Goblin Bathwater, a magical drug, has taken hold in a sleepy coastal town at the edge of the Empire. As the characters investigate the origin of the drug, they uncover an international criminal conspiracy, wild and ancient magic, and a threat to reality itself.
This beautifully made, 54-page adventure offers:
A fully fleshed out, setting-agnostic starter area, brimming with colourful NPCs and hooks for adventure.
Balanced encounters to bring characters to level 2; then some more devious encounters on their way to level 3.
Three mini-dungeons built on the design philosophy of the "5 room dungeon method"
Multiple big, cinematic set-piece boss encounters what will make your players feel epic.
A facetted intrigue, which does not immediately suggest a simple, ready-made solution but invites the players to come up with their own, personal approach.
Because this is my first time publishing, I created a free one-shot dungeon you can check out, to see if you like my style of writing and the type of challenges present in the adventure.
Goblin Bathwater, a magical drug, has taken hold in a sleepy coastal town at the edge of the Empire. As the characters investigate the origin of the drug, they uncover an international criminal conspiracy, wild and ancient magic, and a threat to reality itself.
This beautifully made, 54-page adventure offers:
You can buy The Goblin Bathwater Incident on the DMs guild: https://www.dmsguild.com/product/365528/The-Goblin-Bathwater-Incident
Because this is my first time publishing, I created a free one-shot dungeon you can check out, to see if you like my style of writing and the type of challenges present in the adventure.
You can check it out here: https://drive.google.com/file/d/1ahUgWXHout2ba8uC3jBt_P0BwmS_htsj/view
Thanks for reading.