Clarac hears the Divine Word and sees the two demons vanish without a trace. Though overjoyed that there are now two fewer demons on this plane, a small part of Clarac can't help but lament how crude her own method of bringing holy judgement is in comparison to the Saintess's. 'Crude, but just as necessary under the right circumstances,' she reassures herself.
Clarac rides forth and joins Tyekanik. She attacks the remaining men-at-arms with her sword.
OOC:
Mount Movement: to men-at-arms Mount Action: Dodge
[[ OOC: Anything from the archer on Vrox's guard tower in round 1? Vrox has already closed to melee range with the archer and holds his bow in his left hand and a dagger in his right. ]]
Clarac hears the Divine Word and sees the two demons vanish without a trace. Though overjoyed that there are now two fewer demons on this plane, a small part of Clarac can't help but lament how crude her own method of bringing holy judgement is in comparison to the Saintess's. 'Crude, but just as necessary under the right circumstances,' she reassures herself.
Clarac rides forth and joins Tyekanik. She attacks the remaining men-at-arms with her sword.
OOC:
Mount Movement: to men-at-arms Mount Action: Dodge
[[ OOC: Anything from the archer on Vrox's guard tower in round 1? Vrox has already closed to melee range with the archer and holds his bow in his left hand and a dagger in his right. ]]
(Sorry about that)-he turns and draws his sword, dropping his bow
This post has potentially manipulated dice roll results.
Round 2: Vrox
Since Vrox is now right next to the archer, he flourishes his dagger and casts a spell before stabbing the archer with the dagger.
Movement: After he attacks, Vrox moves away from the archer, back to the parapet wall with his back against a merlon. He'll risk the opportunity attack if the archer is still alive. Action: Cast a spell Booming Blade and attack the archer with his Baleful Talon20, Damage: 12 (magical piercing) + 5 (psychic) + 11 (thunder) = 28 (total) (Only if the attack roll is a 19 or 20: the archer must make a DC 15 CON saving throw or take Unable to parse dice roll. (necrotic) damage or 0 (necrotic) on a successful save.) If the archer willingly moves 5 feet or more before the start of Vrox's next turn, he takes additional damage: 19 (thunder). Bonus Action: If Vrox already killed the archer, he looks down to the ground below and reassigns his mark to an unwounded man-at-arms. Free Action: Object interaction - sheathe his dagger so that he's ready for more archery.
This post has potentially manipulated dice roll results.
Lord Akkron, seeing that the melee folks are tearing the defenders to pieces, is just going to hurl a cantrip and have his summoned monster sew a bit more chaos.
Chill Touch vs. a random man at arms that is still standing: Attack: 36; Damage: 18 (necrotic)
From there, his beholderkin uses its three eye beams on another three random men at arms to soften them up a bit more.
Since Vrox is now right next to the archer, he flourishes his dagger and casts a spell before stabbing the archer with the dagger.
Movement: After he attacks, Vrox moves away from the archer, back to the parapet wall with his back against a merlon. He'll risk the opportunity attack if the archer is still alive. Action: Cast a spell Booming Blade and attack the archer with his Baleful Talon27, Damage: 9 (magical piercing) + 3 (psychic) + 17 (thunder) = 29 (total) (Only if the attack roll is a 19 or 20: the archer must make a DC 15 CON saving throw or take Unable to parse dice roll. (necrotic) damage or 0 (necrotic) on a successful save.) If the archer willingly moves 5 feet or more before the start of Vrox's next turn, he takes additional damage: 20 (thunder). Bonus Action: If Vrox already killed the archer, he looks down to the ground below and reassigns his mark to an unwounded man-at-arms. Free Action: Object interaction - sheathe his dagger so that he's ready for more archery.
Lord Akkron, seeing that the melee folks are tearing the defenders to pieces, is just going to hurl a cantrip and have his summoned monster sew a bit more chaos.
Chill Touch vs. a random man at arms that is still standing: Attack: 36; Damage: 18 (necrotic)
From there, his beholderkin uses its three eye beams on another three random men at arms to soften them up a bit more.
[[ OOC: Anything from the archer on Vrox's tower? I need to know to figure out how to roll Vrox's attacks.
In particular, if the archer injured Vrox, Vrox will need to make a CON saving throw first to see whether he maintained concentration on Hunter's Mark.
If the archer closed to melee with Vrox, it imposes disadvantage on Vrox's longbow attacks, but the archer would first take the extra 20 thunder damage from Booming Blade.
If the archer stayed where he was, Vrox can make a regular attack with longbow. ]]
The lich decides to go all-in on trying to take out a bunch of men-at-arms. With his action he casts steel wind strike. He flourishes his dagger and disappears, striking with insane speed!
[[OOC: So... Lord Akkron is now basically standing in the middle of the men-at-arms after doing that... it seems he's forgotten about self-preservation for the moment]]
Just to be sure we are not missing anything, I wish to point out that "the rest fighting" are not fully uninjured. Although we can choose not to call them 'wounded', since they have only taken a small amount of damage in relation to their HP, they took some damage.
Khessa at the top of round 1 damaged all the men-at-arms with her Cone of Cold.
...The blonde arcane warrior points the magic-crackling end of her enchanted staff and unleashes a Cone of Cold, freezing the whole enemy line (and possibly the two demons, if they are not immune to magic like last ones).
[[ OOC: Khessa is still under Alfred's Haste effect, so her AC is 2 points better than usual - it is 26 instead of 24 at the moment. Thus, all men-at-arms miss her, even the one that hits AC 25 ]]
Khessa continues to parry most of the men-at-arms' blows - and the few that do reach her are stopped by her exceptional magical armor. She smiles confidently - imagining their frustration at attacking a seemingly invulnerable opponent while they are being decimated - and continues to strike mercilessly with the deadly Death Lance.
The tall adventurer simultaneously sends the imposing Arcane Hand away, to grab one of the least injured men-at-arms.
[[ OOC: Khessa uses her Action to multiattack with the Death Lance, the extra Action provided by Haste to deliver yet another Death Lance attack and her Bonus Action to have the Arcane Hand grab one of the least injured men-at-arms. Khessa's attacks are focused on the most injured enemy she can reach, moving on to the next if the original target falls. ]]
The lich decides to go all-in on trying to take out a bunch of men-at-arms. With his action he casts steel wind strike. He flourishes his dagger and disappears, striking with insane speed!
[[OOC: So... Lord Akkron is now basically standing in the middle of the men-at-arms after doing that... it seems he's forgotten about self-preservation for the moment]]
The steel wind against the badly wounded man-at-arms finishes him off. All the attacks strike, though none of them fall
[[ OOC: With no other update, I'll assume that Vrox still has Hunter's Mark running and that the archer hasn't moved. ]]
Round 3: Vrox
Vrox fires two arrows at the archer, hoping to finish him off before he can do any harm.
Movement: None. Vrox stays near the battlement. Action: Two attacks with Dragon's Wrath Longbow (150/600) Attack 1: 27 Damage: Unable to parse dice roll. (magical piercing) + Unable to parse dice roll. (radiant) = 0 (total) Attack 2: 19 Damage: 15 (magical piercing) + 10 (radiant) = 25 (total) The first hit does an additional 1 (psychic), or if it was a critical hit, 5 (psychic) Bonus Action: Only if Vrox succeeds in killing the archer, he hides behind a merlon from the opponents below Hide - Stealth24 (using Vanish feature) Free Action: None
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Clarac Round 2:
Clarac hears the Divine Word and sees the two demons vanish without a trace. Though overjoyed that there are now two fewer demons on this plane, a small part of Clarac can't help but lament how crude her own method of bringing holy judgement is in comparison to the Saintess's. 'Crude, but just as necessary under the right circumstances,' she reassures herself.
Clarac rides forth and joins Tyekanik. She attacks the remaining men-at-arms with her sword.
OOC:
Mount Movement: to men-at-arms
Mount Action: Dodge
Action: Attack men-at-arms
Attack: 28 Damage: 17 (Magical Slashing) + Unable to parse dice roll. (Radiant) = Unable to parse dice roll.
Extra Attack: 35 Damage: 19 (Magical Slashing) + 5 (Radiant) = 24
[[ OOC: Anything from the archer on Vrox's guard tower in round 1? Vrox has already closed to melee range with the archer and holds his bow in his left hand and a dagger in his right. ]]
Both attacks strike true
(Sorry about that)-he turns and draws his sword, dropping his bow
Round 2: Vrox
Since Vrox is now right next to the archer, he flourishes his dagger and casts a spell before stabbing the archer with the dagger.
Movement: After he attacks, Vrox moves away from the archer, back to the parapet wall with his back against a merlon. He'll risk the opportunity attack if the archer is still alive.
Action: Cast a spell Booming Blade and attack the archer with his Baleful Talon 20, Damage: 12 (magical piercing) + 5 (psychic) + 11 (thunder) = 28 (total)
(Only if the attack roll is a 19 or 20: the archer must make a DC 15 CON saving throw or take Unable to parse dice roll. (necrotic) damage or 0 (necrotic) on a successful save.)
If the archer willingly moves 5 feet or more before the start of Vrox's next turn, he takes additional damage: 19 (thunder).
Bonus Action: If Vrox already killed the archer, he looks down to the ground below and reassigns his mark to an unwounded man-at-arms.
Free Action: Object interaction - sheathe his dagger so that he's ready for more archery.
Concentration: Hunter's Mark round 4 of 600
Marked Target: Archer
Lord Akkron, seeing that the melee folks are tearing the defenders to pieces, is just going to hurl a cantrip and have his summoned monster sew a bit more chaos.
Chill Touch vs. a random man at arms that is still standing:
Attack: 36; Damage: 18 (necrotic)
From there, his beholderkin uses its three eye beams on another three random men at arms to soften them up a bit more.
Eye beams:
Attack: 19 Damage: 16
Attack: 38 Damage: 16
Attack: 34 Damage: 12
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!
Your strike is true, the archer is wounded
All attacks are good
Sparhawk attack: 18 / damage 15; attack 33, damage 12
Robert's attack: 27 / damage 8, attack 20, damage 9
maynard attack 28, damage 8, attack 19, damage 13
To move us along, will do Tyek's attacks
Attack 33, damage 15+20; attack 34, damage 16+29
Bottom of round 2:
Man-at-arms #1 attacks Khessa: 12/21/21 (All Miss)
Man-at-arms #2 attacks khessa: 25, damage 9, 15 (miss), 12 (miss)
Man-at-arms #3 attacks Robert: 17 (Miss), 13 (Miss), 26, damage 8
Man-at-arms #4 attacks sparhawk: 26, damage 13, 17 (Miss), 29, damage 14
Man-at-arms #5 attacks sparhawk: 15 (Miss), 27, damage 7, 24, damage 8
Man-at-arms #6 attacks tyek: 30, damage 10, 15 (miss), 18 (miss)
Man-at-arms #7 attacks tyek: 24, damage 9, 28, damage 14, 18 (Miss)
1 man-at-arms badly wounded, 3 wounded, the rest fighting (total 7)
End of Round 2
[[ OOC: Anything from the archer on Vrox's tower? I need to know to figure out how to roll Vrox's attacks.
In particular, if the archer injured Vrox, Vrox will need to make a CON saving throw first to see whether he maintained concentration on Hunter's Mark.
If the archer closed to melee with Vrox, it imposes disadvantage on Vrox's longbow attacks, but the archer would first take the extra 20 thunder damage from Booming Blade.
If the archer stayed where he was, Vrox can make a regular attack with longbow. ]]
The lich decides to go all-in on trying to take out a bunch of men-at-arms. With his action he casts steel wind strike. He flourishes his dagger and disappears, striking with insane speed!
Steel Wind Strike vs. badly wounded man-at-arms:
Attack: 26; Damage: 35 (force)
Steel Wind Strike vs. the three injured men-at-arms:
Attack: 26; Damage: 25 (force)
Attack: 36; Damage: 23 (force)
Attack: 28; Damage: 19 (force)
Steel Wind Strike vs. one of the uninjured men-at-arms (chosen at random):
Nat 1
His beholderkin then uses its three eye beams to try to finish off any of the injured men at arms who are still standing.
Eye beams:
Attack: 27 Damage: 10 (psychic)
Attack: 25 Damage: 15 (psychic)
Attack: 33 Damage: 10 (psychic)
[[OOC: So... Lord Akkron is now basically standing in the middle of the men-at-arms after doing that... it seems he's forgotten about self-preservation for the moment]]
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!
Just to be sure we are not missing anything, I wish to point out that "the rest fighting" are not fully uninjured. Although we can choose not to call them 'wounded', since they have only taken a small amount of damage in relation to their HP, they took some damage.
Khessa at the top of round 1 damaged all the men-at-arms with her Cone of Cold.
They saved, but this does not mean they avoided the damage completely, only that they took half damage.
So no man-at arm should have less than 15 damage (as few damage as it is).
[[ OOC: Khessa is still under Alfred's Haste effect, so her AC is 2 points better than usual - it is 26 instead of 24 at the moment. Thus, all men-at-arms miss her, even the one that hits AC 25 ]]
Khessa continues to parry most of the men-at-arms' blows - and the few that do reach her are stopped by her exceptional magical armor. She smiles confidently - imagining their frustration at attacking a seemingly invulnerable opponent while they are being decimated - and continues to strike mercilessly with the deadly Death Lance.
The tall adventurer simultaneously sends the imposing Arcane Hand away, to grab one of the least injured men-at-arms.
[[ OOC: Khessa uses her Action to multiattack with the Death Lance, the extra Action provided by Haste to deliver yet another Death Lance attack and her Bonus Action to have the Arcane Hand grab one of the least injured men-at-arms. Khessa's attacks are focused on the most injured enemy she can reach, moving on to the next if the original target falls. ]]
Khessa's rolls:
Death Lance Attack 1: 35 Damage: 22 (magical piercing) + 25 (necrotic) = 47
Death Lance Attack 2: 21 Damage: 18 (magical piercing) + 16 (necrotic) = 34
Death Lance Attack 3: 28 Damage: 22 (magical piercing) + 19 (necrotic) = 41
Death Lance Attack 4: 24 Damage: 21 (magical piercing) + 18 (necrotic) = 39
Arcane Hand Grasping Hand Athletics roll to grapple a far not much injured man-at-arm: 24 (target is grappled if it loses the contest)
The steel wind against the badly wounded man-at-arms finishes him off. All the attacks strike, though none of them fall
(Thanks for bringing me up to speed on your AC), you attacks are good, one falls and the other is badly wounded.
[[ OOC: You're welcome, no problem. And twhat about he hand's grapple? Does the hand succeed in grappling a not-so-wounded man-at-arms? ]]
[[ OOC: With no other update, I'll assume that Vrox still has Hunter's Mark running and that the archer hasn't moved. ]]
Round 3: Vrox
Vrox fires two arrows at the archer, hoping to finish him off before he can do any harm.
Movement: None. Vrox stays near the battlement.
Action: Two attacks with Dragon's Wrath Longbow (150/600)
Attack 1: 27 Damage: Unable to parse dice roll. (magical piercing) + Unable to parse dice roll. (radiant) = 0 (total)
Attack 2: 19 Damage: 15 (magical piercing) + 10 (radiant) = 25 (total)
The first hit does an additional 1 (psychic), or if it was a critical hit, 5 (psychic)
Bonus Action: Only if Vrox succeeds in killing the archer, he hides behind a merlon from the opponents below Hide - Stealth 24 (using Vanish feature)
Free Action: None