This post has potentially manipulated dice roll results.
Ares
Initiative:18
Seeing some rush in and others start ranged attacks, Ares will fire the arrow he had notched but, will aim at the hand of the Minotaur holding the Glaive.
Hit:14
Damage:10
(OCC: I hit enter and edited an initiative roll into the post...its why there is a notice)
MY bad...I forgot to put in initiative and then did a second edit to write a reply and the rolls kept changing....I'll withdraw my action this round due to the editing issue.
(You can't add new dice rolls before existing ones when you edit a post. If you delete the initiative roll and put it at the end instead, should put the hit/damage rolls back to what they started as and get rid of the manipulated dice flag)
Thanks...just did that and it went back to original rolls.
(Before I pick my actions, is it possible to actually aim to knock out the soldiers instead of killing them with a crossbow? Aiming for not-immediately-lethal body parts like legs/arms or something?)
(You can... if you can roll a good strength check)
(Before I pick my actions, is it possible to actually aim to knock out the soldiers instead of killing them with a crossbow? Aiming for not-immediately-lethal body parts like legs/arms or something?)
(You can... if you can roll a good strength check)
Here's the initiative:
Ares-
Kal-
Tanthir-
The Visage-
Soldier 2-
Elias-
Soldier 1-
Enra-
Max-
Jinhazar-
Kal fires a trio of arrows at one of the guards, aiming for his legs to try to disable him without killing him.
Dracon just draws his staff as he begins to cast fire bolt at one of the enemies in front of them.
OOC: Initiative: 22
Attack: 26 Fire Damage: 29
Thanks to Dracon's amazing attack, he finishes the second soldier off.
Soldier 1 (Glaive) lies there on the ground, breathing slowly with its eyes closed. However, Soldier 2 (Scimitar) just lies there motionlessly. Dead.
"That makes three down and one dead." Enra says, a little choked up "There are no soldiers left in the Holy District, so where should we go next. I recommend going to the Magic District next since it is closer. I think we should go to the Shopping District last, just a feeling."
Dracon just nods at the suggestion "Yes, securing the magic district could yield some favorable results. We might be able to secure some magic items or components to assist in clearing out the other districts."
Tanthir nods, again sheathing his sword. "Yes, magic next. Also, since these seem to fall pretty fast don't tire yourself out on them. There are probably bigger guys ahead and we don't want to be winded for them."
(These guys don't seem too tough, try to use lower level or catrip like abilities on them and save your higher level stuff for later. I've not raged yet, hasn't seemed like I needed to. )
Rollback Post to RevisionRollBack
Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
You continue into the Magic District. The cobblestone paths, unlike the Holy District, are curved and stretch into strange pathways. The houses are basic; grey stone bricks held together by a cobblestone base with golden straw roofings. A store in front of you is unique. In its windows are a bunch of medicines, potions, and remedies. But the window looks very sturdy. Ahead of you is a trio of more minotaur soldiers coming your way. The one on the left holds a rather large greataxe with many chips in its blade. The one on the right carries a longsword in great condition. The one in the middle holds a staff with a red stripe near the top and a green stripe at the bottom. Before the battle begins, the staff-wielding one waves it in the air, a blue whirlpool of magic energy swirls around, then suddenly, the two other soldiers grow in size to become very large. (Everyone roll initiative)
This post has potentially manipulated dice roll results.
[ooc]Theater of the mind issues here...is there a path to melee range with the spell caster around or through the melee combatants? If so I would like to head for him while minimizing attacks of opportunity, if not I will go after Mr. Great Axe.[/ooc]
Tanthir grins as battle is again joined. "More pins to knock over boys!"
Choosing his target he rushes forward with a great sweep of his sword.
Initiative: 10
Greatsword: Attack: 8Damage: 13
(Edit to add: I need to figure out the damage roll macro...I am supposed to reroll a 1 or a 2 on a dice once...not always. That damage roll should be a 7 based on how the rerolls worked out. I will figure out the correct macro before the next roll)
Thanks...just did that and it went back to original rolls.
(You can... if you can roll a good strength check)
Here's the initiative:
Ares-
Kal-
Tanthir-
The Visage-
Soldier 2-
Elias-
Soldier 1-
Enra-
Max-
Jinhazar-
Sacred FlameDex: 11
Vicious Mockery Wis: 12
The glaive-carrying minotaur was taken out by Jinhazar with a the strike of their witch bolt, the other, however, still stands.
The scimitar-carrying one slashes his weapon upwards at Ares, who happened to be nearby.
Attack: 11
Damage: 8
Enra uses dual weapon fighting, making an impressive spin as she attacks:
Attack: 22 Damage: 1
Attack: 22 Damage: 2
Kal fires a trio of arrows at one of the guards, aiming for his legs to try to disable him without killing him.
Attack: 24 Damage: 10
Thirsting Blade Attack: 10 Damage: 10
crossbow expert bonus atttack Attack: 26 Damage: 8
Dracon just draws his staff as he begins to cast fire bolt at one of the enemies in front of them.
OOC:
Initiative: 3
Attack: 8 Fire Damage: 11
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
damage 5
(disadvantage on next attack)
Gilgin Hardhammer - Mountain Dwarf Cleric (Forge Domain) - Icewind Dale
Petal - Forest Gnome Druid (Circle of the Land - Forest) - Unsung Heroes of Embera
Gilgin Hardhammer - Mountain Dwarf Cleric (Forge Domain) - Icewind Dale
Petal - Forest Gnome Druid (Circle of the Land - Forest) - Unsung Heroes of Embera
Disadvantage roll: 15
Thanks to Dracon's amazing attack, he finishes the second soldier off.
Soldier 1 (Glaive) lies there on the ground, breathing slowly with its eyes closed. However, Soldier 2 (Scimitar) just lies there motionlessly. Dead.
"That makes three down and one dead." Enra says, a little choked up "There are no soldiers left in the Holy District, so where should we go next. I recommend going to the Magic District next since it is closer. I think we should go to the Shopping District last, just a feeling."
“ I’m down with that” And then mutters under his breath “ I hope there are more than two of them
Dracon just nods at the suggestion "Yes, securing the magic district could yield some favorable results. We might be able to secure some magic items or components to assist in clearing out the other districts."
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
(No formatting, posting on phone)
Tanthir nods, again sheathing his sword. "Yes, magic next. Also, since these seem to fall pretty fast don't tire yourself out on them. There are probably bigger guys ahead and we don't want to be winded for them."
(These guys don't seem too tough, try to use lower level or catrip like abilities on them and save your higher level stuff for later. I've not raged yet, hasn't seemed like I needed to. )
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
(You can format by putting the phone into landscape. Trust me, I use my phone for all my postings)
"Magic District works for me," Kal says.
You continue into the Magic District. The cobblestone paths, unlike the Holy District, are curved and stretch into strange pathways. The houses are basic; grey stone bricks held together by a cobblestone base with golden straw roofings. A store in front of you is unique. In its windows are a bunch of medicines, potions, and remedies. But the window looks very sturdy. Ahead of you is a trio of more minotaur soldiers coming your way. The one on the left holds a rather large greataxe with many chips in its blade. The one on the right carries a longsword in great condition. The one in the middle holds a staff with a red stripe near the top and a green stripe at the bottom. Before the battle begins, the staff-wielding one waves it in the air, a blue whirlpool of magic energy swirls around, then suddenly, the two other soldiers grow in size to become very large. (Everyone roll initiative)
Enra: 9
Soldier 1 (Greataxe): 22
Soldier 2 (Staff): 19
Soldier 3 (Longsword): 10
Visage 22
is now back to being handsome man
pulls out a crossbow, and fires a bolt at the spellcasting beast
Attack: 22 Damage: 4
The handsome man prepares to dodge out of the way as the giant beasts come towards the group.
ooc - ready movement to move back to be more than 5ft away from any enemy that comes towards him as they move in.
Gilgin Hardhammer - Mountain Dwarf Cleric (Forge Domain) - Icewind Dale
Petal - Forest Gnome Druid (Circle of the Land - Forest) - Unsung Heroes of Embera
19
((Moves stay the same from my OOC message))
Kal Initiative: 8
Kal fires off a trio of crossbow bolts at the spellcaster.
(Using Sharpshooter this time for -5 attack, +10 damage)
Attack: 18 Damage: 20
Thirsting Blade Attack: 8 Damage: 19
Bonus Attack: 3 Damage: 15
Ares
Initiative: 15
Ares takes aim at the Great Axe wielding Minotaur and fires an arrow targeting the creatures knee.
Hit: 13
Damage: 4
(OCC: I used to wield a Great Axe till I took an arrow to the knee :P)
[ooc]Theater of the mind issues here...is there a path to melee range with the spell caster around or through the melee combatants? If so I would like to head for him while minimizing attacks of opportunity, if not I will go after Mr. Great Axe.[/ooc]
Tanthir grins as battle is again joined. "More pins to knock over boys!"
Choosing his target he rushes forward with a great sweep of his sword.
Initiative: 10
Greatsword: Attack: 8
Damage: 13(Edit to add: I need to figure out the damage roll macro...I am supposed to reroll a 1 or a 2 on a dice once...not always. That damage roll should be a 7 based on how the rerolls worked out. I will figure out the correct macro before the next roll)
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)