One moment you are surrounded be screaming crowds and bright lights, and the next you find yourself in a bare stone room as the game mages transport you to the predetermined dungeon along with three other rival gladiator teams. Your task is simple: outwit, ourfight, and outsurvive your opponents to claim the gold crown and earn the name of champion.
This post has potentially manipulated dice roll results.
I look around seeing anything in the room Perception: 16, Investigation: 5, Insight: 20"Let's do this" he looks at his teammates looking for just who he is dealing with.
Phalse nods at each of his companions as he takes the measure of them. "Since we will be working together. We had best get to know one another & how we can best mesh our skills together to win.", Phalse says in his accent identifying him as a southerner. "I am a capable warrior, who has some small sorcerous talent.", Phalse states as a heavy war hammer materializes in his right hand. "And you?", Phalse asks while nodding towards Phen.
Phen nods towards Phalse. "I am a warrior of the moon goddess, Selune. Just as the moon reflects the sun in order to keep the light of day glowing through the night, I too support you all, to keep you going through battle. I am practiced in the art of defense, and can call on The Goddess in times of need in order to bolster my allies."He grabs his holy symbol and lightly kisses. "She truly is gracious indeed."
"What about you two?" He gestures towards the other two party members.
You stand in a narrow, rectangular stone room. There is a door on the north, south, and west walls, and an archway on the west wall through which can be seen a fifteen foot corridor which ends before another door. The room itself is featureless.
The Dungeon: The dungeon was created centuries ago by dwarven miners, who later abandoned it under mysterious circumstances. The walls are made of smooth stone, and the floors were once beautifully crafted of flagstone but are now cracked. There is very little natural illumination, requiring either darkvision or a light source.
Phalse moves to follow Zenni. "Let's not be to rash, friend Zenni. Perhaps one of us", Phalse gives a pointed look at the Wood Elf bristling with daggers, "May be better suited for scouting or by-passing any deadly traps we may encounter."
This post has potentially manipulated dice roll results.
Killroy smiles at the tiefling, nodding and spreading his hands self deprecatingly. "I may have some knowledge of such things. Shall we, then?" Killroy takes point, settling into a familiar crouch as he slinks forward through the dark. He whispers back over his shoulder. "Should one of you require light, I have a hooded lantern that may be of some use." With that, he turns to his task, staying a good 10 feet in front of the party, keeping a sharp eye out for traps, ambushes, and other contestants.
Phen takes up the rear, following close behind the group. "If you would, light your lantern please." he speaks towards the front of the group."Not all of us were blessed with night eyes."
I cast Magic Stone on a few pebbles and give one to each of my companions. "throw this at people. it will hurt them." (+5 to hit, 1d6+3 Magical Bludgeoning Damage) He will also touch killroy, running a small amount of Green electricity through him, casting the spell Resistance. (just in-case a trap appears)
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One moment you are surrounded be screaming crowds and bright lights, and the next you find yourself in a bare stone room as the game mages transport you to the predetermined dungeon along with three other rival gladiator teams. Your task is simple: outwit, ourfight, and outsurvive your opponents to claim the gold crown and earn the name of champion.
Your destiny awaits.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
I look around seeing anything in the room Perception: 16, Investigation: 5, Insight: 20 "Let's do this" he looks at his teammates looking for just who he is dealing with.
There stands Killroy, the lanky, grey robed wood elf rogue. He checks his many daggers, and looks around as well.
Phalse the Tiefling Warlock, looks around taking stock of his surroundings & his new comrades.
Wraith, warlock lvl 2 - Eternal War Campaign
Talon, warlock lvl 2 - LMOP
Phen looks around at his team, and says a quick prayer of protection. He unsheathes his sword and gives a few swings. "Let's do this!"
What do we see?
Phalse nods at each of his companions as he takes the measure of them. "Since we will be working together. We had best get to know one another & how we can best mesh our skills together to win.", Phalse says in his accent identifying him as a southerner. "I am a capable warrior, who has some small sorcerous talent.", Phalse states as a heavy war hammer materializes in his right hand. "And you?", Phalse asks while nodding towards Phen.
Wraith, warlock lvl 2 - Eternal War Campaign
Talon, warlock lvl 2 - LMOP
Phen nods towards Phalse. "I am a warrior of the moon goddess, Selune. Just as the moon reflects the sun in order to keep the light of day glowing through the night, I too support you all, to keep you going through battle. I am practiced in the art of defense, and can call on The Goddess in times of need in order to bolster my allies." He grabs his holy symbol and lightly kisses. "She truly is gracious indeed."
"What about you two?" He gestures towards the other two party members.
You stand in a narrow, rectangular stone room. There is a door on the north, south, and west walls, and an archway on the west wall through which can be seen a fifteen foot corridor which ends before another door. The room itself is featureless.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
The Dungeon: The dungeon was created centuries ago by dwarven miners, who later abandoned it under mysterious circumstances. The walls are made of smooth stone, and the floors were once beautifully crafted of flagstone but are now cracked. There is very little natural illumination, requiring either darkvision or a light source.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
"I am a druid. you can call me Zenni." He says this as he kicks down the south door.
Phalse moves to follow Zenni. "Let's not be to rash, friend Zenni. Perhaps one of us", Phalse gives a pointed look at the Wood Elf bristling with daggers, "May be better suited for scouting or by-passing any deadly traps we may encounter."
Wraith, warlock lvl 2 - Eternal War Campaign
Talon, warlock lvl 2 - LMOP
Killroy smiles at the tiefling, nodding and spreading his hands self deprecatingly. "I may have some knowledge of such things. Shall we, then?" Killroy takes point, settling into a familiar crouch as he slinks forward through the dark. He whispers back over his shoulder. "Should one of you require light, I have a hooded lantern that may be of some use." With that, he turns to his task, staying a good 10 feet in front of the party, keeping a sharp eye out for traps, ambushes, and other contestants.
Stealth: 25
Investigation: 21
Annoyed at his misteps, he looks over his shoulder for a helping hand in his endeavors.
Zenni sighs, then he crouches down and looks around for traps aswell
Stealth: 10
Investigation: 12
(looks like he's not much of a help either.)
Phalse will assist in looking for traps in the immediate area. Stealth does not come easily to the warlock.
Investigate: 15
Wraith, warlock lvl 2 - Eternal War Campaign
Talon, warlock lvl 2 - LMOP
Phen takes up the rear, following close behind the group. "If you would, light your lantern please." he speaks towards the front of the group."Not all of us were blessed with night eyes."
Beyond the southern door is a long stone corridor which runs west before doubling back on itself and ending before a door.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Killroy makes for the door, opening it cautiously and peeking inside.
I cast Magic Stone on a few pebbles and give one to each of my companions. "throw this at people. it will hurt them." (+5 to hit, 1d6+3 Magical Bludgeoning Damage) He will also touch killroy, running a small amount of Green electricity through him, casting the spell Resistance. (just in-case a trap appears)