One of my players just discovered that an artifact they picked up in a dungeon was cursed when they tried to give it away and found they could not. They immediately went to the wizard NPC for help with removing it, and the wizard agreed but told them to come back tomorrow because they didn't have remove curse prepared. What the PC doesn't know is that they also have another "curse" which is that they are from the Feywild but have lost their memories when they accidentally wandered out of the feywild as a child. Is there a way to randomize which curse the wizard removes, or is it automatically the one they intend to remove? Is there another way to drop hints to this PC about their forgotten memories?
One of my players just discovered that an artifact they picked up in a dungeon was cursed when they tried to give it away and found they could not. They immediately went to the wizard NPC for help with removing it, and the wizard agreed but told them to come back tomorrow because they didn't have remove curse prepared. What the PC doesn't know is that they also have another "curse" which is that they are from the Feywild but have lost their memories when they accidentally wandered out of the feywild as a child. Is there a way to randomize which curse the wizard removes, or is it automatically the one they intend to remove? Is there another way to drop hints to this PC about their forgotten memories?
Thanks
remove curse removes all curses affecting the target. However, as DM you easily just say the thing affecting the character's memories isn't a "curse" per se but a different type of magic, or a curse more powerful than a mere 3rd-level spell can handle
The wizard casting the remove curse could certainly notice that there was something else affecting the character their spell didn't have an impact on though, even if it they can't provide many or even any details about it on the spot
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Curses sometimes have conditions that need to be met to remove the curse before the remove curse will work. So you can add a condition if you want to protect one curse or the other. They can also target the cursed item instead which will break the attunement to it ending the effects on the holder.
If you specifically want it to remove one of the curses at random. I dont know any example precedent for it, you could just roll a dice to decide at random if the wizard casts the spell on the item or the player. On the player would remove the memory curse while targeting the item would end the item curse.
You could always determine that remove curse must be cast in the Feywild or by a creature native from it to remove it or that another specific condition must be fullfilled in order to do so.
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One of my players just discovered that an artifact they picked up in a dungeon was cursed when they tried to give it away and found they could not. They immediately went to the wizard NPC for help with removing it, and the wizard agreed but told them to come back tomorrow because they didn't have remove curse prepared. What the PC doesn't know is that they also have another "curse" which is that they are from the Feywild but have lost their memories when they accidentally wandered out of the feywild as a child. Is there a way to randomize which curse the wizard removes, or is it automatically the one they intend to remove? Is there another way to drop hints to this PC about their forgotten memories?
Thanks
remove curse removes all curses affecting the target. However, as DM you easily just say the thing affecting the character's memories isn't a "curse" per se but a different type of magic, or a curse more powerful than a mere 3rd-level spell can handle
The wizard casting the remove curse could certainly notice that there was something else affecting the character their spell didn't have an impact on though, even if it they can't provide many or even any details about it on the spot
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Curses sometimes have conditions that need to be met to remove the curse before the remove curse will work. So you can add a condition if you want to protect one curse or the other. They can also target the cursed item instead which will break the attunement to it ending the effects on the holder.
If you specifically want it to remove one of the curses at random. I dont know any example precedent for it, you could just roll a dice to decide at random if the wizard casts the spell on the item or the player. On the player would remove the memory curse while targeting the item would end the item curse.
You could always determine that remove curse must be cast in the Feywild or by a creature native from it to remove it or that another specific condition must be fullfilled in order to do so.