Hey y'all! I just uploaded my first adventure (under the name GrimmWoolf) to drivethrurpg for pay-what-you-want! Take a look if you're interested in unraveling a mysterious cult's plans from bringing chaos to pre-WWI London and then...the world!
"Sometimes a road is just a road. This is not one of those times. Whisked away on an ancient Fey road leading out of the world of mortals, one group of adventurers will have to navigate nonsense, infiltrate castles, and go through an awful lot of tankards to return cheer to a mourning court. But, is all as it might seem? Of course not, it's the Feywild!
A light-hearted starting adventure for levels 3-4 with plenty of rewards to be won and potential allies to be made. This adventure includes combat, social, and exploration based encounters as well as a complete, unique Fey dungeon!"
There are those who perform mighty deeds and those who sing of them far and wide, but only the most daring masters of the craft of performance walk the line between the two as both the hero and the song. The Troubadour wanders the land in search of adventure, relying on only their wits and creativity to survive and aid those around them.
A Troubadour can be a warrior, beating the war march on their drum or with a horn to their lips. They can be a trickster, flexing their dextrous strings to confound the rhythm of battle. They can be a balm to ease the suffering around them with their art.
The Troubadour Class is a non-caster support-focused class that presents players with the opportunity to win over the hearts and minds of their allies and strike fear and uncertainty into their enemeis with masterfully-crafted ballads. The Troubadour class includes three subclasses (or Specialties):
The Flute and Harp
The Horn and Drum
The Lute and Fiddle
Customize your Troubadour with various epic Ballads to choose from, each giving unique support capabilities on the battlefield, making the Troubadour a jack of all trades.
Death comes to call in the dark hours of the night-- now moreso than ever. Undead plague the countryside in greater numbers, driven by forces both silent and vengeful. Something pursues the innocent in hopes of returning an ancient evil to the world. Old, gnarled roots curl into claws, transforming the natural world into something contorted and evil. All this centers around a long-abandonned manor and the unspeakable betrayals that occured there long ago. Can you pierce the mystery that haunts Stahlwyn Manor and lay to rest the tormented spirits within? Do you dare?
Brave the Haunted Path
This mini-campaign sees players defending a remote town from the undead minions of a vengeful spirit returned to the mortal world from the very bowels of the Abyss, so named for the blood which forever drips from her fingers even in death. To put a stop to her machinations, the players must brave the challenges of the Dark Forest, before finally unlocking the secrets of the forlorn manor at the forest's heart, where everything begins.
This adventure includes:
The Midnight Raid: A multi-wave defense mission to protect the town of Orgsfall from invading undead forces which will test the endurance and creativity of your party.
The Dark Forest: A series of non-combat encounters designed to test the mettle of any who pass through the haunted woods on the edge of town.
Stahlwyn Manor: A haunted house dungeon with two levels, culminating in one of three possible final boss encounters, depending on the actions and choices made by your players throughout the adventure!
Perfect for your Halloween one (or two) shot adventures, this adventure is designed to challenge, test, and possibly frighten characters of 3rd-4th level.
THE FALL OF THE TITANS
Hey y'all! I just uploaded my first adventure (under the name GrimmWoolf) to drivethrurpg for pay-what-you-want! Take a look if you're interested in unraveling a mysterious cult's plans from bringing chaos to pre-WWI London and then...the world!
https://www.drivethrurpg.com/product/492368/The-Fall-of-the-Titans?affiliate_id=1474392
THE SORROWS OF SELETH'S COURT
THE TROUBADOUR CLASS
There are those who perform mighty deeds and those who sing of them far and wide, but only the most daring masters of the craft of performance walk the line between the two as both the hero and the song. The Troubadour wanders the land in search of adventure, relying on only their wits and creativity to survive and aid those around them.
A Troubadour can be a warrior, beating the war march on their drum or with a horn to their lips. They can be a trickster, flexing their dextrous strings to confound the rhythm of battle. They can be a balm to ease the suffering around them with their art.
The Troubadour Class is a non-caster support-focused class that presents players with the opportunity to win over the hearts and minds of their allies and strike fear and uncertainty into their enemeis with masterfully-crafted ballads. The Troubadour class includes three subclasses (or Specialties):
The Flute and Harp
The Horn and Drum
The Lute and Fiddle
Customize your Troubadour with various epic Ballads to choose from, each giving unique support capabilities on the battlefield, making the Troubadour a jack of all trades.
https://www.dmsguild.com/m/product/532677
The Red-Fingered Countess
Death comes to call in the dark hours of the night-- now moreso than ever. Undead plague the countryside in greater numbers, driven by forces both silent and vengeful. Something pursues the innocent in hopes of returning an ancient evil to the world. Old, gnarled roots curl into claws, transforming the natural world into something contorted and evil. All this centers around a long-abandonned manor and the unspeakable betrayals that occured there long ago. Can you pierce the mystery that haunts Stahlwyn Manor and lay to rest the tormented spirits within? Do you dare?
Brave the Haunted Path
This mini-campaign sees players defending a remote town from the undead minions of a vengeful spirit returned to the mortal world from the very bowels of the Abyss, so named for the blood which forever drips from her fingers even in death. To put a stop to her machinations, the players must brave the challenges of the Dark Forest, before finally unlocking the secrets of the forlorn manor at the forest's heart, where everything begins.
This adventure includes:
Perfect for your Halloween one (or two) shot adventures, this adventure is designed to challenge, test, and possibly frighten characters of 3rd-4th level.
https://site.dmsguild.com/product/540017/The-RedFingered-Countess