Has anyone noticed for the Ranger if you utilise Favored Foe, it replaces the Favored Enemy at level 1, but Favored Enemy appears at level 6. Is that anyone else’s reading of the feature?
Actually I think this might be an error due to changing over an existing character instead of starting a fresh sheet, as I’m seeing a “scalevalue” error.
With the new "Optional Class Features", does one need to purchase the whole of Tasha's Cauldron to have access to these in the character builder? Are there other options to be purchased in other books? Or are these features still being added into the builder?
With the new "Optional Class Features", does one need to purchase the whole of Tasha's Cauldron to have access to these in the character builder? Are there other options to be purchased in other books? Or are these features still being added into the builder?
Currently, yes, you need to purchase the entire book to have access to the Optional Class Features. I really hope they're working on a way to make those purchasable individually, just as subclasses, spells, races, etc. are.
Have seem to have found an issue. If you decide to rework a character and change the Proficiencies/Tools/Languages on the Background (I was using custom) they don't show on the Character sheet.
Are the "Beast of the Land", Sea and Air going to have usable stat blocks to add to extras?
Same question here!
I think they reference on page one under scaling statblocks. Apparently the tech for that is still in development.
I’m not sure I follow you, as Battle Smith Defenders are currently up as options for Artifcers and they too are driven off PB. Why not have Primal Companion set up same way until the tech is perfected. Seems a good way to keep the masses at bay...
I would tend to agree with you. As someone playing a Beast Master Ranger I'd rather like to have my pet represented without having to homebrew it. But I've seen this question asked and answered previously in this thread, and that's apparently not something they can implement yet.
Are the "Beast of the Land", Sea and Air going to have usable stat blocks to add to extras?
Same question here!
I think they reference on page one under scaling statblocks. Apparently the tech for that is still in development.
I’m not sure I follow you, as Battle Smith Defenders are currently up as options for Artifcers and they too are driven off PB. Why not have Primal Companion set up same way until the tech is perfected. Seems a good way to keep the masses at bay...
I would tend to agree with you. As someone playing a Beast Master Ranger I'd rather like to have my pet represented without having to homebrew it. But I've seen this question asked and answered previously in this thread, and that's apparently not something they can implement yet.
Hopefully it'll be fixed soon.
I'd (temporarily) settle for having it put on the character sheet the way the Wildfire druid's wildfire spirit is. It seems to work more or less identically, so I'm not sure why they wouldn't do that (maybe that is how the Steel Defender works; I don't know, I don't have any battle smiths, haha).
For a multi class Rogue/Fighter, if the psionic subclass is taken for each, you end up with 2 separate pools of psionics dice each of 2x proficiency bonus, though these may be of different dice types. Is this intended?
The level 6 aspect of Deft Explorer still isn't correct. It is not showing as a class feature, and is not adding 5 to walk speed. It is granting swim and climb speed, but not the buff to walking speed.
The level 10 aspect of Deft Explorer also is not working. It is not showing as a class feature, and the Tireless action is not available on the actions tab.
Also, the text for Favoured Foe is still broken, but I know that has been raised already.
Not sure if I'm just missing this somewhere, but I can't find an option to swap out spells as per the "Clockwork Magic" and "Psionic Spells" feature for Clockwork and Aberrant Sorcerers. Specifically, the ability that lets you swap an origin spell for any spell of the same level in a certain school of magic.
Is this simply not implemented yet? Or am I just missing it somewhere. I suspect it should look like a drop down, similar to the spell choices for the Fey Touched feat.
A few folks have mentioned this but I haven't seen a response to any of them, so I just want to ensure that it's on your radar: the Bardic optional class feature, Magical Inspiration, is not appearing on the character sheet (although it does appear in the character builder and allow you to select it).
Im creating a homebrew subclass for ranger and want the Favoured enemy feature to be optional replacement to the one im making, but for some reason it doesnt show up as an option to replace. Not entierly sure how its supposed to work but i shouldnt need the book to make use of this feature in homebrew right?
Warlock's 9th Level Mystic Arcanum is still missing Gate and Weird from the optional spell additions. Genie Patron is also still missing Wish from it's 9th level Arcanum choices.
I can now select the subrace ASI change, but it is allowing me to put them all in the same ability score giving me a +4 which I am pretty sure is not intended.
Interestingly enough, it's not a bug, it is an intentional design. They want to provide the DM with the option of waiving the prohibition of granting +4, so they allow you to do it but display the rule saying you can't in the custom origin stat selector. Lauren Urban talks about that here.
Has anyone noticed for the Ranger if you utilise Favored Foe, it replaces the Favored Enemy at level 1, but Favored Enemy appears at level 6. Is that anyone else’s reading of the feature?
Actually I think this might be an error due to changing over an existing character instead of starting a fresh sheet, as I’m seeing a “scalevalue” error.
Is it just me or does the Ranger's Deft Explorer not grant the additional bonuses at 6th and 10th level?
It’s not just you....
With the new "Optional Class Features", does one need to purchase the whole of Tasha's Cauldron to have access to these in the character builder? Are there other options to be purchased in other books? Or are these features still being added into the builder?
You can learn ranger primal awareness spells and they count against spells known
Currently, yes, you need to purchase the entire book to have access to the Optional Class Features. I really hope they're working on a way to make those purchasable individually, just as subclasses, spells, races, etc. are.
Have seem to have found an issue. If you decide to rework a character and change the Proficiencies/Tools/Languages on the Background (I was using custom) they don't show on the Character sheet.
Yeah I'd like that too. I'll purchase the whole thing as a "thanks" but would be happy if that comes up in the future.
why cant i trade my weapon proficiency for tool proficiency on vehicles?
I would tend to agree with you. As someone playing a Beast Master Ranger I'd rather like to have my pet represented without having to homebrew it. But I've seen this question asked and answered previously in this thread, and that's apparently not something they can implement yet.
Hopefully it'll be fixed soon.
I'd (temporarily) settle for having it put on the character sheet the way the Wildfire druid's wildfire spirit is. It seems to work more or less identically, so I'm not sure why they wouldn't do that (maybe that is how the Steel Defender works; I don't know, I don't have any battle smiths, haha).
For a multi class Rogue/Fighter, if the psionic subclass is taken for each, you end up with 2 separate pools of psionics dice each of 2x proficiency bonus, though these may be of different dice types. Is this intended?
Character sheet demo: https://www.dndbeyond.com/profile/evcuar/characters/34227872
Thanks for addressing Primal Awareness.
The level 6 aspect of Deft Explorer still isn't correct. It is not showing as a class feature, and is not adding 5 to walk speed. It is granting swim and climb speed, but not the buff to walking speed.
The level 10 aspect of Deft Explorer also is not working. It is not showing as a class feature, and the Tireless action is not available on the actions tab.
Also, the text for Favoured Foe is still broken, but I know that has been raised already.
Not sure if I'm just missing this somewhere, but I can't find an option to swap out spells as per the "Clockwork Magic" and "Psionic Spells" feature for Clockwork and Aberrant Sorcerers. Specifically, the ability that lets you swap an origin spell for any spell of the same level in a certain school of magic.
Is this simply not implemented yet? Or am I just missing it somewhere. I suspect it should look like a drop down, similar to the spell choices for the Fey Touched feat.
A few folks have mentioned this but I haven't seen a response to any of them, so I just want to ensure that it's on your radar: the Bardic optional class feature, Magical Inspiration, is not appearing on the character sheet (although it does appear in the character builder and allow you to select it).
Im creating a homebrew subclass for ranger and want the Favoured enemy feature to be optional replacement to the one im making, but for some reason it doesnt show up as an option to replace. Not entierly sure how its supposed to work but i shouldnt need the book to make use of this feature in homebrew right?
Warlock's 9th Level Mystic Arcanum is still missing Gate and Weird from the optional spell additions. Genie Patron is also still missing Wish from it's 9th level Arcanum choices.
Interestingly enough, it's not a bug, it is an intentional design. They want to provide the DM with the option of waiving the prohibition of granting +4, so they allow you to do it but display the rule saying you can't in the custom origin stat selector. Lauren Urban talks about that here.
Yes I have and still nothing.
There's no way to use the Helmet of Awareness infusion because you can't have a helmet as a piece of equipment.
Also the Armorer's Armor's special weapon is supposed to be an infusable object, but I can't find a way to do it.