As you’re about to leave the beach and start your climb, you hear a ruckus of splashing and a wet, gurgling moan behind you. Three figures are shambling up from the water’s edge, about thirty feet away. They’re dressed as sailors, but their skin is gray and they look drowned. Sea water drools from their slack mouths as they lurch toward you.
Elle runs straight at the zombie using his shield to knock away the zombie's arms and plunges his sword into its chest. As the zombie slumps to the ground "Now your soul can return to its rightful resting place"
As the zombie collapses, the sand nearby begins to shift. A hulking figure, bloated and waterlogged, pulls itself up from the wet ground. Barnacles and seaweed cling to its rotting flesh as it lumbers toward you, groaning with unnatural fury.
Zooke twirls his trident around and charges the hulking figure. Initiative roll 8, attack roll 26 for 15 pts of damage. The trident has the topple effect, hulking figure makes a CON save DC 15, I think, or be knocked prone.
Narath grimaces as he sees the zombies arise from the ocean and strides toward them, pulling out his Longsword and Shield, he yells at Zooke, “You deal with whatever that thing is while I handle these unnatural wretches cousin!” He takes a swing at the second zombie:
Longsword Attack: 13 Damage: 7 Slashing, and on a hit the creature is Sapped, giving it disadvantage on its next attack roll.
Narath grimaces as he sees the zombies arise from the ocean and strides toward them, pulling out his Longsword and Shield, he yells at Zooke, “You deal with whatever that thing is while I handle these unnatural wretches cousin!” He takes a swing at the second zombie:
Longsword Attack: 13 Damage: 7 Slashing, and on a hit the creature is Sapped, giving it disadvantage on its next attack roll.
((If you go to your character sheet through your campaigns then you can roll it there and it logs it in the campaign dice rolls. You'll have to type it in this thread unless the DM keeps track there. You can also use the dice roller at the top of your reply in this thread, there's a place in the dice roller to add your bonus to the roll))
If you guys like you can post what you’re going to do and once everyone has rolled I’ll show the full combat order and then actions will occur based on the order.
Zooke looks on admiring the scenery, "the more I travel in this world the more beauty I find."
Jodhr leaves a small sack of gold (18) with the crew as a thank you before settling his belongings in a swag on the end of his staff.
"'Preciate y'all" he says to the crew, and in response to Zooke's comment he says "It's a bit humid" on his way by
Elle standing next to Zooke "it seems like my decision to make this the first place I visit after leaving home was a good one."
indeed Elle, welp looks like we have a home a head of us. Shall we? Zooke checks his pack and belongings before heading for the trail.
As you’re about to leave the beach and start your climb, you hear a ruckus of splashing and a wet, gurgling moan behind you. Three figures are shambling up from the water’s edge, about thirty feet away. They’re dressed as sailors, but their skin is gray and they look drowned. Sea water drools from their slack mouths as they lurch toward you.
Elle takes out his Shortsword and goes to attack. "Allow me to return you back to your eternal rest."
Attack: 20 Damage: 9 radiant damage
Hope I did that right.
I attacked with True Strike so I do radiant damage.
That hits the zombie. And knocks it out would you like to role play how you took it down?
Elle runs straight at the zombie using his shield to knock away the zombie's arms and plunges his sword into its chest. As the zombie slumps to the ground "Now your soul can return to its rightful resting place"
As the zombie collapses, the sand nearby begins to shift. A hulking figure, bloated and waterlogged, pulls itself up from the wet ground. Barnacles and seaweed cling to its rotting flesh as it lumbers toward you, groaning with unnatural fury.
Zooke twirls his trident around and charges the hulking figure. Initiative roll 8, attack roll 26 for 15 pts of damage. The trident has the topple effect, hulking figure makes a CON save DC 15, I think, or be knocked prone.
If everyone can please roll initiative
If you don’t know how to do it here you can roll from your sheet
Narath grimaces as he sees the zombies arise from the ocean and strides toward them, pulling out his Longsword and Shield, he yells at Zooke, “You deal with whatever that thing is while I handle these unnatural wretches cousin!” He takes a swing at the second zombie:
Longsword Attack: 13 Damage: 7 Slashing, and on a hit the creature is Sapped, giving it disadvantage on its next attack roll.
Oh and Initiative: 17
Ariel (Ranger), Initiative: 4
((If you go to your character sheet through your campaigns then you can roll it there and it logs it in the campaign dice rolls. You'll have to type it in this thread unless the DM keeps track there. You can also use the dice roller at the top of your reply in this thread, there's a place in the dice roller to add your bonus to the roll))
on my turn, Ariel (Ranger):
Bonus Action [Hunter's Mark the healthiest]
Action [Attack the quarry with Longbow]: 18 To Hit
5 Piercing + 3 Force, impose Slow (-10ft) on hit
If you guys like you can post what you’re going to do and once everyone has rolled I’ll show the full combat order and then actions will occur based on the order.
so for initiative so far we have
Elminster: 22
Narath: 17
Zombie 2: 13
Zombie 1: 10
zooke: 8
Ariel: 4
Jodhr: 2
ill update this once everyone rolls