I am a first time 5e DM for my family and my brother's family and I created my own Homebrew world to facilitate using Matt Colville's Strongholds and Followers rules later. In this setting, I am making it clear the kingdom is divided into Duchies, Marches, Counties and Baronies, so that later the players may pursue building a stronghold and becoming a landed noble.
So reading the PHB and DMG I was struck by the relative dearth of druidic focused magic weapons and decided to homebrew my own set. My son is playing a druid and I want each class to have weapons and armor to aspire. So the first druidic weapons I have created are spears. These spears have gems, crafted into the shape of a leaf, as a spearpoint. In addition, more gems are crafted as thin pieces that are inlaid into the wood. Naturally the wood matches the species of the leaf being fashioned into the spear. After the spear is crafted, it was ritually blessed and imbued with various magical properties. When this happens, the body and point of the spear are magically hardened to protect them from damage, so it makes no difference if the spear was fashioned from a softwood or hardwood species. Right now I plan to have the gems a dark green (Emerald, Serpentine, Malachite) to a light green (Aventurine).
Initially the weapon will appear to be a special weapon so it will surely be retained by the party even if they don't know what it is. I plan to have it as a +1 magic weapon if wielded by a druid. But I plan to "reveal" the other properties as the campaign develops in response to how the character wants to develop their druid.
What sort of magical items do you want as a druid?
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Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt
A necklace granting Mage Armor AC and +2 to DEX saving throws that can shrink or grow depending on the size/shape of the Druid's neck. This makes wildshapes a bit more survivable.
A similarly adjustable eyepiece that enables the Druid to see Invisible creatures (or at least give them a bonus to Perception with potential to spot Invisible creatures) whether or not the Druid is in Wildshape. Boosts scouting ability.
So not weapons, per se, since I think Shillelagh is pretty good for low levels already and at high levels, are why you even using melee attacks unless you're a Moon Druid?
As Song_of_Blues said, in general druids don't want to be making melee attacks unless they are a wildshaped circle of the moon druid. Also like Song_of_Blues said, items that are still usable while wildshaped are nice.
Also I would suggest taking a look at Staff of the Woodlands as a strong Druid weapon. It is useful as a weapon and an arcane focus. If your player has Shillelagh the staff qualifies for that buff. And it gives you access to a number of utility spells you might not otherwise want to prepare. Finally, being able to cast Pass Without Trace at will is just busted levels of good. I think this could easily be modified into a more or less rare version and be re-flavored to be a spear if you wanted. If you do this I would recommend that you treat it mechanically as a quarterstaff so it keeps its synergies I mentioned earlier.
Another easy homebrew item that is useful for druids is medium armors that are not made with metal. At least if you follow the no metal armor restriction.
Druid spells often involve concentration, so items that buff concentration saves could be quite useful.
You should also consider items that are Circle-specific. Maybe an astrolabe or orrery with various spells for Circle of Stars, a crescent moon collar/necklace for Circle of the Moon, etc.? That could easily tie in with your Druid’s circle they came from, or one they search for on a quest.
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I am a first time 5e DM for my family and my brother's family and I created my own Homebrew world to facilitate using Matt Colville's Strongholds and Followers rules later. In this setting, I am making it clear the kingdom is divided into Duchies, Marches, Counties and Baronies, so that later the players may pursue building a stronghold and becoming a landed noble.
So reading the PHB and DMG I was struck by the relative dearth of druidic focused magic weapons and decided to homebrew my own set. My son is playing a druid and I want each class to have weapons and armor to aspire. So the first druidic weapons I have created are spears. These spears have gems, crafted into the shape of a leaf, as a spearpoint. In addition, more gems are crafted as thin pieces that are inlaid into the wood. Naturally the wood matches the species of the leaf being fashioned into the spear. After the spear is crafted, it was ritually blessed and imbued with various magical properties. When this happens, the body and point of the spear are magically hardened to protect them from damage, so it makes no difference if the spear was fashioned from a softwood or hardwood species. Right now I plan to have the gems a dark green (Emerald, Serpentine, Malachite) to a light green (Aventurine).
Initially the weapon will appear to be a special weapon so it will surely be retained by the party even if they don't know what it is. I plan to have it as a +1 magic weapon if wielded by a druid. But I plan to "reveal" the other properties as the campaign develops in response to how the character wants to develop their druid.
What sort of magical items do you want as a druid?
Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt
A necklace granting Mage Armor AC and +2 to DEX saving throws that can shrink or grow depending on the size/shape of the Druid's neck. This makes wildshapes a bit more survivable.
A similarly adjustable eyepiece that enables the Druid to see Invisible creatures (or at least give them a bonus to Perception with potential to spot Invisible creatures) whether or not the Druid is in Wildshape. Boosts scouting ability.
So not weapons, per se, since I think Shillelagh is pretty good for low levels already and at high levels, are why you even using melee attacks unless you're a Moon Druid?
As Song_of_Blues said, in general druids don't want to be making melee attacks unless they are a wildshaped circle of the moon druid. Also like Song_of_Blues said, items that are still usable while wildshaped are nice.
Also I would suggest taking a look at Staff of the Woodlands as a strong Druid weapon. It is useful as a weapon and an arcane focus. If your player has Shillelagh the staff qualifies for that buff. And it gives you access to a number of utility spells you might not otherwise want to prepare. Finally, being able to cast Pass Without Trace at will is just busted levels of good. I think this could easily be modified into a more or less rare version and be re-flavored to be a spear if you wanted. If you do this I would recommend that you treat it mechanically as a quarterstaff so it keeps its synergies I mentioned earlier.
Another easy homebrew item that is useful for druids is medium armors that are not made with metal. At least if you follow the no metal armor restriction.
Thanks. Yes, a medium armor made from scales is in the works.
Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt
Druid spells often involve concentration, so items that buff concentration saves could be quite useful.
You should also consider items that are Circle-specific. Maybe an astrolabe or orrery with various spells for Circle of Stars, a crescent moon collar/necklace for Circle of the Moon, etc.? That could easily tie in with your Druid’s circle they came from, or one they search for on a quest.