Hoid lands a Thunderous blow on Orc19. It makes a DC13 STR save at disadvantage due to Comdemn spell = 8. He fails. DC15 DEX save = 3 (nat 1). He is blown off the tower in a NW direction, falling 30’ to the ground. He takes an additional 13 bludgeoning damage from the fall. Total of 29 damage.
He yells all the way to the ground, landing in a silent, unmoving heap.
(( Mind Sliver penalty applied to Starker’s spell. ))
I wasn’t expecting success so I didn’t include a contingent move. I would like to use movement to jump and walk to the square immediately north of Gneuman.
Kragen grabs the potion of Healing located at his belt and downs it, tossing the flask to the ground.
2+2+2 = 6 HP
Motions to Garrent and Starker. "Sir Garrent, Mage Starker, the fire seems be to controlled, it appears there isn't anything stabled here which seems odd? Let's head in through the stables and up to the roof to help our friends, it appears they still have company. Based on Trolkarl's description, if we head to the left upon entering, we should be able to head up the Southeast tower.", "Be on alert, there could be other evil about on the lower levels, this place seems infested!"
Frowning and muttering to himself. "This place is not made of material of these mountains, Duergar work." scowls and spits on the stonework as he navigates in through the stables.
Ok, I'm not sure exactly how this will work from a sequence of events perspective...
Gneuman will move to location (see map). He will use FIST OF FOUR THUNDERS, encasing all the nasties adjacent to his position. He will then use, "Step of the wind" to disengage and move back next to Hoid.
Gneuman moves to the gathering drow and....ERUPTS with a thunderous boom.
Orc7, Mez'barri, Vralix and Elladra are caught within the area of effect, making DC12 CON saves. Orc7 = 10, fail. Mez'barri = 19, save. Elladra = 10, fail. Vralix = 13, save. Those that save take 6 thunder damage, failure is 13 thunder damage and pushed back 10'. Elladra fails a DC12 DEX save = 9 (nat 1) taking another 1 point bludgeoning damage as he is slammed into the wall of the tower. Orc7 fails a DC15 DEX save = 13 and goes over the parapets, landing with an "OOF" heard from up above and takes another 7 bludgeoning damage.
Garrent runs for the door into the lodge to give chase to Orc24.
Gneuman moves to the gathering drow and....ERUPTS with a thunderous boom.
Orc7, Mez'barri, Vralix and Elladra are caught within the area of effect, making DC12 CON saves. Orc7 = 10, fail. Mez'barri = 19, save. Elladra = 10, fail. Vralix = 13, save. Those that save take 6 thunder damage, failure is 13 thunder damage and pushed back 10'. Elladra fails a DC12 DEX save = 9 (nat 1) taking another 1 point bludgeoning damage as he is slammed into the wall of the tower. Orc7 fails a DC15 DEX save = 13 and goes over the parapets, landing with an "OOF" heard from up above and takes another 7 bludgeoning damage.
Garrent runs for the door into the lodge to give chase to Orc24.
"If you surrender I'll let you live to stand trial. Who knows, if you cooperate you might get by with a light sentence. If you fight me, well, ya gonna die. Your choice."
He stands ready for them to make the inevitable poor life choice.
Orc21 and Orc12 fire their crossbows at Gneuman, to hit = 8 and 9. Both miss.
Mez'barri casts Shock Lance at Chadwick, at advantage due to his metal armor. To hit = 14, a miss. She uses Second Wind to regain 14HP.
A new drow appears through the door to the NW, Stigl'azzar. He is dressed in dark leather armor and wielding a rapier and hand crossbow. Once on the roof he casts Faerie Fire covering Hoid and Gneuman. DC13 DEX saves are; Hoid = 5, fail and Gneuman = 16, success. Unknown to the elf, Ajax = 25, nice dry bad boy! All attacks against Hoid are now at Advantage if he can be seen and Hoid cannot benefit from Invisibility.
Vralix uses Dodge and closes in on Chadwick. (Option for Chadwick to use his Reaction to attack Vralix with his glaive). "Let's dance human," he says with an evil grin. He uses a Bonus Action to use Second Wind and regains 13HP.
Elladra recovers his feet and exits the tower. He fires his hand crossbow at Chadwick, to hit = 11. The bolt bounces off of his armor.
Gaius moves into range and casts Chromatic Orb at Mez'barri, to hit = 30. The blue orb strikes her in the chest causing 20 lighting damage.
Another drow exits the door from the NW tower, Al'rixsas. He is wearing mitral plate and fights with long sword and shield. His visored helm is closed. He seems to scan the battlefield while exiting the door and then makes a straight line for Hoid.
A robed female drow stands in the doorway to the SW tower. She casts Lightning Bolt that catches Chadwick and Trolkarl in the area of effect. DC15 DEX save or take 25 lightning damage; Chadwick = 20, takes 12 lightning damage. Trolkarl = 12, takes 25 lightning damage. She then retreats back into cover in the tower.
Orc24 shows up in the doorway to the NW tower. It appears to be burnt and its equipment charred.
So if the knockback save is failed, then another dex save to avoid skydiving?
Yes. If this were a flat surface with no wall the initially failed save would send him over the edge.
First attack: 16 to hit, 13 damage (rerolled 1 as 6).
Bonus action: 3 (!) thunder damage. 13 str save, minus 1d4 for mindsliver, or 10’ knock back.
second attack: 13 to hit (assuming miss)
Hoid lands a Thunderous blow on Orc19. It makes a DC13 STR save at disadvantage due to Comdemn spell = 8. He fails. DC15 DEX save = 3 (nat 1). He is blown off the tower in a NW direction, falling 30’ to the ground. He takes an additional 13 bludgeoning damage from the fall. Total of 29 damage.
He yells all the way to the ground, landing in a silent, unmoving heap.
(( Mind Sliver penalty applied to Starker’s spell. ))
Kragen to act.
I wasn’t expecting success so I didn’t include a contingent move. I would like to use movement to jump and walk to the square immediately north of Gneuman.
??!!
That was a great move! Should give the drow coming onto the roof something to think about.....
Kragen to act.
When do Gnomes get to attack orcs? 🙂
How are you not in the initiative? Adding you back in.
Gneuman back in place following Kragen.
Kragen to act.
Kragen grabs the potion of Healing located at his belt and downs it, tossing the flask to the ground.
2+2+2 = 6 HP
Motions to Garrent and Starker. "Sir Garrent, Mage Starker, the fire seems be to controlled, it appears there isn't anything stabled here which seems odd? Let's head in through the stables and up to the roof to help our friends, it appears they still have company. Based on Trolkarl's description, if we head to the left upon entering, we should be able to head up the Southeast tower.", "Be on alert, there could be other evil about on the lower levels, this place seems infested!"
Frowning and muttering to himself. "This place is not made of material of these mountains, Duergar work." scowls and spits on the stonework as he navigates in through the stables.
Gneuman to act
Ok, I'm not sure exactly how this will work from a sequence of events perspective...
Gneuman will move to location (see map). He will use FIST OF FOUR THUNDERS, encasing all the nasties adjacent to his position. He will then use, "Step of the wind" to disengage and move back next to Hoid.
Gneuman moves to the gathering drow and....ERUPTS with a thunderous boom.
Orc7, Mez'barri, Vralix and Elladra are caught within the area of effect, making DC12 CON saves. Orc7 = 10, fail. Mez'barri = 19, save. Elladra = 10, fail. Vralix = 13, save. Those that save take 6 thunder damage, failure is 13 thunder damage and pushed back 10'. Elladra fails a DC12 DEX save = 9 (nat 1) taking another 1 point bludgeoning damage as he is slammed into the wall of the tower. Orc7 fails a DC15 DEX save = 13 and goes over the parapets, landing with an "OOF" heard from up above and takes another 7 bludgeoning damage.
Garrent runs for the door into the lodge to give chase to Orc24.
Chadwick to act.
😁
Chadwick rushes towards to drow.
"If you surrender I'll let you live to stand trial. Who knows, if you cooperate you might get by with a light sentence. If you fight me, well, ya gonna die. Your choice."
He stands ready for them to make the inevitable poor life choice.
Chuckles is the only response Chadwick gets from the drow.
Trolkarl to act.
Move: 30' west
Focusing on MezBarri but if she has cover from Chadwick, targeting Vralir if she is more open
Bonus action: moving hex - STR checks disadvantaged
Action: Eldritch Blast
#1: 22 Damage: 6+ 6 radiant =12
#2: 9
Raise the globe!
Orc21 and Orc12 fire their crossbows at Gneuman, to hit = 8 and 9. Both miss.
Mez'barri casts Shock Lance at Chadwick, at advantage due to his metal armor. To hit = 14, a miss. She uses Second Wind to regain 14HP.
A new drow appears through the door to the NW, Stigl'azzar. He is dressed in dark leather armor and wielding a rapier and hand crossbow. Once on the roof he casts Faerie Fire covering Hoid and Gneuman. DC13 DEX saves are; Hoid = 5, fail and Gneuman = 16, success. Unknown to the elf, Ajax = 25, nice dry bad boy! All attacks against Hoid are now at Advantage if he can be seen and Hoid cannot benefit from Invisibility.
Vralix uses Dodge and closes in on Chadwick. (Option for Chadwick to use his Reaction to attack Vralix with his glaive). "Let's dance human," he says with an evil grin. He uses a Bonus Action to use Second Wind and regains 13HP.
Elladra recovers his feet and exits the tower. He fires his hand crossbow at Chadwick, to hit = 11. The bolt bounces off of his armor.
Gaius moves into range and casts Chromatic Orb at Mez'barri, to hit = 30. The blue orb strikes her in the chest causing 20 lighting damage.
Another drow exits the door from the NW tower, Al'rixsas. He is wearing mitral plate and fights with long sword and shield. His visored helm is closed. He seems to scan the battlefield while exiting the door and then makes a straight line for Hoid.
A robed female drow stands in the doorway to the SW tower. She casts Lightning Bolt that catches Chadwick and Trolkarl in the area of effect. DC15 DEX save or take 25 lightning damage; Chadwick = 20, takes 12 lightning damage. Trolkarl = 12, takes 25 lightning damage. She then retreats back into cover in the tower.
Orc24 shows up in the doorway to the NW tower. It appears to be burnt and its equipment charred.
Hoid to act
Maintaining concentration on hex
Saves: 8, 14 VS. DC 12 RoundDown(25 damage/2)
Forgot that. Thanks.