I'm going to talk to my DM in the future about this and my goal is for the idea not to be OP but match the aesthetic of the character. So, I'm playing a forest gnome circle of dreams druid that eventually will want to learn how to wildshape into fey creatures. His whole backstory involves being touched by the fey and his life goal is to find a way to retire to the Feywild in service to Titiana. The whole character is built with the fey in mind.
How could I make this work? What restrictions would I need to keep this not OP? First in my mind is lose any innate spellcasting that the fey I wildshape into would have. Second, obviously some quest or something to learn this unusual ability would be appropriate. If I keep the CR restrictions, I think this is a viable and not too out of control idea. What does the D&D Beyond world think?
If the point is to be able to retire to the feywild, then one type of fey would suffice. To be simple, you should just talk to your DM for a Quest objective that turns your race to feylike (Think of the newer UA options). Or if you wouldn't want your race to change, ask to make it Fey instead of Humanoid as fey come in many different shapes and sizes. Maybe look at the different Fey and Elf like player classes for the bennefits your character can gain (Resistance to Charm, Less/No sleep, Adv on saving throws like the Satyr). The druid class already has the fey goodies of spells and wildshapes build in, so in appearance you're already looking fey.
If you and your DM are still adament on the fey wildshape (or feyshape if you'd indulge me), that is fine as long as it isn't a too big of a power gap with the rest of the party/campaign (this also counts for the earlier options I mentioned).
Besides that; Talk to your DM and take his/her/them perspective. Homebrew is different for everybody.
My thought was more to stick with the feyshape. It's more to flavor my wildshapes more than anything. I did some studying on fey creatures CR <1 and it really is OP compared to comparable beasts with all of the extra fey abilities (blink dog's teleport, boggle's oil slick, etc.), so I think I'm just going to add some visual flair (I don't like talking about my flair) to the regular beasts I shape into. Odd colors or exaggerated features, you know the stuff. That's what I'm going to clear with the DM. I don't want to seem like I'm trying to break anything, just sticking to a theme.
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I'm going to talk to my DM in the future about this and my goal is for the idea not to be OP but match the aesthetic of the character. So, I'm playing a forest gnome circle of dreams druid that eventually will want to learn how to wildshape into fey creatures. His whole backstory involves being touched by the fey and his life goal is to find a way to retire to the Feywild in service to Titiana. The whole character is built with the fey in mind.
How could I make this work? What restrictions would I need to keep this not OP? First in my mind is lose any innate spellcasting that the fey I wildshape into would have. Second, obviously some quest or something to learn this unusual ability would be appropriate. If I keep the CR restrictions, I think this is a viable and not too out of control idea. What does the D&D Beyond world think?
If the point is to be able to retire to the feywild, then one type of fey would suffice. To be simple, you should just talk to your DM for a Quest objective that turns your race to feylike (Think of the newer UA options). Or if you wouldn't want your race to change, ask to make it Fey instead of Humanoid as fey come in many different shapes and sizes. Maybe look at the different Fey and Elf like player classes for the bennefits your character can gain (Resistance to Charm, Less/No sleep, Adv on saving throws like the Satyr). The druid class already has the fey goodies of spells and wildshapes build in, so in appearance you're already looking fey.
If you and your DM are still adament on the fey wildshape (or feyshape if you'd indulge me), that is fine as long as it isn't a too big of a power gap with the rest of the party/campaign (this also counts for the earlier options I mentioned).
Besides that; Talk to your DM and take his/her/them perspective. Homebrew is different for everybody.
My thought was more to stick with the feyshape. It's more to flavor my wildshapes more than anything. I did some studying on fey creatures CR <1 and it really is OP compared to comparable beasts with all of the extra fey abilities (blink dog's teleport, boggle's oil slick, etc.), so I think I'm just going to add some visual flair (I don't like talking about my flair) to the regular beasts I shape into. Odd colors or exaggerated features, you know the stuff. That's what I'm going to clear with the DM. I don't want to seem like I'm trying to break anything, just sticking to a theme.