Spells from a Dragonmark feat which normally have the ritual tag don't when they are automatically given to the character. At least, the spells Detect Magic and Detect Poison and Disease from the Mark of Detection don't have it. Is that intentional? I thought I had heard from multiple sources that spells which normally have the ritual tag, when given through a Dragonmark feat, could still be used as Ritual Spells. At the moment, the reason I bring this up is that when you filter your spell list for "only ritual spells," these spells don't show up.
It looks like the Battlesmith Level 9 spells Aura of Vitality & Conjure Barrage as well the Level 13 spell Aura of Purity are not being added correctly as always prepared spells.
Moon Touched Swords aren't being added properly to the replicate magic items list. The only one showing up for me is the Moon Touched Glaive. I can only add the others if I include 2014 legacy content, even though they are in the 2024 DMG.
It looks like the Battlesmith Level 9 spells Aura of Vitality & Conjure Barrage as well the Level 13 spell Aura of Purity are not being added correctly as always prepared spells.
I'm seeing the spells correctly. Do you own the PHB content or have the character in a campaign with the spells? They aren't part of the Basic Rules, and any subclass spells that the character doesn't have access to won't show up in the spell list. (The same can be seen on Lunar Sorcerer from Dragonlance with Ray of Sickness, first time I noticed that.)
Moon Touched Swords aren't being added properly to the replicate magic items list. The only one showing up for me is the Moon Touched Glaive. I can only add the others if I include 2014 legacy content, even though they are in the 2024 DMG.
Can confirm this. Everything but the Glaive is just using the Xanathar's version. 2014 Expanded Rules is required to see them currently. Not 100% a bug, but inconvenient and doesn't match what the average user would expect to see.
Repeating Shot seems to be missing variants for the "modern" firearms from the DMG - revolver, semiautomatic pistol, shotgun, hunting rifle, and automatic rifle - and the "futuristic" firearms from the DMG - laser pistol, laser rifle, and antimatter rifle. There is also the ability to replicate a plan for specifically the laser pistol from the "futuristic" weapons category but it doesn't show up when adding an item to inventory (though it can be replicated successfully).
I don't personally run them in my games but I noticed it was odd that the laser pistol appeared in the list but other firearms didn't, and for the sake of feature completeness it would make sense to implement them.
The Replicate Magic Items feature doesn’t reset on a long rest. You’re only able to use 2 at a time. Legacy Artificer allowed an override of this feature. I can’t figure out how to reset it to craft all my items.
Repeating Shot is not an option for Replicate Magic Items.
Also, for Battle Smith, the hp for the Steel Defender is incorrect. The book states the Steel Defender gets 5 + (5 x Artificer level) but it only looks like the builder is giving hp based upon level.
I don't think the modern and futuristic weapons should be there. The DMG section that describes them says that they themselves should be treated as Rare magic items.
I don't think the modern and futuristic weapons should be there. The DMG section that describes them says that they themselves should be treated as Rare magic items.
This statement is a suggestion that helps with things like pricing and location availability (since that's the only gameplay mechanic tied to rarity in the DMG, aside from it being used as a way to determine relative power). But they aren't actually rare magic items. They aren't magic at all by the rules. So they should absolutely be in there.
not sure if it's been mentioned, but the Mark of Passage doesn't seem to allow for upcasting any of the Spells of the Mark, at least Find Steed doesn't seem to allow for it.
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Still no Flametongue Greatsword and still can select Elemental Adept multiple times.
But I still believe in you!
Spells from a Dragonmark feat which normally have the ritual tag don't when they are automatically given to the character. At least, the spells Detect Magic and Detect Poison and Disease from the Mark of Detection don't have it. Is that intentional? I thought I had heard from multiple sources that spells which normally have the ritual tag, when given through a Dragonmark feat, could still be used as Ritual Spells. At the moment, the reason I bring this up is that when you filter your spell list for "only ritual spells," these spells don't show up.
It looks like the Battlesmith Level 9 spells Aura of Vitality & Conjure Barrage as well the Level 13 spell Aura of Purity are not being added correctly as always prepared spells.
Moon Touched Swords aren't being added properly to the replicate magic items list. The only one showing up for me is the Moon Touched Glaive. I can only add the others if I include 2014 legacy content, even though they are in the 2024 DMG.
yes it is
I'm seeing the spells correctly. Do you own the PHB content or have the character in a campaign with the spells? They aren't part of the Basic Rules, and any subclass spells that the character doesn't have access to won't show up in the spell list. (The same can be seen on Lunar Sorcerer from Dragonlance with Ray of Sickness, first time I noticed that.)
Can confirm this. Everything but the Glaive is just using the Xanathar's version. 2014 Expanded Rules is required to see them currently. Not 100% a bug, but inconvenient and doesn't match what the average user would expect to see.
Repeating Shot seems to be missing variants for the "modern" firearms from the DMG - revolver, semiautomatic pistol, shotgun, hunting rifle, and automatic rifle - and the "futuristic" firearms from the DMG - laser pistol, laser rifle, and antimatter rifle. There is also the ability to replicate a plan for specifically the laser pistol from the "futuristic" weapons category but it doesn't show up when adding an item to inventory (though it can be replicated successfully).
I don't personally run them in my games but I noticed it was odd that the laser pistol appeared in the list but other firearms didn't, and for the sake of feature completeness it would make sense to implement them.
It seems all Flametongue Swords are missing as of now. Maybe because the 2014 version of flame tongue had only swords?
The Replicate Magic Items feature doesn’t reset on a long rest. You’re only able to use 2 at a time. Legacy Artificer allowed an override of this feature. I can’t figure out how to reset it to craft all my items.
Repeating Shot is not an option for Replicate Magic Items.
Also, for Battle Smith, the hp for the Steel Defender is incorrect. The book states the Steel Defender gets 5 + (5 x Artificer level) but it only looks like the builder is giving hp based upon level.
I don't think the modern and futuristic weapons should be there. The DMG section that describes them says that they themselves should be treated as Rare magic items.
This statement is a suggestion that helps with things like pricing and location availability (since that's the only gameplay mechanic tied to rarity in the DMG, aside from it being used as a way to determine relative power). But they aren't actually rare magic items. They aren't magic at all by the rules. So they should absolutely be in there.
not sure if it's been mentioned, but the Mark of Passage doesn't seem to allow for upcasting any of the Spells of the Mark, at least Find Steed doesn't seem to allow for it.