The oath of castigation oath spells for 2014 are coded like the warlock spells and not automatically added to the known spells. Also, their level 7 aura doesn't add the correct bonus to insight and investigation
The oath of castigation oath spells for 2014 are coded like the warlock spells and not automatically added to the known spells.
This should have been fixed last week. They show correctly for my own character, at least:
If you're still not seeing them for yours, can you share a link to that character? Please make sure in their character settings that "Character Privacy" is set to Public as well.
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For the Circle of the Old Ways, the description of Bough and Branch (when viewed on the Druid class page) is missing the line:
"Additionally, for the duration of the spell, you ignore Somatic components of your Druid spells, and the weapon enhanced by the spell becomes a Druidic Focus for you."
Both the 2014 version of the Sinner Rogue and the 2024 version of the Sinner Rogue use the 2014 language of the Jinx Weapon class feature. There is also no distinctions made in the D&D Beyond version of the book between the two versions of the subclass.
In the book, in the character builder, and on character sheets it currently says this:
Jinx Weapon. As a 1-hour ritual using a Gaming Set, you magically create a jinx weapon that channels your Jinxcraft. This weapon takes the form of a Pistol or a Gaming Set. For you, the Gaming Set jinx weapon is a Simple Ranged weapon with a normal range of 30 feet and a long range of 90 feet, it deals 1d8 Force damage on a hit, and has the Vex mastery property. In this form, you throw cards, dice, or other Gaming Set pieces, or you use them to unleash bolts of hex magic. Alternatively, you can imbue Jinxcraft into a Simple or Martial weapon you have proficiency with, turning it into your jinx weapon. The infused jinx weapon deals Force damage instead of its normal type. If you create a second jinx weapon, the first vanishes or its Jinxcraft ends.
The correct language taken from the PDF of The Crooked Moon 2024 for the 2024 version of the Sinner Rogue is this:
Jinx Weapon. As a 1-hour ritual using a Gaming Set, you magically create a jinx weapon that channels your Jinxcraft. This weapon takes the form of a Pistol or a Gaming Set (which uses Pistol game statistics). For you, the jinx weapon ignores the Loading property and creates its own ammunition that deals Force damage. In Gaming Set form, you throw cards, dice, or other Gaming Set pieces, or you use them to unleash bolts of hex magic. Alternatively, you can imbue Jinxcraft into a Simple or Martial weapon you have proficiency with, turning it into your jinx weapon. The infused jinx weapon deals Force damage instead of its normal type. If you create a second jinx weapon, the first vanishes or its Jinxcraft ends.
The major difference is that the 2024 version specifies that the jinx weapon uses the Pistol game statistics, ignores the Loading property, and creates its own ammunition that deals Force damage.
Public Mod Note
(spamandtuna):
Please discuss this with Avantris.
Both the 2014 version of the Sinner Rogue and the 2024 version of the Sinner Rogue use the 2014 language of the Jinx Weapon class feature. There is also no distinctions made in the D&D Beyond version of the book between the two versions of the subclass.
In the book, in the character builder, and on character sheets it currently says this:
Jinx Weapon. As a 1-hour ritual using a Gaming Set, you magically create a jinx weapon that channels your Jinxcraft. This weapon takes the form of a Pistol or a Gaming Set. For you, the Gaming Set jinx weapon is a Simple Ranged weapon with a normal range of 30 feet and a long range of 90 feet, it deals 1d8 Force damage on a hit, and has the Vex mastery property. In this form, you throw cards, dice, or other Gaming Set pieces, or you use them to unleash bolts of hex magic. Alternatively, you can imbue Jinxcraft into a Simple or Martial weapon you have proficiency with, turning it into your jinx weapon. The infused jinx weapon deals Force damage instead of its normal type. If you create a second jinx weapon, the first vanishes or its Jinxcraft ends.
The correct language taken from the PDF of The Crooked Moon 2024 for the 2024 version of the Sinner Rogue is this:
Jinx Weapon. As a 1-hour ritual using a Gaming Set, you magically create a jinx weapon that channels your Jinxcraft. This weapon takes the form of a Pistol or a Gaming Set (which uses Pistol game statistics). For you, the jinx weapon ignores the Loading property and creates its own ammunition that deals Force damage. In Gaming Set form, you throw cards, dice, or other Gaming Set pieces, or you use them to unleash bolts of hex magic. Alternatively, you can imbue Jinxcraft into a Simple or Martial weapon you have proficiency with, turning it into your jinx weapon. The infused jinx weapon deals Force damage instead of its normal type. If you create a second jinx weapon, the first vanishes or its Jinxcraft ends.
The major difference is that the 2024 version specifies that the jinx weapon uses the Pistol game statistics, ignores the Loading property, and creates its own ammunition that deals Force damage.
2014 doesn't have Weapon Masteries. That can't be the 2014 version.
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DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
based on seeing all 3 versions (dnd beyond and the 2 pdf versions) its looks like they took the damage from version 2014. but still gave it the masteries from the 2024 version. as only the 2014 pdf version says a damage. and the 2024 pdf version says it uses the pistol stats. its weird that somehow the version got combined.
Public Mod Note
(spamandtuna):
Please discuss this with Avantris.
based on seeing all 3 versions (dnd beyond and the 2 pdf versions) its looks like they took the damage from version 2014. but still gave it the masteries from the 2024 version. as only the 2014 pdf version says a damage. and the 2024 pdf version says it uses the pistol stats. its weird that somehow the version got combined.
I honestly think Avantris sent that version out to comply w/WotC's blatant "no guns & gun ammo by default in the basic rules" game design point of order.
Real & sci-fi guns are an optional rule, through & through. Even w/the Artillerist Artificer.
So the 1d8 force damage is what Avantris likely had to settle for due to that.
I don't think it was an error. I think it was a compromise to keep people from having to deal with needing to purchase the DMG to look up Pistol stats, in addition to more US-centric complications that could have had Hasbro's Standards & Practices people veto a literal gun stat block being involved by default.
Public Mod Note
(spamandtuna):
Please discuss this with Avantris.
Rollback Post to RevisionRollBack
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
I’d recommend speaking to Avantris. They’re the only ones who’d know whether this was intentional, and they’re the ones who’d need to authorize any changes here in DDB.
Rollback Post to RevisionRollBack
Need help with D&D Beyond? Come ask in the official D&D server on Discord: https://discord.gg/dnd
I think it was a compromise to keep people from having to deal with needing to purchase the DMG to look up Pistol stats, in addition to more US-centric complications that could have had Hasbro's Standards & Practices people veto a literal gun stat block being involved by default.
1. Pistols are already in the SRD. 2. This feature already uses the SRD Pistol, with or without these changes. 3. Other third-party releases — notably the Gunslinger class — already feature firearms as well.
When creating a grim harbinger, I can’t seem to get the Grim’s stats to reflect the proficiency bonus or wis modifier (such as too it’s AC). I’m only able to see the stat changes reflected in its HP, which I assume is the points assigned to it in the character sheet
When creating a grim harbinger, I can’t seem to get the Grim’s stats to reflect the proficiency bonus or wis modifier (such as too it’s AC). I’m only able to see the stat changes reflected in its HP, which I assume is the points assigned to it in the character sheet
Nevermind, found it under the combat tab
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The oath of castigation oath spells for 2014 are coded like the warlock spells and not automatically added to the known spells. Also, their level 7 aura doesn't add the correct bonus to insight and investigation
This should have been fixed last week. They show correctly for my own character, at least:
If you're still not seeing them for yours, can you share a link to that character? Please make sure in their character settings that "Character Privacy" is set to Public as well.
Need help with D&D Beyond? Come ask in the official D&D server on Discord: https://discord.gg/dnd
oath of castigation LV 7 Aura is still broken.
It randomly adds + 1 to Insight and Investigation instead of the charisma modifier of the aura (Which is 3)
https://www.dndbeyond.com/characters/152482452/builder/home/basic You're right about the spells; I apologize. However, the issue with the aura is still there so i still put the link
2014, 2024, or both?
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
If you've already shared the issue here, it's already been logged. No need to keep repeating it, please.
Need help with D&D Beyond? Come ask in the official D&D server on Discord: https://discord.gg/dnd
Oh okay you hadn't responded to it I wasn't sure if was missed in the other issues my bad.
Also to the other person I only play 2024 now but it doesn't work 2024 for sure.
For the Circle of the Old Ways, the description of Bough and Branch (when viewed on the Druid class page) is missing the line:
"Additionally, for the duration of the spell, you ignore Somatic components of your Druid spells, and the weapon enhanced by the spell becomes a Druidic Focus for you."
there is no way to activate the bonues in armor class for the druid of the old ways passive like you can for activating the Shillelagh shield bonus
Both the 2014 version of the Sinner Rogue and the 2024 version of the Sinner Rogue use the 2014 language of the Jinx Weapon class feature. There is also no distinctions made in the D&D Beyond version of the book between the two versions of the subclass.
In the book, in the character builder, and on character sheets it currently says this:
The correct language taken from the PDF of The Crooked Moon 2024 for the 2024 version of the Sinner Rogue is this:
The major difference is that the 2024 version specifies that the jinx weapon uses the Pistol game statistics, ignores the Loading property, and creates its own ammunition that deals Force damage.
The language used is what Avantris provided. If they want to update that language, they’ll need to contact DDB themselves.
Need help with D&D Beyond? Come ask in the official D&D server on Discord: https://discord.gg/dnd
2014 doesn't have Weapon Masteries. That can't be the 2014 version.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
based on seeing all 3 versions (dnd beyond and the 2 pdf versions) its looks like they took the damage from version 2014. but still gave it the masteries from the 2024 version. as only the 2014 pdf version says a damage. and the 2024 pdf version says it uses the pistol stats. its weird that somehow the version got combined.
I honestly think Avantris sent that version out to comply w/WotC's blatant "no guns & gun ammo by default in the basic rules" game design point of order.
Real & sci-fi guns are an optional rule, through & through. Even w/the Artillerist Artificer.
So the 1d8 force damage is what Avantris likely had to settle for due to that.
I don't think it was an error. I think it was a compromise to keep people from having to deal with needing to purchase the DMG to look up Pistol stats, in addition to more US-centric complications that could have had Hasbro's Standards & Practices people veto a literal gun stat block being involved by default.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
its very possible. but unless they confirm or deny anything who knows.
I’d recommend speaking to Avantris. They’re the only ones who’d know whether this was intentional, and they’re the ones who’d need to authorize any changes here in DDB.
Need help with D&D Beyond? Come ask in the official D&D server on Discord: https://discord.gg/dnd
1. Pistols are already in the SRD.
2. This feature already uses the SRD Pistol, with or without these changes.
3. Other third-party releases — notably the Gunslinger class — already feature firearms as well.
Need help with D&D Beyond? Come ask in the official D&D server on Discord: https://discord.gg/dnd
We’ve been discussing it in The Crooked Moon discord, hopefully we can hear back from the Avantris team about this soon.
When creating a grim harbinger, I can’t seem to get the Grim’s stats to reflect the proficiency bonus or wis modifier (such as too it’s AC). I’m only able to see the stat changes reflected in its HP, which I assume is the points assigned to it in the character sheet
Nevermind, found it under the combat tab