Nadrael will let someone else lead through for the moment, and hold towards the back of the party, keeping closer to the halfling that makes noises from his wrists.
((Assuming Nadrael will be pretty high up the order, but can only see one of the horrors, here's her turn assuming that nothing too much changes. Also, Sam still has Bardic Inspiration if 10 minutes have not passed since the last fight.))
Nadrael is quick to react to the sight of the horror, and shouts "Bring if close, use the doorway to our advantage!" She draws her now and quickly looses an arrow past her party members.
Action: Attack: 11 Damage: 7
Nadrael steps backwards a few paces (~5-10 feet) to stay in range and sight of HH2, but to allow the others some freedom of movement.
(That shoul dhave been a +0, not a +1. So they're at 7, meaning Wilnor can go ahead and take his turn. Then we need matthias initiative, and his turn if he beats the hook horrors)
Nadrael sees a monster through the doorway and looses an arrow at it, but is too intent on making sure not to hit her allies and isn't able to hit her target.
After Wilnor’s turn (can I do that? We rolled the same initiative) or before:
Matthias throws a fire bolt at the Hook Horror (2) (if after Wilnor, I take his space) and then runs to the back (2 squares up from where I am). Oh Great. Just excellent. More creatures.
Wilson will take off the shield of his back and strap it on his left hand (action). He then moves 10 feet west where Nadreal was and ready to prevent the creature barging into the room.
Wilnor equips his shield and moves back to try to block the creatures in the doorway, while Matthias throws a fireball at the nearest hook horror, causing a small burn on the creature, and retreats as well.
The hook horrors both move towards the door and swing their hooks at Sam, as the last person standing in front of the doorway. The first one strikes a solid blow on his first attack, but gets caught up on the doorway for the second and isn't able to make contact. The second though connects with 2 solid blows.
HH1 (I'll say half cover from the doorway since he's at an angle):
(Not dead, but definitely unconscious unless whatever primal path he picks does something to save him since he rolled lower initiative so didn't have a chance to rage)
((No worries Vander, we all have lives to get on with :-) By my math, Sam is unconscious, so Rufus to go next? Again, here is my turn to speed things up...))
Real using late there was more than one creature, and seeing Sam get struck by both horrors then fall to the ground, Nadrael sings her spell at him "Get Sam's body off the floor, Get Sam's body off the floor...Heeeeeaaaaal"
(By my math, Sam is unconscious, so Rufus to go next? Again, here is my turn to speed things up...))
(Whoops, failed to mention that yes, it's back to the parties turn, and like the last combat, you can go in any order, so Sam can still take his turn after being healed by Nadrael)
This post has potentially manipulated dice roll results.
Rufus takes the oppertunity presented by Sam’s brief fall to get in a clear shot.
To Hit: 16
Damage: 11 Piercing
(Well... ****)
The gun makes a small click. Rufus tries to pull the trigger again, and another small click. However, there is no shot or crack like the previous times. “Oh why now of all times? I swear I had this working a minute ago!”
Thanks to @Polar for reminding me of the halfing’s luck trait, rerolling the attack roll since it is a 1.
To Hit: 25
Damage: 8 Piercing
The gun seems to stutter at first, but then the shot comes out true like normal, punching into the first of the hooked horrors.
This post has potentially manipulated dice roll results.
"Who turn out light then turn them on?" Sam finding himself on the ground, picks up himself and his axe. "Sam not LIKE having lights go out!" He will then go into rage.
(Sam will attack HH2 with his greataxe attack 20 damage 7
(OoC that was a good hit. Path is chosen. None would have helped with hit.)
Matthias follows Sam. I wonder what could be there?
Nadrael will let someone else lead through for the moment, and hold towards the back of the party, keeping closer to the halfling that makes noises from his wrists.
Bring out your inner chatacter class...
Wilnor opens the door on the eastern wall to reveal another room with a high domed ceiling and occupied by 2 Hook Horrors.
(Initiative!)
Initiative: 23
((Assuming Nadrael will be pretty high up the order, but can only see one of the horrors, here's her turn assuming that nothing too much changes. Also, Sam still has Bardic Inspiration if 10 minutes have not passed since the last fight.))
Nadrael is quick to react to the sight of the horror, and shouts "Bring if close, use the doorway to our advantage!" She draws her now and quickly looses an arrow past her party members.
Action: Attack: 11 Damage: 7
Nadrael steps backwards a few paces (~5-10 feet) to stay in range and sight of HH2, but to allow the others some freedom of movement.
Bring out your inner chatacter class...
Innitiative 8
Wilnor aggrees and tells sam "it best to step back 10 feet so we trap it in the door and only fight 1 of them at a time."
Nox - Adult Oblex - The Trials
Jartrin Ephok - Dragonborn - Zanoliv
Bunol - Grim Angel - The Floating Lands of Goriate
“Aye, lads. Just make sure we all can get a clear shot from back here!”
Initiative: 5
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
Initiative 5
"You want to fight in doorway? OK, Sam take front and smash ugly creature's face." With that Sam will stand ready with his greataxe.
Alexander Leatherer Ranger: Dragons of Autumn
Fenlamin Aloro Wizard: Journey Across The Planes
Hook Horror's initiative: 8
(That shoul dhave been a +0, not a +1. So they're at 7, meaning Wilnor can go ahead and take his turn. Then we need matthias initiative, and his turn if he beats the hook horrors)
Nadrael sees a monster through the doorway and looses an arrow at it, but is too intent on making sure not to hit her allies and isn't able to hit her target.
Oops. Here we go:8
After Wilnor’s turn (can I do that? We rolled the same initiative) or before:
Matthias throws a fire bolt at the Hook Horror (2) (if after Wilnor, I take his space) and then runs to the back (2 squares up from where I am). Oh Great. Just excellent. More creatures.
(please hit) Attack: 23 Damage: 4
Wilson will take off the shield of his back and strap it on his left hand (action). He then moves 10 feet west where Nadreal was and ready to prevent the creature barging into the room.
Nox - Adult Oblex - The Trials
Jartrin Ephok - Dragonborn - Zanoliv
Bunol - Grim Angel - The Floating Lands of Goriate
(Sorry, busy couple days)
Wilnor equips his shield and moves back to try to block the creatures in the doorway, while Matthias throws a fireball at the nearest hook horror, causing a small burn on the creature, and retreats as well.
The hook horrors both move towards the door and swing their hooks at Sam, as the last person standing in front of the doorway. The first one strikes a solid blow on his first attack, but gets caught up on the doorway for the second and isn't able to make contact. The second though connects with 2 solid blows.
HH1 (I'll say half cover from the doorway since he's at an angle):
Attack: 20 Damage: 12
Attack: 14 Damage: 7
HH2:
Attack: 25 Damage: 9
Attack: 16 Damage: 14
(holy crap is he still alive?)
Nox - Adult Oblex - The Trials
Jartrin Ephok - Dragonborn - Zanoliv
Bunol - Grim Angel - The Floating Lands of Goriate
(Not dead, but definitely unconscious unless whatever primal path he picks does something to save him since he rolled lower initiative so didn't have a chance to rage)
((No worries Vander, we all have lives to get on with :-) By my math, Sam is unconscious, so Rufus to go next? Again, here is my turn to speed things up...))
Real using late there was more than one creature, and seeing Sam get struck by both horrors then fall to the ground, Nadrael sings her spell at him "Get Sam's body off the floor, Get Sam's body off the floor...Heeeeeaaaaal"
Bonus Action: Healing Word 5
Then she casts a second spell, targeting it in front of Sam, to cacth both horrors "Light 'em bright, fight 'em right!"
Action: Faerie Fire (with a violet glow)
Bring out your inner chatacter class...
(Whoops, failed to mention that yes, it's back to the parties turn, and like the last combat, you can go in any order, so Sam can still take his turn after being healed by Nadrael)
(lol)
Rufus takes the oppertunity presented by Sam’s brief fall to get in a clear shot.
To Hit: 16
Damage: 11 Piercing
(
Well... ****)The gun makes a small click. Rufus tries to pull the trigger again, and another small click. However, there is no shot or crack like the previous times. “Oh why now of all times? I swear I had this working a minute ago!”Thanks to @Polar for reminding me of the halfing’s luck trait, rerolling the attack roll since it is a 1.
To Hit: 25
Damage: 8 Piercing
The gun seems to stutter at first, but then the shot comes out true like normal, punching into the first of the hooked horrors.
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
"Who turn out light then turn them on?" Sam finding himself on the ground, picks up himself and his axe. "Sam not LIKE having lights go out!" He will then go into rage.
(Sam will attack HH2 with his greataxe attack 20 damage 7
(OoC that was a good hit. Path is chosen. None would have helped with hit.)
Alexander Leatherer Ranger: Dragons of Autumn
Fenlamin Aloro Wizard: Journey Across The Planes
Do the HH's make their dex save, on FF, it is DC13? Don't know if that would help Rufus.
Though as a halfling, don't you have...
When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
Bring out your inner chatacter class...
BA: Hexblade’s Curse on HH2 (for 1 minute my attack on it crit on 19-20 and +2 damage)
Action: Wilson hurl and Eldritch Blast at HH2
Attack: 18 Damage: 6 Force.
(incase HH2 fail the Faerie Fire from Nadreal advantage roll to hit
3)Nox - Adult Oblex - The Trials
Jartrin Ephok - Dragonborn - Zanoliv
Bunol - Grim Angel - The Floating Lands of Goriate