This post has potentially manipulated dice roll results.
Vule will shoot ogre 1. Attack 18 (advantage roll from assianate 13 ) damage 6 sneak attack (because I have advantage) 11 (If they're surprised it's a crit, but they know we're here right?) After shooting I'm just backing straight away, 30ft if possible.
Calling upon her god Vuna brings down The Red Knights protection around her as she casts Shield of Faith on herself as she advances into the room taking an advanced position in front of the group(K9). Once in position she readies her warhammer should the ogres draw near enough for her to deal them a blow.
Vule launches an arrow that embeds itself in the first ogre, then backs away behind the group. Sam advances into the room to fire several bolts at the same ogre as Vule, but only the first manages to find it's target. Vuna shields herself and moves forward to stand next to Sam, placing herself between the ogres and the rest of her allies.
(Macketho has a better dex mod than the ogres with the same intiiative roll, so you can take a turn before them as well)
Macketho moves forward behind Vuna and readies his mace in case an enemy comes into range.
The first ogre charges closer to attack (1 - vuna, 2 - sam, 3 - mac; 1) Vuna, landing a devastating blow against the cleric that leaves her barely on her feat.. The second follows, targeting (2) Sam with his own attack, with far less luck than his ally.
Ogre 1 vs Vuna: Attack: 26 Damage: 17
Ogre 2 vs Sam: Attack: 8 Damage: 11
(Unfortunately macketho isn't quite close enough to attack since neither decided to target him. Also, realized I forgot to make the ogres large on the last map, so fixed that for this one. Didn't changes ranges or anything. Back to you guys now)
This post has potentially manipulated dice roll results.
Kaladin moves to M11 and faints (3) a spear strike at Orge 1, and then makes my real attack against Orge 2 Attack: 22 Damage: 6 + 6 and then follows up with an Action Surge again targeting Orge 2 Spear Attack: 12 Damage: 10, assuming that I hit the Orge, I will try an Trip Attack + 1 Damage and the Orge must make a Strength Save DC 13 or fall prone.
Sam will try to shoot ogre1 twice to get him back from Vuna a moment, before a quick “help help help HELP!” as he realizes he’s stuck between the two ogres now
Dissapointed no Orc came close enough, Macetho instead moves to 11J and wails on the Orc in front of him with his Mace, following up with a roundhouse kick.
Initiative 3
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
(if you roll higher than the ogres go ahead and post your first turn)
Vule will shoot ogre 1. Attack 18 (advantage roll from assianate 13 ) damage 6 sneak attack (because I have advantage) 11 (If they're surprised it's a crit, but they know we're here right?) After shooting I'm just backing straight away, 30ft if possible.
(OOC: Sorry been away from home!)
Initiative: 1
(I need to remember all my abilities, like Dread Ambusher)
I can move an extra 10 feet my first turn in combat, so I move up to the 30 foot range and unleash a hail of bolts at Ogre 1.
Action - 20 7
Dread Ambusher 27 4 + 6
Bonus action from crossbow Expertise 25 9
(Holy crap those are some garbage rolls)
Paladin - warforged - orange
(Oops, forgot to roll! Thought I already did so.)
7
(Heads up that I'm heading out of town this afternoon for the weekend, so I probaly won't be able to update before monday)
(Have fun)
Calling upon her god Vuna brings down The Red Knights protection around her as she casts Shield of Faith on herself as she advances into the room taking an advanced position in front of the group(K9). Once in position she readies her warhammer should the ogres draw near enough for her to deal them a blow.
Vule launches an arrow that embeds itself in the first ogre, then backs away behind the group. Sam advances into the room to fire several bolts at the same ogre as Vule, but only the first manages to find it's target. Vuna shields herself and moves forward to stand next to Sam, placing herself between the ogres and the rest of her allies.
(Macketho has a better dex mod than the ogres with the same intiiative roll, so you can take a turn before them as well)
(OOC: Oops, forgot to give you an attack roll in case my reaction is triggered :))
Warhammer Attack: 7 Damage: 10
Vuna misses the ogre that will inevitably move into range for her to use her readied attack.
:P
(OOC: Yeah yeah :p )
Macketho does the same, running forward to 8K and swirling his mace, readying to attack the next orc that comes nearby.
Attack: 24 Damage: 11
Macketho moves forward behind Vuna and readies his mace in case an enemy comes into range.
The first ogre charges closer to attack (1 - vuna, 2 - sam, 3 - mac; 1) Vuna, landing a devastating blow against the cleric that leaves her barely on her feat.. The second follows, targeting (2) Sam with his own attack, with far less luck than his ally.
Ogre 1 vs Vuna: Attack: 26 Damage: 17
Ogre 2 vs Sam: Attack: 8 Damage: 11
(Unfortunately macketho isn't quite close enough to attack since neither decided to target him. Also, realized I forgot to make the ogres large on the last map, so fixed that for this one. Didn't changes ranges or anything. Back to you guys now)
Kaladin moves to M11 and faints (3) a spear strike at Orge 1, and then makes my real attack against Orge 2 Attack: 22 Damage: 6 + 6 and then follows up with an Action Surge again targeting Orge 2 Spear Attack: 12 Damage: 10, assuming that I hit the Orge, I will try an Trip Attack + 1 Damage and the Orge must make a Strength Save DC 13 or fall prone.
Sam will try to shoot ogre1 twice to get him back from Vuna a moment, before a quick “help help help HELP!” as he realizes he’s stuck between the two ogres now
9 6
17 7
Paladin - warforged - orange
Vule will again shoot O1.
Attack: 9 Damage: 7 sneak attack 6
Percy flies up over Vuna and will help Sam. Kip will move to J8 and cast cure wounds on Vuna through Percy. 16
i deleted out a d6 roll when I saw my cute wounds healed almost the entire hit so now it says I manipulated the roll
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
(Forgot mine.)
Dissapointed no Orc came close enough, Macetho instead moves to 11J and wails on the Orc in front of him with his Mace, following up with a roundhouse kick.
Attack: 18 Damage: 3
Attack: 14 Damage: Unable to parse dice roll.