I’m currently in the middle of a campaign as a Circle of Dreams Druid. My party consists of a barbarian, swashbuckled rogue, way of shadow monk, a gloom stalker ranger, college of lore bard. I’m about to hit level 4 and was planning on bumping my wisdom from 16 to 18. The following level I was planning on dipping into cleric 1 to grab useful damaging cantrips and some more utility spells such as bless and couple other damaging ones as well.
I guess the question would be is this a good idea or just stick to keeping full Druid levels?
What Domain are you planning on dipping in to? Life Cleric seems like it would synergize the best.
Seeing as you likely aren't performing combat in Wildshape like CotM Druids, heavy armor would be nice. There is the caveat that "druids will not wear armor or use shields made of metal" but you might be able to get away with framing some heavy armor made out of wood or something. There's actually a great thread on this posted recently.
The domain spells seem like they would work really well with CoD and Disciple of Life is always nice.
Honestly was looking at Death Domain to be able to get more mileage out of Toll the dead with the ability to hit 2 creatures within 5 feet for 2d8 or 2d12. Life sounds nice but as I use Balm of the Summer Court for bulk of the healing, since it's not a spell it doesn't benefit from the +2 to healing spells. I was mainly healer with the druid nature of doing whatever was needed as I have decent dex bonus so I could use finesse weapons or a bow. We had more casters but our party ended up shifting from more magic user oriented to more of bulk so I'm trying to branch out to be more reliant on spell damage.
If you are eyeing better damage cantrips Arcana domain makes a pretty sweet one level dip for a druid. A single level arcana cleric will net you five more cantrips. Toll of the Dead and Firebolt are big improvements over druids normal damage. Magic Missile falls off quickly for most classes but it stays suprisingly relevant for druids because of how scarce their spell list is in terms of low level direct damage. Keep Inflict Wounds prepped for melee and you're set.
I’m currently in the middle of a campaign as a Circle of Dreams Druid. My party consists of a barbarian, swashbuckled rogue, way of shadow monk, a gloom stalker ranger, college of lore bard. I’m about to hit level 4 and was planning on bumping my wisdom from 16 to 18. The following level I was planning on dipping into cleric 1 to grab useful damaging cantrips and some more utility spells such as bless and couple other damaging ones as well.
I guess the question would be is this a good idea or just stick to keeping full Druid levels?
What Domain are you planning on dipping in to? Life Cleric seems like it would synergize the best.
Seeing as you likely aren't performing combat in Wildshape like CotM Druids, heavy armor would be nice. There is the caveat that "druids will not wear armor or use shields made of metal" but you might be able to get away with framing some heavy armor made out of wood or something. There's actually a great thread on this posted recently.
The domain spells seem like they would work really well with CoD and Disciple of Life is always nice.
Honestly was looking at Death Domain to be able to get more mileage out of Toll the dead with the ability to hit 2 creatures within 5 feet for 2d8 or 2d12. Life sounds nice but as I use Balm of the Summer Court for bulk of the healing, since it's not a spell it doesn't benefit from the +2 to healing spells. I was mainly healer with the druid nature of doing whatever was needed as I have decent dex bonus so I could use finesse weapons or a bow. We had more casters but our party ended up shifting from more magic user oriented to more of bulk so I'm trying to branch out to be more reliant on spell damage.
If you are eyeing better damage cantrips Arcana domain makes a pretty sweet one level dip for a druid. A single level arcana cleric will net you five more cantrips. Toll of the Dead and Firebolt are big improvements over druids normal damage. Magic Missile falls off quickly for most classes but it stays suprisingly relevant for druids because of how scarce their spell list is in terms of low level direct damage. Keep Inflict Wounds prepped for melee and you're set.