The magical lights and screaming crowds are left far behind as you are transported by the game mages to the predetermined dungeon. The stone walls that now surround you are bare, and the room is devoid of features. The only exit is a wooden door in the south wall. You know with a grim certainty that three rival teams prowl this dungeon, intent on your elimination, and your chances of survival are not reassuring.
Kirana looked around at her companions. She's seen the triton fight before, but the orc and human were a mystery. She approached the door, ready to open it and get this party going.
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Liarin: Against the Cult of the Reptile God Adewild: Shadows and Light 2 Brother Thaddeus: Rime of the Frostmaiden.
This post has potentially manipulated dice roll results.
The moment Kirana's hand lights upon the doorknob, a dark, squidlike creature plummets from the ceiling and onto her head. Attack: 7 Damage: 5 It's a darkmantle, and it is hungry. Roll initiative!
Darkmantle initiative: 20
Kirana, if the attack hits you are blinded and you can't breathe.
I rolled the attack after the initiative by mistake. Ignore the manipulated dice results warning.
The darkmantle, unable to secure a grip on Kirana's head, flys up to the shadowy ceiling, releasing an impenetrable inky black fog as it does so. In no time, the fog has spread to every corner of the room, enveloping you in darkness. Your torches and darkvision are no help.
The dungeon: The walls were evidently built flawlessly by expert masons, but they are now cracked and offer sufficient handholds for anyone wishing to climb them. The floor is made up of flagstones, and these are likewise crossed with cracks. The doors and portcullii that you encounter are made of strong wood, stuck in some places and locked in others. An unidentifiable glowing fungi and the odd torch line the dungeon walls, offering a dim light, but for maximum vision you must light torches of your own or use natural darkvision if you are so gifted.
This post has potentially manipulated dice roll results.
Alex lets his magical energy flow into his hand forming a mote of fire in his palm. He looks to where the darkmantle scurried off to and fires the bolt forth into the darkness. Attack: 12 Damage: 7
The magical lights and screaming crowds are left far behind as you are transported by the game mages to the predetermined dungeon. The stone walls that now surround you are bare, and the room is devoid of features. The only exit is a wooden door in the south wall. You know with a grim certainty that three rival teams prowl this dungeon, intent on your elimination, and your chances of survival are not reassuring.
But the jester always has the last laugh.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Kirana looked around at her companions. She's seen the triton fight before, but the orc and human were a mystery. She approached the door, ready to open it and get this party going.
Liarin: Against the Cult of the Reptile God
Adewild: Shadows and Light 2
Brother Thaddeus: Rime of the Frostmaiden.
Osym pulls out her trident and gets into a fighting stance, and nods at her other team members, letting them know she's ready.
Druug hefts his shield and tightens his grip on his warhammer, ready for whatever might come at them through the door.
Alex taps his staff twice on the ground sparking magical energy through it, then turns to his teammates calmly saying. "Everyone ready?"
"Let's go."
The moment Kirana's hand lights upon the doorknob, a dark, squidlike creature plummets from the ceiling and onto her head. Attack: 7 Damage: 5 It's a darkmantle, and it is hungry. Roll initiative!
Darkmantle initiative: 20
Kirana, if the attack hits you are blinded and you can't breathe.
I rolled the attack after the initiative by mistake. Ignore the manipulated dice results warning.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Initiative: 12
Initiative: 15
OOC: Hello, anyone there?
I'm afraid that people are in different time zones or have work to contend with, so we will just have to wait patiently.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
2 Initiative.
Liarin: Against the Cult of the Reptile God
Adewild: Shadows and Light 2
Brother Thaddeus: Rime of the Frostmaiden.
Initiative: 5
The darkmantle, unable to secure a grip on Kirana's head, flys up to the shadowy ceiling, releasing an impenetrable inky black fog as it does so. In no time, the fog has spread to every corner of the room, enveloping you in darkness. Your torches and darkvision are no help.
Dominus is up next.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Here is a quick overview of the dungeon.
The dungeon: The walls were evidently built flawlessly by expert masons, but they are now cracked and offer sufficient handholds for anyone wishing to climb them. The floor is made up of flagstones, and these are likewise crossed with cracks. The doors and portcullii that you encounter are made of strong wood, stuck in some places and locked in others. An unidentifiable glowing fungi and the odd torch line the dungeon walls, offering a dim light, but for maximum vision you must light torches of your own or use natural darkvision if you are so gifted.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
OOC: are we still in combat? If so does Dominus know the general area where the darkmantle ran to?
Alex, make your attack with disadvantage.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Alex lets his magical energy flow into his hand forming a mote of fire in his palm. He looks to where the darkmantle scurried off to and fires the bolt forth into the darkness. Attack: 12 Damage: 7
The bolt briefly illuminates your surroundings, which is to say stone walls and the half-open wooden door, but it is wide of the mark.
Druug, make your move.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Druug, unsure where the darkmantle went, takes a swing towards the ceiling with his war hammer where he last saw it.
((Rolling w/disadvantage because of the darkness))
Attack: 12 Damage: 11