I know this has been mentioned by other users, but the Potent Dragonmark feat is not functioning whatsoever, neither improving an ability score or preparing any of the Spells of the Mark.
Can yall add optional class features to artificer please, like the Grim Hollow Dark bargins and also circle magic. Some of us want to play this class outside of eberron :)
Public Mod Note
(spamandtuna):
Dark Bargains fixed
I know this has been mentioned by other users, but the Potent Dragonmark feat is not functioning whatsoever, neither improving an ability score or preparing any of the Spells of the Mark.
In addition, the spell you get to choose with the Boon of Siberys feat also doesn’t show up on the character sheet.
When building a new character with Inquisitive (may be an issue for other backgrounds), I am given the option to increase my abilities at background and on the abilities screen. Should be be only one.
Playing with character building from what I've seen the changling, kalashtar, and maybe others give you ability score increases on species as well as on backgrounds
Taking the Mark of Hospitality does not qualify you to take the Potent Dragonmark feat. You have to disable feat prerequisites to add Potent Dragonmark.
For the Mark of Detection feat: The See Invisibility spell shows up under spells, but the 2 1st level spells, Detect Magic and Detect Poison and Disease, don't show up on the character sheet spells tab, neither the normal versions nor the single use version.
In the stat block of the Sivis Scribe, (in the book and in the monster listing) under Spellcasting, the text "1/Day:" contains a superfluous space between the a and y of Day
When using character builder, under species Changeling and Khoravar do not add "Creature Type" ("You're a Fey" and "You're a Humanoid" respectively) like all other species selections.
To say that this book includes new magic items is such a large stretch... they are just the things that was unique tu the artificer and just allows all clases to gain the toys of the class...
Tis might be a larger issue, but 2014 expanded languages are not available in character options for 2024 species. Missing as an example is Quori which was not updated for 2024 rule set and should abe accessible through legacy 2014 content like Rising from the Last War?
The search form isn't working for this thread for me, so I can't tell if this has already been mentioned. The feature description for Magic Item Plans states that you can swap out a known plan for another for which you qualify at each level up, but the selection dropdown for each plan known remains locked to the options that were available when you first got that feature. So for example, at level 7 I should be able to have two level 6+ magic item options, but I still can only have one, and all my other ones only give me the level 2 options to pick from.
The armorer special weapons are still bugged (I think). At level 9 you're supposed to get +1 to your attack and damage rolls. I'm not getting the +1 to attack rolls under "actions". Just to damage.
I have +5 int and +4 proficiency and it shows +9. It should be +10. (I'm level 12)
The feature description for Magic Item Plans states that you can swap out a known plan for another for which you qualify at each level up, but the selection dropdown for each plan known remains locked to the options that were available when you first got that feature.
This is working fine for me. I'm able to select any of my available plans through any of those dropdowns.
Rollback Post to RevisionRollBack
Need help with D&D Beyond? Come ask in the official D&D server on Discord: https://discord.gg/dnd
The feature description for Magic Item Plans states that you can swap out a known plan for another for which you qualify at each level up, but the selection dropdown for each plan known remains locked to the options that were available when you first got that feature.
This is working fine for me. I'm able to select any of my available plans through any of those dropdowns.
Ok I did find those options, but had to scroll down to "Expanded Rules" in the dropdown, which wasn't fully intuitive. I feel like "Expanded Rules" isn't the right label for that.
On another note, for the Artillerist I'm seeing the Force Ballista bonus action attack in the Actions tab adding Intelligence to the damage, which I don't think it should be doing; the Flamethrower option doesn't display its save DC; and the Protector bonus action isn't displayed as an attack (would be nice if it was so the Temp HP could be rolled, but if I manually display it as an attack, the number of dice that is displayed for it is wrong and missing the Int Mod added to it) and its snippet reads "Temp HP equal to 1d8 + +4" because the Int mod in the snippet is signed by default. The snippets for all three of these could also have a code in there to scale the dice up at Lv. 9 too. Lastly, the Detonate reaction option isn't displayed as an attack by default but it would be nice if it could be, so that the button to roll damage appears in the sheet by default.
-
View User Profile
-
View Posts
-
Send Message
ModeratorFixed!
Fixed!
Need help with D&D Beyond? Come ask in the official D&D server on Discord: https://discord.gg/dnd
I know this has been mentioned by other users, but the Potent Dragonmark feat is not functioning whatsoever, neither improving an ability score or preparing any of the Spells of the Mark.
-
View User Profile
-
View Posts
-
Send Message
ModeratorFixed!
Need help with D&D Beyond? Come ask in the official D&D server on Discord: https://discord.gg/dnd
Improved Arsenal. You gain a +1 bonus to attack and damage rolls made with the special weapon of your Arcane Armor model.
Is not working, doesn't add a +1 to Thunder Pulse
Can yall add optional class features to artificer please, like the Grim Hollow Dark bargins and also circle magic. Some of us want to play this class outside of eberron :)
🥹 @spamandtuna I believe in you.
Hey, my players aren't able to access the artificer, why is that?
Do you or any of them have a master tier subscription? Are you in more than 5 campaigns on DnDbeyond?
In addition, the spell you get to choose with the Boon of Siberys feat also doesn’t show up on the character sheet.
The "Sharn Inquisitives Conflicts" page has a number of references to "The Dream Dark" instead of the "The DreamING Dark".
I was just about to mention this. These are correct in the physical book, which is a little surprising.
pronouns: he/she/they
-
View User Profile
-
View Posts
-
Send Message
ModeratorFixed!
Fixed!
Fixed!
Fixed!
Fixed!
Fixed!
Need help with D&D Beyond? Come ask in the official D&D server on Discord: https://discord.gg/dnd
To say that this book includes new magic items is such a large stretch... they are just the things that was unique tu the artificer and just allows all clases to gain the toys of the class...
-
View User Profile
-
View Posts
-
Send Message
ModeratorFixed!
Fixed! (Circle Spells still pending.)
Need help with D&D Beyond? Come ask in the official D&D server on Discord: https://discord.gg/dnd
Tis might be a larger issue, but 2014 expanded languages are not available in character options for 2024 species. Missing as an example is Quori which was not updated for 2024 rule set and should abe accessible through legacy 2014 content like Rising from the Last War?
Additionally missing Daelkyr and Riedran.
The search form isn't working for this thread for me, so I can't tell if this has already been mentioned. The feature description for Magic Item Plans states that you can swap out a known plan for another for which you qualify at each level up, but the selection dropdown for each plan known remains locked to the options that were available when you first got that feature. So for example, at level 7 I should be able to have two level 6+ magic item options, but I still can only have one, and all my other ones only give me the level 2 options to pick from.
Potent Dragonmark is still not buffing the ASI or adding the spells of the mark as always prepared when using the mark of making
The armorer special weapons are still bugged (I think). At level 9 you're supposed to get +1 to your attack and damage rolls. I'm not getting the +1 to attack rolls under "actions". Just to damage.
I have +5 int and +4 proficiency and it shows +9. It should be +10. (I'm level 12)
For damage it correctly shows +6.
-
View User Profile
-
View Posts
-
Send Message
ModeratorThis is working fine for me. I'm able to select any of my available plans through any of those dropdowns.
Need help with D&D Beyond? Come ask in the official D&D server on Discord: https://discord.gg/dnd
Ok I did find those options, but had to scroll down to "Expanded Rules" in the dropdown, which wasn't fully intuitive. I feel like "Expanded Rules" isn't the right label for that.
On another note, for the Artillerist I'm seeing the Force Ballista bonus action attack in the Actions tab adding Intelligence to the damage, which I don't think it should be doing; the Flamethrower option doesn't display its save DC; and the Protector bonus action isn't displayed as an attack (would be nice if it was so the Temp HP could be rolled, but if I manually display it as an attack, the number of dice that is displayed for it is wrong and missing the Int Mod added to it) and its snippet reads "Temp HP equal to 1d8 + +4" because the Int mod in the snippet is signed by default. The snippets for all three of these could also have a code in there to scale the dice up at Lv. 9 too. Lastly, the Detonate reaction option isn't displayed as an attack by default but it would be nice if it could be, so that the button to roll damage appears in the sheet by default.