Your days are long. The only thing you can see is blinding light and dark shapes. It is very apparent that a burlap sack has been tied over your head, save for the tiny air holes that have been cut around the nose, it envelops everything. You spend every waking hour in a rugged cart, you can feel the wood shift and splinter over every rock it clumsily rolls over. You are chained to two other people, you have never seen their faces, but you know they are there. The chains bind you tightly, shoulder to shoulder, and in between each of you are large weights anchoring you to the floor of the cart. At night you can see a small orange flame in the distance and hear the voices of your captors faintly. They keep you alive by feeding you scraps through the bottom of the burlap sacks. It is never enough to satisfy your hunger, and you suspect that it is the left overs from what they have taken for themselves. For some of you it feels like days since you were taken. For others weeks. And for others it feels like months.
You suspect that you were taken in the night. None of you remember seeing your captor, or being able to fight them. You only remember waking up with a sack over your face and strong hands placing you in the cart. For those of you who have been in the cart for a while, you know that occasionally the cart will stop and you will here slight sounds of struggle, only to feel the cart sink down with the weight of more bodies. You know that you are on the continent Ersa. A brutal oceanic storm forced many passenger boats to land all along the coastline. Many of the ships were damaged, leaving those aboard stranded until help and supplies could arrive, if they ever would arrive. It is the year of the great census, so there were ships leaving for their great journeys nearly everyday.
One hot day, when the sun was at it's peak in the sky, you stopped abruptly in the road. You hear guttural voices, some belonging to your captors, some to a new source. None of you can make out what they are saying but you know that they sound angry. At one point your sacks are removed one by one. You are then inspected by a large orc with a broken tusk and grey skin, marked with bright blue war paint. You don't know what he is saying, but he yells at a smaller figure, one wearing a hood to shield their identity, accounting for the context clues, you suspect it to be your captors. There are about 15 of them, all standing silently with their hoods drawn, while one stands toe to toe with the large orc arguing in a guttural language you don't understand. Eventually the orc tosses a bag of coins to the figure and they part ways. The orc hitches his horses to the cart and begins to take you down a winding path, through a heavily wooded trail.
After a day and night of traveling you arrive at an encampment. The orc undoes your chains, and shoves you all into a large steel cage. The cage is massive and holds about a dozen people. There is one directly adjacent from you that is full of another dozen people, all unloaded from the cart. You see shacks and campfires in the distance as well as a circular area fenced with crude, sharpened posts. As the orc walks away he says in common; "Rest well, tomorrow you'll be our entertainment in the pit."
Welcome!
You may use the next 12 hours (in game) to role play however you like. Rest well though.....
As you look around you notice a large human man in the same cell. His muscles are pronounced and he seems like the most fit for a test of strength. You also over hear a hushed conversation between two of the other captives. You get the impression that they are newlyweds, and that they were going to honeymoon in Paolo after they were counted for the census. You don't get a visual on the pair, as you're trying not to be overt.
As you study your captors you realize that they are all much larger than you. They walk with a brutish limp, and all seem to have bright blue garments on, either headbands or armbands or war paint. You also notice that aside from the lookout tower, which sits about 100 yards away, you are pretty much unguarded. There are campfires and touches everywhere, so your instincts tell you that stealth may be hard, but you feel like you at least have some solitude , for now.
You also notice that you were stripped of everything you were carrying, except what you were wearing. You see a pile of packs and bags about 10 yards away. So you get the impression that this is not a simple robbery. In fact, as far as you can tell, the packs are all unopened.
The couple listen intently to your prefomance. After you finish they introduce themselves. You see that they are humans, very young, maybe in their early twenties. They are both attractive, and are in very nice clothes. You see a large ring on the females finger, as well as a gold necklace, and several silver facial piercings. The male has an onyx ring, as well as a matching onyx bracelet on the other hand. The man speaks first; "Thank you friend, my name is Colter, this is my wife Jana. We were married only yesterday. Please, if you know how to get us to safety..." His voice trails off slightly, "We have our whole lives ahead of us..." He looks to his wife, as she interjects; "And... we're just business people, aristocrats, if we are to entertain these creatures... surely we will both perish. The only entertaining thing we can do is manage a budget and make lucrative business deals. I don't get the impression that those are skills these brutes will appreciate."
This post has potentially manipulated dice roll results.
Grimnir chuckles lightly at the Orc's comment as he shouts back, "Entertainment!? Enjoy this moment for now. When this is all said and done, I'll have your head for my entertainment."
He slams his back hard against the cage, rattling it slightly. Slowly and with a dour gaze, he watches the captor fade from his view as he languidly slides down into a seated position.
Though he should be afraid, he is more curious about the identity of his assailants and how he, of all people, was taken without memory of what transpired. "Are any of these men even warriors?" he thinks to himself.
He attempts to get a bead on each of his fellow prisoners, hoping to lock eyes with each and thereby assess their strengths and weaknesses.
Perception check:
8
Thinking to himself he muddles over the events that lead up to his captivity and tries to lay out some semblance of a plan for when the cell door is opened.
He knows that, for now, he must conserve his strength. Soon, he will be tested. By what and for whom he is not certain, but he must be victorious. His fate can not be to die for the sport of lesser men.
Rollback Post to RevisionRollBack
|PbP: Divisions| Grimnir the Walker - Human Barbarian (3)
|PbP:| Relaerys Andulin - Eladrin Wizard (1)
|PbP:| Subotai the Black - Half-Elf Rogue (1)
"Ósnjallur maður hyggst munu ey lifa, ef hann við víg varast; en elli gefur honum engi frið, þótt honum geirar gefi."
This post has potentially manipulated dice roll results.
Varis is mostly annoyed he's been pulled away from all of his books and hopes that none of them were harmed when he was kidnapped.
He looks around at the others around him in the cage. Though not excited to be surrounded by strangers, he looks for at least one to be friendly enough to talk with.
Once he decides he does not quite have the nerve to talk to others. He decides to look outside the cage to examine the captors and know the surroundings.
You lock eyes with each of the other prisoners, and you immediately notice that all of the other captives seem malnourished, and injured. Even you begin to feel the effect of your captivity.
Malnourished and Captured; All of the captives have a -1 to hit and a -1 to damage. This condition will last until you either eat a full meal, or take a long rest.
Though you feel weakened, you are still confident that you are stronger than any of the other captives. Many of the others seem like commonfolk. There are a few others though that might be able to hold their own at least. You see an elf and a human dressed in robes, which leads you to believe that they are either academics or magic users, either way, you get the impression that they are more than just a common captive. You also notice that the half elf that approaches you seems to be very alert, perhaps the type with a quick mind and a silver tongue. Otherwise, the rest of the captives are weeping, or sleeping. You see the married couple huddled together still talking quietly.
Varis
As you peer outside you notice the shacks, the campfires, and the bodies moving in the distance to the north. You also notice a similar scene to the south. You see the lookout tower, and the silhouette of a body, sitting atop it, though it doesn't seem to be looking right at you.You also see the circular area with the crude fence of sharpened posts. As your eyes adapt to the darkness though, you notice a large wall encircling you, with four large gates, one in each direction. You assume that you are in the center of some type of fortress or outpost. You also assume that it is somewhere near 8:00PM. The figures in the distance have stopped eating, and have started sitting around the fires, some have gone into shacks and have not come out, and some seem to be stoking the fire, to keep it alive.
You feel around your pockets and pouches and find that every item you had, is now gone. Your captors were very intent on stripping you of your weapons, but not of your clothes and affixes. You spot a familiar pile of items about 10 yards off, it appears to be your belongings, you also note many identical piles of items scattered along the ground.
This post has potentially manipulated dice roll results.
After calming the social anxiety by scoping out the area, Varis knows he must find someone to trust if he plans to get out of this situation alive. He brings his senses back to within the cage. He looks at the people around him, knowing he must talk to at least one of them now. Looking for someone that could be trusted yet also helpful in an escape plan to make sure they know of the wall and gates in all directions. As well as the dwindling number of orcs outside of their shacks.
You spot a large, muscular human, who at the very least had enough courage to threaten your orc captor. You also spot a human, clothed in robes. Which, as a magic user yourself, you can sense a magical aura on. You spot a half elf man, talking up the other residents of the cage, including the large muscular man. You see the married couple, huddled together talking quietly to each other. Otherwise, there is not any one of note. Many of the other captives are injured, and malnourished. Many of them are asleep, or unconscious, for the most part you see that they are just common folk.
However
You notice something strange. There are men and women, but no children anywhere to be seen.
Grimnir listens to the Half-Elf Guido's introduction blithely, occasionally peering out through the cell bars at the fires and tenebrous movements of figures.
The moment his soliloquy is over, Grimnir looks at up at him and responds mockingly, "You talk a lot, but say very little."
He rises to his feet quickly and walks past Guido, bumping into him as he passes. He continues to stare intently out from the cell as if he's finished with the erstwhile attempt at discourse between himself and the half-elf.
Pursing his bottom lip in frustration, he lets out a frustrated huff and locks eyes with Guido. Grimnir leans in very close to him nearly sandwiching him between himself and the wall of the cell.
In a hushed, raspy voice he whispers, "Forget the lovers. They're dead already. They just haven't accepted it. They're a liability to one another and anyone who aligns with them. Their thoughts are of keeping each other safe. It will be their ruin. I've seen it before...many times. My goal is to kill every living thing in this place that prevents me from getting out of here alive."
He turns his back to the half-elf and motions for him to join him in the corner of the cell that he had been sitting in.
As he slumps heavily back down into a repose, he gestures inquisitively with both hands towards Guido as he says, "And you? What's your motivation? Do you want to be a saviour or a survivor?"
Rollback Post to RevisionRollBack
|PbP: Divisions| Grimnir the Walker - Human Barbarian (3)
|PbP:| Relaerys Andulin - Eladrin Wizard (1)
|PbP:| Subotai the Black - Half-Elf Rogue (1)
"Ósnjallur maður hyggst munu ey lifa, ef hann við víg varast; en elli gefur honum engi frið, þótt honum geirar gefi."
Grimnir laughs softly in several small bursts before finally laughing out loud in a manner that belies its intention -- whether it be out of derision or madness.
His eyes dart back and forth to the inhabitants of the cage and he lets out a long sigh. "We have an accord," he says as he laughs, grabbing Guido's wrist and interlocking it with his own as a sign of the pledge.
"Now..." he remarks as he begins to lower his voice and take on a more serious expression. "What do you remember about the moments before your capture?"
Rollback Post to RevisionRollBack
|PbP: Divisions| Grimnir the Walker - Human Barbarian (3)
|PbP:| Relaerys Andulin - Eladrin Wizard (1)
|PbP:| Subotai the Black - Half-Elf Rogue (1)
"Ósnjallur maður hyggst munu ey lifa, ef hann við víg varast; en elli gefur honum engi frið, þótt honum geirar gefi."
"If you grant us safe exodus, I can assure you more gold than you have ever seen before. I am the Chief Financial Officer for the Vocoran Nautical Exchange, and my husband is an Executive Director for the Farfiz Central Bank. We have many homes, and ships, and enough gold to pay you all handsomely."Jana says with confidence. The fear in her voice replaced with a slight tinge of superiority.
"But make no mistake" Colter adds, "One does not just wake up one morning in our positions. We may be wealthy but we are also smart. Smart enough to see through your racket. We willingly oblige to your conditions, but make no mistakes, you are not a trusted ally... yet."
Jana hands you the gold necklace, and even in the moonlight you can see the necklace sparkle. This was made with the purest gold ore, and it is very obvious.
Distrusted Ally: Any future charisma based checks against the couple suffer a -2 to the die roll.
Wanting to avoid the big guy, for the moment at least, Varis makes his way over to the other robed individual. He begins to speak, trying to muster more than just a mumble.
"Salutations. I am Varis Xiloscient, a cleric of Yalasna. May the Creator bless you. It seems that we all here have been drug into quite the predicament. What are you making of this situation?"
As he speaks, he lists the things in his mind to make note of with his hopeful new ally: The walls at the fringes of the camp. The watchful eyes from the tower. Dwindling numbers of orcs outside. There are no children.
Varis finishes his question as though it were rhetorical, "Walleyes dwindle." His face reddens and he apologizes stating that he's generally more comfortable with a book than other people.
"I am Ander Dotsk red dragon sorcerer. I am not sure of what to think but with our magic we should be able to conquer the battlefield In the morning.What magic do you have access to without your holy symbol My most useful spells for battle that I can still use are my firebolt and shield spells.
As you have these conversations, you start to notice the camp start to settle down. Now there are only one or two figures by the fires, and the general bustle has been replaced by a half dozen guards walking the perimeter of the camp solemnly. There is still one figure in the lookout tower, but you're not sure if it's the same figure as before, or even if it is watching you. The moon is at it's highest point in the sky, so you know that it is either time to act, or time to rest. Any delay would not grant you enough time to do either fully.
"I am pleased to make your acquaintance, Ander Dotsk, red dragon sorcerer, though not under these circumstances. As far as my ability with magic, I am capable with guiding bolt, inflict wounds, and sacred flame to attack. I have the ability of thaumaturgy if we need to create a disturbance of any sort. Have you noticed that the walls surrounding us each have a gate. Obviously, we don't know if they keep them open during the day or possibly just unlocked. Also, have you noticed there are no children. This is no ordinary adult-napping," Varis finishes this last comment with a small chuckle at his bad joke.
Grimnir nods in silent acquiescence to Guido, though he never takes his eyes off the cracking campfires outside the cell.
He feels his eyes becoming heavier and heavier as the fatigue from his lack of food and the harshness of captivity begin to drain him of any stamina he was using to stay awake.
As he begins to drift into a sound sleep he thinks to himself, "Tomorrow, death will be denied my presence."
Rollback Post to RevisionRollBack
|PbP: Divisions| Grimnir the Walker - Human Barbarian (3)
|PbP:| Relaerys Andulin - Eladrin Wizard (1)
|PbP:| Subotai the Black - Half-Elf Rogue (1)
"Ósnjallur maður hyggst munu ey lifa, ef hann við víg varast; en elli gefur honum engi frið, þótt honum geirar gefi."
- Hávamál 16
To post a comment, please login or register a new account.
Your days are long. The only thing you can see is blinding light and dark shapes. It is very apparent that a burlap sack has been tied over your head, save for the tiny air holes that have been cut around the nose, it envelops everything. You spend every waking hour in a rugged cart, you can feel the wood shift and splinter over every rock it clumsily rolls over. You are chained to two other people, you have never seen their faces, but you know they are there. The chains bind you tightly, shoulder to shoulder, and in between each of you are large weights anchoring you to the floor of the cart. At night you can see a small orange flame in the distance and hear the voices of your captors faintly. They keep you alive by feeding you scraps through the bottom of the burlap sacks. It is never enough to satisfy your hunger, and you suspect that it is the left overs from what they have taken for themselves. For some of you it feels like days since you were taken. For others weeks. And for others it feels like months.
You suspect that you were taken in the night. None of you remember seeing your captor, or being able to fight them. You only remember waking up with a sack over your face and strong hands placing you in the cart. For those of you who have been in the cart for a while, you know that occasionally the cart will stop and you will here slight sounds of struggle, only to feel the cart sink down with the weight of more bodies. You know that you are on the continent Ersa. A brutal oceanic storm forced many passenger boats to land all along the coastline. Many of the ships were damaged, leaving those aboard stranded until help and supplies could arrive, if they ever would arrive. It is the year of the great census, so there were ships leaving for their great journeys nearly everyday.
One hot day, when the sun was at it's peak in the sky, you stopped abruptly in the road. You hear guttural voices, some belonging to your captors, some to a new source. None of you can make out what they are saying but you know that they sound angry. At one point your sacks are removed one by one. You are then inspected by a large orc with a broken tusk and grey skin, marked with bright blue war paint. You don't know what he is saying, but he yells at a smaller figure, one wearing a hood to shield their identity, accounting for the context clues, you suspect it to be your captors. There are about 15 of them, all standing silently with their hoods drawn, while one stands toe to toe with the large orc arguing in a guttural language you don't understand. Eventually the orc tosses a bag of coins to the figure and they part ways. The orc hitches his horses to the cart and begins to take you down a winding path, through a heavily wooded trail.
After a day and night of traveling you arrive at an encampment. The orc undoes your chains, and shoves you all into a large steel cage. The cage is massive and holds about a dozen people. There is one directly adjacent from you that is full of another dozen people, all unloaded from the cart. You see shacks and campfires in the distance as well as a circular area fenced with crude, sharpened posts. As the orc walks away he says in common; "Rest well, tomorrow you'll be our entertainment in the pit."
Welcome!
You may use the next 12 hours (in game) to role play however you like. Rest well though.....
||PbP: Tarvyn's World... DM||
Guido
Go ahead and make a perception check.
||PbP: Tarvyn's World... DM||
Guido
As you look around you notice a large human man in the same cell. His muscles are pronounced and he seems like the most fit for a test of strength. You also over hear a hushed conversation between two of the other captives. You get the impression that they are newlyweds, and that they were going to honeymoon in Paolo after they were counted for the census. You don't get a visual on the pair, as you're trying not to be overt.
As you study your captors you realize that they are all much larger than you. They walk with a brutish limp, and all seem to have bright blue garments on, either headbands or armbands or war paint. You also notice that aside from the lookout tower, which sits about 100 yards away, you are pretty much unguarded. There are campfires and touches everywhere, so your instincts tell you that stealth may be hard, but you feel like you at least have some solitude , for now.
You also notice that you were stripped of everything you were carrying, except what you were wearing. You see a pile of packs and bags about 10 yards away. So you get the impression that this is not a simple robbery. In fact, as far as you can tell, the packs are all unopened.
||PbP: Tarvyn's World... DM||
Guido
The couple listen intently to your prefomance. After you finish they introduce themselves. You see that they are humans, very young, maybe in their early twenties. They are both attractive, and are in very nice clothes. You see a large ring on the females finger, as well as a gold necklace, and several silver facial piercings. The male has an onyx ring, as well as a matching onyx bracelet on the other hand. The man speaks first; "Thank you friend, my name is Colter, this is my wife Jana. We were married only yesterday. Please, if you know how to get us to safety..." His voice trails off slightly, "We have our whole lives ahead of us..." He looks to his wife, as she interjects; "And... we're just business people, aristocrats, if we are to entertain these creatures... surely we will both perish. The only entertaining thing we can do is manage a budget and make lucrative business deals. I don't get the impression that those are skills these brutes will appreciate."
||PbP: Tarvyn's World... DM||
Grimnir chuckles lightly at the Orc's comment as he shouts back, "Entertainment!? Enjoy this moment for now. When this is all said and done, I'll have your head for my entertainment."
He slams his back hard against the cage, rattling it slightly. Slowly and with a dour gaze, he watches the captor fade from his view as he languidly slides down into a seated position.
Though he should be afraid, he is more curious about the identity of his assailants and how he, of all people, was taken without memory of what transpired. "Are any of these men even warriors?" he thinks to himself.
He attempts to get a bead on each of his fellow prisoners, hoping to lock eyes with each and thereby assess their strengths and weaknesses.
Perception check:
8
Thinking to himself he muddles over the events that lead up to his captivity and tries to lay out some semblance of a plan for when the cell door is opened.
He knows that, for now, he must conserve his strength. Soon, he will be tested. By what and for whom he is not certain, but he must be victorious. His fate can not be to die for the sport of lesser men.
|PbP: Divisions| Grimnir the Walker - Human Barbarian (3)
|PbP:| Relaerys Andulin - Eladrin Wizard (1)
|PbP:| Subotai the Black - Half-Elf Rogue (1)
"Ósnjallur maður hyggst munu ey lifa, ef hann við víg varast; en elli gefur honum engi frið, þótt honum geirar gefi."
- Hávamál 16
Varis is mostly annoyed he's been pulled away from all of his books and hopes that none of them were harmed when he was kidnapped.
He looks around at the others around him in the cage. Though not excited to be surrounded by strangers, he looks for at least one to be friendly enough to talk with.
Once he decides he does not quite have the nerve to talk to others. He decides to look outside the cage to examine the captors and know the surroundings.
perception check: 24
|PbP: Divisions| Varis Xiloscient | Elf Cleric (3)
Grimnir
You lock eyes with each of the other prisoners, and you immediately notice that all of the other captives seem malnourished, and injured. Even you begin to feel the effect of your captivity.
Malnourished and Captured; All of the captives have a -1 to hit and a -1 to damage. This condition will last until you either eat a full meal, or take a long rest.
Though you feel weakened, you are still confident that you are stronger than any of the other captives. Many of the others seem like commonfolk. There are a few others though that might be able to hold their own at least. You see an elf and a human dressed in robes, which leads you to believe that they are either academics or magic users, either way, you get the impression that they are more than just a common captive. You also notice that the half elf that approaches you seems to be very alert, perhaps the type with a quick mind and a silver tongue. Otherwise, the rest of the captives are weeping, or sleeping. You see the married couple huddled together still talking quietly.
Varis
As you peer outside you notice the shacks, the campfires, and the bodies moving in the distance to the north. You also notice a similar scene to the south. You see the lookout tower, and the silhouette of a body, sitting atop it, though it doesn't seem to be looking right at you.You also see the circular area with the crude fence of sharpened posts. As your eyes adapt to the darkness though, you notice a large wall encircling you, with four large gates, one in each direction. You assume that you are in the center of some type of fortress or outpost. You also assume that it is somewhere near 8:00PM. The figures in the distance have stopped eating, and have started sitting around the fires, some have gone into shacks and have not come out, and some seem to be stoking the fire, to keep it alive.
||PbP: Tarvyn's World... DM||
Ander being worried about the upcoming fight begins to search for any items around his cell that could be of use
Ander
You feel around your pockets and pouches and find that every item you had, is now gone. Your captors were very intent on stripping you of your weapons, but not of your clothes and affixes. You spot a familiar pile of items about 10 yards off, it appears to be your belongings, you also note many identical piles of items scattered along the ground.
||PbP: Tarvyn's World... DM||
After calming the social anxiety by scoping out the area, Varis knows he must find someone to trust if he plans to get out of this situation alive. He brings his senses back to within the cage. He looks at the people around him, knowing he must talk to at least one of them now. Looking for someone that could be trusted yet also helpful in an escape plan to make sure they know of the wall and gates in all directions. As well as the dwindling number of orcs outside of their shacks.
Perception: 19
|PbP: Divisions| Varis Xiloscient | Elf Cleric (3)
Varis
You spot a large, muscular human, who at the very least had enough courage to threaten your orc captor. You also spot a human, clothed in robes. Which, as a magic user yourself, you can sense a magical aura on. You spot a half elf man, talking up the other residents of the cage, including the large muscular man. You see the married couple, huddled together talking quietly to each other. Otherwise, there is not any one of note. Many of the other captives are injured, and malnourished. Many of them are asleep, or unconscious, for the most part you see that they are just common folk.
However
You notice something strange. There are men and women, but no children anywhere to be seen.
||PbP: Tarvyn's World... DM||
Grimnir listens to the Half-Elf Guido's introduction blithely, occasionally peering out through the cell bars at the fires and tenebrous movements of figures.
The moment his soliloquy is over, Grimnir looks at up at him and responds mockingly, "You talk a lot, but say very little."
He rises to his feet quickly and walks past Guido, bumping into him as he passes. He continues to stare intently out from the cell as if he's finished with the erstwhile attempt at discourse between himself and the half-elf.
Pursing his bottom lip in frustration, he lets out a frustrated huff and locks eyes with Guido. Grimnir leans in very close to him nearly sandwiching him between himself and the wall of the cell.
In a hushed, raspy voice he whispers, "Forget the lovers. They're dead already. They just haven't accepted it. They're a liability to one another and anyone who aligns with them. Their thoughts are of keeping each other safe. It will be their ruin. I've seen it before...many times. My goal is to kill every living thing in this place that prevents me from getting out of here alive."
He turns his back to the half-elf and motions for him to join him in the corner of the cell that he had been sitting in.
As he slumps heavily back down into a repose, he gestures inquisitively with both hands towards Guido as he says, "And you? What's your motivation? Do you want to be a saviour or a survivor?"
|PbP: Divisions| Grimnir the Walker - Human Barbarian (3)
|PbP:| Relaerys Andulin - Eladrin Wizard (1)
|PbP:| Subotai the Black - Half-Elf Rogue (1)
"Ósnjallur maður hyggst munu ey lifa, ef hann við víg varast; en elli gefur honum engi frið, þótt honum geirar gefi."
- Hávamál 16
Grimnir laughs softly in several small bursts before finally laughing out loud in a manner that belies its intention -- whether it be out of derision or madness.
His eyes dart back and forth to the inhabitants of the cage and he lets out a long sigh. "We have an accord," he says as he laughs, grabbing Guido's wrist and interlocking it with his own as a sign of the pledge.
"Now..." he remarks as he begins to lower his voice and take on a more serious expression. "What do you remember about the moments before your capture?"
|PbP: Divisions| Grimnir the Walker - Human Barbarian (3)
|PbP:| Relaerys Andulin - Eladrin Wizard (1)
|PbP:| Subotai the Black - Half-Elf Rogue (1)
"Ósnjallur maður hyggst munu ey lifa, ef hann við víg varast; en elli gefur honum engi frið, þótt honum geirar gefi."
- Hávamál 16
"If you grant us safe exodus, I can assure you more gold than you have ever seen before. I am the Chief Financial Officer for the Vocoran Nautical Exchange, and my husband is an Executive Director for the Farfiz Central Bank. We have many homes, and ships, and enough gold to pay you all handsomely." Jana says with confidence. The fear in her voice replaced with a slight tinge of superiority.
"But make no mistake" Colter adds, "One does not just wake up one morning in our positions. We may be wealthy but we are also smart. Smart enough to see through your racket. We willingly oblige to your conditions, but make no mistakes, you are not a trusted ally... yet."
Jana hands you the gold necklace, and even in the moonlight you can see the necklace sparkle. This was made with the purest gold ore, and it is very obvious.
Distrusted Ally: Any future charisma based checks against the couple suffer a -2 to the die roll.
||PbP: Tarvyn's World... DM||
Ander begins to search For the prisoners that are most likely to survive In hopes of gaining allies.
Perception 13
Insight 16
Wanting to avoid the big guy, for the moment at least, Varis makes his way over to the other robed individual. He begins to speak, trying to muster more than just a mumble.
"Salutations. I am Varis Xiloscient, a cleric of Yalasna. May the Creator bless you. It seems that we all here have been drug into quite the predicament. What are you making of this situation?"
As he speaks, he lists the things in his mind to make note of with his hopeful new ally: The walls at the fringes of the camp. The watchful eyes from the tower. Dwindling numbers of orcs outside. There are no children.
Varis finishes his question as though it were rhetorical, "Walleyes dwindle." His face reddens and he apologizes stating that he's generally more comfortable with a book than other people.
|PbP: Divisions| Varis Xiloscient | Elf Cleric (3)
"I am Ander Dotsk red dragon sorcerer. I am not sure of what to think but with our magic we should be able to conquer the battlefield In the morning.What magic do you have access to without your holy symbol My most useful spells for battle that I can still use are my firebolt and shield spells.
All Players
As you have these conversations, you start to notice the camp start to settle down. Now there are only one or two figures by the fires, and the general bustle has been replaced by a half dozen guards walking the perimeter of the camp solemnly. There is still one figure in the lookout tower, but you're not sure if it's the same figure as before, or even if it is watching you. The moon is at it's highest point in the sky, so you know that it is either time to act, or time to rest. Any delay would not grant you enough time to do either fully.
||PbP: Tarvyn's World... DM||
"I am pleased to make your acquaintance, Ander Dotsk, red dragon sorcerer, though not under these circumstances. As far as my ability with magic, I am capable with guiding bolt, inflict wounds, and sacred flame to attack. I have the ability of thaumaturgy if we need to create a disturbance of any sort. Have you noticed that the walls surrounding us each have a gate. Obviously, we don't know if they keep them open during the day or possibly just unlocked.
Also, have you noticed there are no children. This is no ordinary adult-napping," Varis finishes this last comment with a small chuckle at his bad joke.
|PbP: Divisions| Varis Xiloscient | Elf Cleric (3)
Grimnir nods in silent acquiescence to Guido, though he never takes his eyes off the cracking campfires outside the cell.
He feels his eyes becoming heavier and heavier as the fatigue from his lack of food and the harshness of captivity begin to drain him of any stamina he was using to stay awake.
As he begins to drift into a sound sleep he thinks to himself, "Tomorrow, death will be denied my presence."
|PbP: Divisions| Grimnir the Walker - Human Barbarian (3)
|PbP:| Relaerys Andulin - Eladrin Wizard (1)
|PbP:| Subotai the Black - Half-Elf Rogue (1)
"Ósnjallur maður hyggst munu ey lifa, ef hann við víg varast; en elli gefur honum engi frið, þótt honum geirar gefi."
- Hávamál 16