was hoping to get a little feedback on the artwork I picked to creat a physical deck of balance for an upcoming adventure. I want to create a physical version of the deck, and decided to use art from Path of Exiles divination card set to keep them looking consistent. I won’t be changing the deck of balance cards too much. I also like the idea of some card art being ambiguous or counter intuitive if it’s a good or bad card. They don’t all need to be exactly what they seem. Any suggestions on different art work or card name changes?
Deck of balance
Blessed cards
1 The Adept
The next ten natural 1's you roll become 20's instead
The scholar
2 The Gifted
Instantly gain a level of a random class, other than your own
A mother’s parting gift
3 The Champion
Increase your two highest ability scores by 2 each (max 20).
Arena champion
4 The Saint
You only need to succeed one death saving throw to stabilize
The saints treasure
5 The Angel
You gain a divine ally who follows your every command. Their challenge rating is equal to half your level (rounding down). When they reach 0HP they vanish.
The celestial justicar
6 The Merchant
You gain 1,000 gold x Character Level
Mitts card
7 The Dopplegänger
Roll on the reincarnate table. You gain one a trait of choice from that race (not including attributes)
The doppelgänger
8 The Blacksmith
Gain a weapon one rarity better than your current weapon, of the same type (DM's choice)
The metalsmiths gift
9 The Mentor
Gain expertise in a skill you're proficient in or proficiency in a skill you're not proficient in.
Grave knowledge
10 The Elemental
Gain resistance to an element of your choice
The rite of elements card
11 The Wizard
Choose any spell equal to half your level (round down). You may cast that spell once per long rest. If the spell requires a save it is DC 13
The awakened
12 The Savage
Your critical hits now do triple damage instead of double
Hunters reward
13 The Hare
Gain +10 to your movement speed
The incantation
14 The Enlightened
You are given the power to ask the GM one single question at a time of your choosing. They must answer truthfully and as helpful as possible.
The enlightened.
15 The Satiated
You only need to drink half a potion to gain its effects
The shortcut
16 The Crusader
Roll for a random creature type. Your attacks rolls always have advantage against that type
The bear woman
17 The Ally
Choose another player, you can transfer life from them or to them as a bonus action as long as they are willing
The white knight
18 The Hero
The next time all of the other members of your party are at 0HP, you regain your full HP and remove any negative status effects, and regain 1 slot for each spell level you can cast (if any)
The wolfs shadow
19 The Martyr
At the moment of your death, you may cast the wish spell. This can be anything the wish spell is capable of. If you do this, no magic including this or any other wish can bring you back from.
Death card
20 The Charitable
Choose another player and draw two Blesséd cards from the deck
Lucky deck
Accursed
1 The Lummox
The next ten natural 20's you roll become 1's instead
Chaotic disposition
2 The Ambivalent
The next time you level up, you must choose to progress in a level of a random class instead of your current class
The demoness
3 The Downtrodden
Drop your lowest ability score by 4.
The chains that bind
4 The Reaper
The next time you roll a 1 on a death saving throw, you disintegrate
The harvester
5 The Devil
You gain a demonic stalker with a challenge rating equal your Character Level - 2. They will wait to strike when you are the most vulnerable
The fiend
6 The Pauper
You incur a debt of 1,000 gold x your Character Level with a powerful Lord. If you don't pay them back in one month's time, there will be dire consequences.
The seekers card
7 The Reborn
Roll on the reincarnation table and switch genders. Your current race is replaced by the new one along with all of your racial traits and attribute bonuses
The bitter blossom
8 The Thief
Your best weapon loses all of its magic and features
The cheater card art
9 The Commoner
Lose proficiency in a random skill you're proficient in
The hermit
10 The Cursed
Gain vulnerability to a random element
Thunderous skies
11 The Thrall
Choose CON, WIS, or DEX. You gain disadvantage on any magic spell that require a save from that attribute
Three voices card
12 The Frail
Any critical hit against you will do triple damage instead of double
The wrath
13 The Tortoise
Lose -10 to your movement speed
Akil’s prophecy
14 The Trickster
The GM will lie to you at some point on an important piece of information, regardless of your roll. When the party has acted on the information, the GM should reveal the lie has been used.
The betrayal card
15 The Desiccated
Potions no longer work on you
The surgeon
16 The Nightmare
Roll for a random creature type. That creature type always attacks with advantage against you
The patient
17 The Leech
Choose another player. Any damage they receive that would bring their HP below 0 is siphoned from yours to keep them at 1 HP, if possible.
The soul card
18 The Rat
The next time all the other members of your party are at 0HP you are transported to the last safe place you rested that's far from any monsters or danger.
Rats
19 The Vengeful
Upon your death you deal 10d10 force damage to every creature within 60ft.
The bones
20 The Backstabber
Draw two Accurséd cards. Keep one and bestow the other on a player of your choice.
Hi everyone,
was hoping to get a little feedback on the artwork I picked to creat a physical deck of balance for an upcoming adventure. I want to create a physical version of the deck, and decided to use art from Path of Exiles divination card set to keep them looking consistent. I won’t be changing the deck of balance cards too much. I also like the idea of some card art being ambiguous or counter intuitive if it’s a good or bad card. They don’t all need to be exactly what they seem. Any suggestions on different art work or card name changes?
Deck of balance
Blessed cards
1 The Adept
The next ten natural 1's you roll become 20's instead
The scholar
2 The Gifted
Instantly gain a level of a random class, other than your own
A mother’s parting gift
3 The Champion
Increase your two highest ability scores by 2 each (max 20).
Arena champion
4 The Saint
You only need to succeed one death saving throw to stabilize
The saints treasure
5 The Angel
You gain a divine ally who follows your every command. Their challenge rating is equal to half your level (rounding down). When they reach 0HP they vanish.
The celestial justicar
6 The Merchant
You gain 1,000 gold x Character Level
Mitts card
7 The Dopplegänger
Roll on the reincarnate table. You gain one a trait of choice from that race (not including attributes)
The doppelgänger
8 The Blacksmith
Gain a weapon one rarity better than your current weapon, of the same type (DM's choice)
The metalsmiths gift
9 The Mentor
Gain expertise in a skill you're proficient in or proficiency in a skill you're not proficient in.
Grave knowledge
10 The Elemental
Gain resistance to an element of your choice
The rite of elements card
11 The Wizard
Choose any spell equal to half your level (round down). You may cast that spell once per long rest. If the spell requires a save it is DC 13
The awakened
12 The Savage
Your critical hits now do triple damage instead of double
Hunters reward
13 The Hare
Gain +10 to your movement speed
The incantation
14 The Enlightened
You are given the power to ask the GM one single question at a time of your choosing. They must answer truthfully and as helpful as possible.
The enlightened.
15 The Satiated
You only need to drink half a potion to gain its effects
The shortcut
16 The Crusader
Roll for a random creature type. Your attacks rolls always have advantage against that type
The bear woman
17 The Ally
Choose another player, you can transfer life from them or to them as a bonus action as long as they are willing
The white knight
18 The Hero
The next time all of the other members of your party are at 0HP, you regain your full HP and remove any negative status effects, and regain 1 slot for each spell level you can cast (if any)
The wolfs shadow
19 The Martyr
At the moment of your death, you may cast the wish spell. This can be anything the wish spell is capable of. If you do this, no magic including this or any other wish can bring you back from.
Death card
20 The Charitable
Choose another player and draw two Blesséd cards from the deck
Lucky deck
Accursed
1 The Lummox
The next ten natural 20's you roll become 1's instead
Chaotic disposition
2 The Ambivalent
The next time you level up, you must choose to progress in a level of a random class instead of your current class
The demoness
3 The Downtrodden
Drop your lowest ability score by 4.
The chains that bind
4 The Reaper
The next time you roll a 1 on a death saving throw, you disintegrate
The harvester
5 The Devil
You gain a demonic stalker with a challenge rating equal your Character Level - 2. They will wait to strike when you are the most vulnerable
The fiend
6 The Pauper
You incur a debt of 1,000 gold x your Character Level with a powerful Lord. If you don't pay them back in one month's time, there will be dire consequences.
The seekers card
7 The Reborn
Roll on the reincarnation table and switch genders. Your current race is replaced by the new one along with all of your racial traits and attribute bonuses
The bitter blossom
8 The Thief
Your best weapon loses all of its magic and features
The cheater card art
9 The Commoner
Lose proficiency in a random skill you're proficient in
The hermit
10 The Cursed
Gain vulnerability to a random element
Thunderous skies
11 The Thrall
Choose CON, WIS, or DEX. You gain disadvantage on any magic spell that require a save from that attribute
Three voices card
12 The Frail
Any critical hit against you will do triple damage instead of double
The wrath
13 The Tortoise
Lose -10 to your movement speed
Akil’s prophecy
14 The Trickster
The GM will lie to you at some point on an important piece of information, regardless of your roll. When the party has acted on the information, the GM should reveal the lie has been used.
The betrayal card
15 The Desiccated
Potions no longer work on you
The surgeon
16 The Nightmare
Roll for a random creature type. That creature type always attacks with advantage against you
The patient
17 The Leech
Choose another player. Any damage they receive that would bring their HP below 0 is siphoned from yours to keep them at 1 HP, if possible.
The soul card
18 The Rat
The next time all the other members of your party are at 0HP you are transported to the last safe place you rested that's far from any monsters or danger.
Rats
19 The Vengeful
Upon your death you deal 10d10 force damage to every creature within 60ft.
The bones
20 The Backstabber
Draw two Accurséd cards. Keep one and bestow the other on a player of your choice.
The gentleman card