damage reduction = Dice rolls not yet available for this section.
Arrows and Scorching rays pierce and burn each flank, while Ronin duals Brutus with a whirlwind of blades. Brutus parries a strike at his throat, not seeing the other sword thrust into his chest. Swords fall from his clawed hands.
In your mind:
Brutus: "You are a worthy champion of the Goddess."
Ronin, Cruce, and Hakan reappear in front of the stained glass window.
"The swords are yours."
Congratulations. Excellent fight. Cruce please level to 6; I think you were still 5.
In the Temple - The Party
The two new comers move forward to take their seats at the table. They gave the rest of the party a wide birth in their path. They smell horrendous. One has green and one yellow scales over their reptilian bodies. Woven rough cloth encircles their lower torso to make a loin cloth of sorts. Grey crystal lenses cover they eyes bound in place by metal wire.
The green reptile has broad leather straps and thick sword made of crystal with hilt of wrapped leather and bone pommel.
He is obviously entranced in the presence of Balanag.
Hakan steps through
D&D since 1984
Hakan is pulled into ribbons and reassembled in the midst of a fight.
Initiative Order
Ronin - Action taken
Brutus - Action taken
Cruce - Free to act
Hakan - Previously rolled action will execute at the end of the round.
Then we will conclude Round 1.
Cruce runs toward the fight, moving his full 30ft, looking for a close cover spot behind which to lurk.
Evasive Footwork (d8 superiority die to be added to AC): 4
When he finds a spot (behind an altar, dais, pew, column or statue) he fires Loretta at the enemy...
Round One Summary
Ronin - Music of battle sings in your veins. A drum beats of passions older than time. Violence incarnate focused down to a point of a lance is coming. Sliding to the side both green flaming blades dance slashes and cauterize the wounds in smoking meat.
Cruce - You materializes in a hall with a lance exploding into splinters like hitting wall. Dancing footwork in a drunken wobble clears the clawed feet of a massive lizard slamming into a wall. A quick tumble, you take cover behind a column.
Hakan appears rays blasting from both hands.
Ronin: 39 damage
Hakan: 16 damage
The left blade pierces his ankle and the right blade scores his hamstring. Brutus recoils in a wrenching howl. He is enraged!
Through the Glass:
Brutus pulls his swords, the fangs of hunger arcs green before you. He slams the swords at Ronin's wrist.
Attack 1: 21
Attack 2: 21
He expends one superiority die to use: Disarming Attack
Disarming Attack: When you hit a creature with a weapon attack, you can expend one superiority die to attempt to disarm the target, forcing it to drop one item of your choice that it’s holding. You add the superiority die to the attack’s damage roll, and the target must make a Strength saving throw. On a failed save, it drops the object you choose. The object lands at its feet.
Superiority Die: 2
Save to prevent disarm: (Attack Damage) + (Superiority Die) = ?
Ronin says to the others coming in, "DO WHAT YOU LIKE, HIS HEAD IS MINEE!!!!!!!!!"
Ronin attacks: (D/C)
Bonus action:
Fighting Spirit: As a bonus action, you can give yourself advantage on weapon attack rolls until the end of the current turn and give yourself 5 temporary HP.
Attack 1: 17
Attack 2: 22
(Damage)
Attack 1: Katana: 4 Hex: 4
Attack 2: Katana: 4 GFB: 5 Hex: 4
Both hit, fml... Action or Bonus action to pick up weapon if fail?
strength sav: 25
NAT 20!!!!!!!
Brutus' glowing blades of acid and poison bite into Ronin's arm. He maintains tight grip on his sword, despite the blows.
Fang of Hunger - Acid 8 + 5 acid damage
Fang of Hunger - Pestilence 7 + 6 poison damage
OOC
Cruce and Hakan both have an action left this round.
Hakan will attack with Scorching Ray
Beam 1: Attack: 23 Damage: 6
Beam 2: Attack: 22 Damage: 11
Beam 3: Attack: 11 Damage: 4
D&D since 1984
Cruce makes two attacks, firing Loretta at Brutus.
Attack 1: 25
Attack 2: 12
Brutus will expend a Superiority Die to Parry one of Ronin's attacks.
Parry
When another creature damages you with a melee attack, you can use your reaction and expend one superiority die to reduce the damage by the number you roll on your superiority die + your Dexterity modifier.
Damage reduction = 4
OOC
I'll roll again when I get home and get a summery of round 2 ready.
Damage reduced 8
Arrows and Scorching rays pierce and burn each flank, while Ronin duals Brutus with a whirlwind of blades. Brutus parries a strike at his throat, not seeing the other sword thrust into his chest. Swords fall from his clawed hands.
In your mind:
Brutus: "You are a worthy champion of the Goddess."
Ronin, Cruce, and Hakan reappear in front of the stained glass window.
"The swords are yours."
Congratulations. Excellent fight. Cruce please level to 6; I think you were still 5.
Ronin is physically changed.