I mean greatest as the most diverse, and skilled. Can it hold its own in combat? Can it live in a social situation? Can it be a team player?
Any levels are acceptable, I would just like to see your experiences!
To start, my greatest Druid is Ogo, the lizardfolk druid of the moon. He leveled up to 12, and had a magical longsword named 'Lightning Poke' in Primordial. He had a wife and 82 kids (The DM hated me), all who were lizardfolk. His wildshape was CR 4, since his level was 12, and his social interaction involved trading things like raw meat, bones, and hides. Due to his trading interactions, he was well known by many merchants, making his social prowess superior to every party member except the bard. When the party managed to obtain a manor, he slept at the gate to provide a guard dog, and a place to urinate. (One of his flaws was that he didnt agree with the way civilizations and society carried themselves, leading him to eating others' livestock, and using the bathroom publicly) I loved Ogo, and was sad when the campaign ended.
My Santa inspired hill dwarf. He was only level two, yet the circle of moon and his 14 str while not in wildshape was beautiful. And his charisma wasn't bad. It was funny cause he would seem friendly, then turn into a brown bear as soon as he got into a forest.
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'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I played a level 20 Firbolg Moon Druid, Fleabush last night in a battle royale. Completely wiped the arena with him. Round one turned into an air elemental and flew 50 feet up in the air and then cast Firestorm down on the other combatants. I stacked some of the cubes and killed most of them out right. Followed that up next round by casting reverse gravity to send the rest 100 feet up in the air then bonus action hidden step to turn invisible. Round three dropped them all to the ground killing most of the rest and then cast feeblemind on one and turned into a fire elemental. Round 4 cast contagion on one and lit the other on fire. Finished up with sunburst to close it out.
I was more than impressed with how well I did, I fully expected to use the unlimited shape change to just outlast everyone but it wasn't even very necessary.
Your round 1 has you using two bonus action abilities. Your Primal Beast will allow your Strength based attacks to have advantage so that would work if you were a water or earth elemental but not fire or wind.
I see what you're getting at, but a few points of clarification:
I didn't specify timing or action economy, those four scenarios are independent of one another, representing the different ways to approach combat.
Normally I would advocate being in wild shape ahead of time if at all feasible (given the 5 hour duration this should be trivial). Thus first round of combat, if you wish to rage, you can do so with a bonus action, and have your action available to attack.
Alternatively, if you aren't already wildshaped, there are two possibilities:
Use your Action to Wildshape (Circle of the Moon grants you the ability to wildshape as a bonus action, but it doesn't remove the ability to do so as an action), then use your Bonus Action to Rage. This is high risk, as you have no action economy left with which to deal damage during the round, potentially losing Rage. Best done only if you're certain to take damage during the round.
Spread your setup across two rounds: first round, Wildshape as a Bonus Action, Action to attack; second round, Rage as a Bonus Action, Action to attack. You could of course invert these also. If Raging second, best to be confident the fight will last several rounds, to have not wasted the rage by invoking at round two.
Regarding Primal Beast & Fire/Air Elementals. Generally I agree. You're not obligated to make dex-based attacks, but if you switched to str-based you'd be severely hindered.
I see what you're getting at, but a few points of clarification:
I didn't specify timing or action economy, those four scenarios are independent of one another, representing the different ways to approach combat.
Normally I would advocate being in wild shape ahead of time if at all feasible (given the 5 hour duration this should be trivial). Thus first round of combat, if you wish to rage, you can do so with a bonus action, and have your action available to attack.
Alternatively, if you aren't already wildshaped, there are two possibilities:
Use your Action to Wildshape (Circle of the Moon grants you the ability to wildshape as a bonus action, but it doesn't remove the ability to do so as an action), then use your Bonus Action to Rage. This is high risk, as you have no action economy left with which to deal damage during the round, potentially losing Rage. Best done only if you're certain to take damage during the round.
Spread your setup across two rounds: first round, Wildshape as a Bonus Action, Action to attack; second round, Rage as a Bonus Action, Action to attack. You could of course invert these also. If Raging second, best to be confident the fight will last several rounds, to have not wasted the rage by invoking at round two.
Regarding Primal Beast & Fire/Air Elementals. Generally I agree. You're not obligated to make dex-based attacks, but if you switched to str-based you'd be severely hindered.
For the secondary setup, where you spread your actions across two turns, that sounds like the best option, since you can cast a spell such as call lightning. When raging, you can't cast spells, but you can use spells you have already cast, so each turn, you are raged and wild-shaped. Action: Your attack. Bonus action: Lightning bolt from call lightning (Or something like that)
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At Lvl 4 I took the Woodelf Magic feat instead of ASIs to get an extra Cantrip + Walk Without A Trace and Longstrider.
Our group lacks a Rogue (we're a half-orc Barbarian, half-elf bard, dwarven cleric + my druid) so when we need to scout ahead my druid wildshapes into a black cat. (first time I did that, I critted the Stealth check, to which our cleric player said OOC "There's no Nishi, only the Void" xD)
Next to his spells he uses a magical shortbow to attack, which he wields with high accuracy. When he reached Lvl 7 I finally got to pick the Lvl 4 spell I've been eyeing since we started our campaign, Guardian of Nature. ♥ First I use my bonus action to cast Guardian of Nature - Great Tree, to get advantage on WIS and DEX attacks and then I attack with the shortbow/spells.
Now, before you answer, let's define 'Greatest.'
I mean greatest as the most diverse, and skilled. Can it hold its own in combat? Can it live in a social situation? Can it be a team player?
Any levels are acceptable, I would just like to see your experiences!
To start, my greatest Druid is Ogo, the lizardfolk druid of the moon. He leveled up to 12, and had a magical longsword named 'Lightning Poke' in Primordial. He had a wife and 82 kids (The DM hated me), all who were lizardfolk. His wildshape was CR 4, since his level was 12, and his social interaction involved trading things like raw meat, bones, and hides. Due to his trading interactions, he was well known by many merchants, making his social prowess superior to every party member except the bard. When the party managed to obtain a manor, he slept at the gate to provide a guard dog, and a place to urinate. (One of his flaws was that he didnt agree with the way civilizations and society carried themselves, leading him to eating others' livestock, and using the bathroom publicly) I loved Ogo, and was sad when the campaign ended.
With that said, what is your greatest druid?
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My Santa inspired hill dwarf. He was only level two, yet the circle of moon and his 14 str while not in wildshape was beautiful. And his charisma wasn't bad. It was funny cause he would seem friendly, then turn into a brown bear as soon as he got into a forest.
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
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I played a level 20 Firbolg Moon Druid, Fleabush last night in a battle royale. Completely wiped the arena with him. Round one turned into an air elemental and flew 50 feet up in the air and then cast Firestorm down on the other combatants. I stacked some of the cubes and killed most of them out right. Followed that up next round by casting reverse gravity to send the rest 100 feet up in the air then bonus action hidden step to turn invisible. Round three dropped them all to the ground killing most of the rest and then cast feeblemind on one and turned into a fire elemental. Round 4 cast contagion on one and lit the other on fire. Finished up with sunburst to close it out.
I was more than impressed with how well I did, I fully expected to use the unlimited shape change to just outlast everyone but it wasn't even very necessary.
Wow. That is why level 20 druids are amazing.
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'll worldbuild for your DnD games!
Just a D&D enjoyer, check out my fiverr page if you need any worldbuilding done for ya!
That's phenomenal. When I have level 20 druids, I would have used Storm of Vengeance, and to the same effect, mudered everyone.
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Ghostwise Halfling (Silent Speech, Lucky, Brave)
Moon Druid 10 (Elemental Wildshape, 5th level spells)
Bear Totem Barbarian 4 (Rage; resist everything but Psychic, advantage on strength attacks)
Monk 1 (Unarmored Defense)
Items: Insignia of Claws, Dragon Scale Armor, Sentinel Shield (to improve Initiative)
Four Combat Scenarios:
1-Elemental Wildshape & Rage - Small Damage buff, Advantage on Strength Checks (read: Grapple), Boosted AC, Incredible Resistances
2-Guardian of Nature (Primal Beast) & Elemental Wildshape - Attacks with Advantage, Boosted AC, Bonus Force Damage
3-Guardian of Nature (Great Tree) & Primal Savagery - 3d10 Acid attacks with Advantage, 15tf Difficult Terrain, Top AC
4-Pure Caster - 5th Level Spells
Your round 1 has you using two bonus action abilities. Your Primal Beast will allow your Strength based attacks to have advantage so that would work if you were a water or earth elemental but not fire or wind.
I see what you're getting at, but a few points of clarification:
I didn't specify timing or action economy, those four scenarios are independent of one another, representing the different ways to approach combat.
Normally I would advocate being in wild shape ahead of time if at all feasible (given the 5 hour duration this should be trivial). Thus first round of combat, if you wish to rage, you can do so with a bonus action, and have your action available to attack.
Alternatively, if you aren't already wildshaped, there are two possibilities:
Regarding Primal Beast & Fire/Air Elementals. Generally I agree. You're not obligated to make dex-based attacks, but if you switched to str-based you'd be severely hindered.
For the secondary setup, where you spread your actions across two turns, that sounds like the best option, since you can cast a spell such as call lightning. When raging, you can't cast spells, but you can use spells you have already cast, so each turn, you are raged and wild-shaped. Action: Your attack. Bonus action: Lightning bolt from call lightning (Or something like that)
I love roleplaying, message me so we can set something up.
I talk everything D&D, message me for questions, chat, arguements, or roleplay!
I loove my Woodelf Druid of the Land (Coast) ♥ He's so versatile. ♥
At Lvl 4 I took the Woodelf Magic feat instead of ASIs to get an extra Cantrip + Walk Without A Trace and Longstrider.
Our group lacks a Rogue (we're a half-orc Barbarian, half-elf bard, dwarven cleric + my druid) so when we need to scout ahead my druid wildshapes into a black cat. (first time I did that, I critted the Stealth check, to which our cleric player said OOC "There's no Nishi, only the Void" xD)
Next to his spells he uses a magical shortbow to attack, which he wields with high accuracy. When he reached Lvl 7 I finally got to pick the Lvl 4 spell I've been eyeing since we started our campaign, Guardian of Nature. ♥
First I use my bonus action to cast Guardian of Nature - Great Tree, to get advantage on WIS and DEX attacks and then I attack with the shortbow/spells.
Once I played a multiclass druid who was a mix between wizard, druid, sorcerer, ranger, bard.
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Bow down to Cats! (Cult of Cats)
i did a druid with a ton of special powers that had a ton of animal changes and it was hilarious
edit: sorry for accidently being a thread necromancer
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