So, part of my game involves a gem-obsessed artificer who has a wall of cursed gems which the party are testing to see what curses they contain for him. He advises them to throw them at their enemies and record what each one does.
I've a table of 300 cursed gems (all of which are real-world gems, with a few marbles to round the numbers up), and the first one they picked out was listed as "the target is wrapped in chains and bound in service to a demon". The warlock missed with the attack, but hit a small rabbit in the background of the fight, which was suddenly bound in infernal chains and dragged squeaking into the ground, leaving behind a burning sigil.
The table was an uproar of hilarity, and I think it has hammered home that these gems are dangerous. But now, I'm thinking of how to make this resurge in the fairly distant future. My first thought it of the Beast of Caerbannog from Monty Python and the Quest for the Holy Grail, but I am also open to further suggestions. I made it intentionally vague to make it flexible for the plot - so it could be any Demon.
One of the players has said they are making a harengon fiend warlock as a backup character 🤣
Well, it sounds like the poor bunny's fate was more an accident by DM fiat than a result of deliberate player choices, so my initial reaction of "Commence bloody TPK, how dare they hurt a bunny" is probably not viable here. coughs
I think it might be fun to use this as a basis for a running gag of slightly nefarious flavor. Bunnies multiply, right? What if this bunny is sent by the demon/Dark Powers That Be in your game to interfere with the party at critical points. Trying to leave a dungeon? In comes teleporting demon bun, ready to nibble you to death. It cannot die. It cannot be reasoned with. It can only nom at your toes, 1d4 damage. If you strike him, he multiplies (using gelatinous cube rules), blocking your way and setting off the traps you disabled on the way in.
Might be an opportunity for laughs and moderately annoying/threatening danger.
I like the idea of the rabbit being a recurring problem or gag for the party.
One other thing I had considered was that the plot currently involved Dagon, who is the dmeon prince of the Abyss and lives in the Sea of Stars oin the 89th level of The Abyss, so they might well be going to the abyss at some point. I had considered making a portion of the Abyss overrun with rabbits, which is a real problem for the inhabitants!
Lol, being infrequently haunted by a cute but vicious demon bun, and then going to the Abyss and finding the lair of all the multiplied evil demon buns you've encountered is a hilarious punchline, I think. I say go for it.
I like the idea of the rabbit being a recurring problem or gag for the party.
Rabbits have big families. You could have an awakened rabbit brother or sister of the trapped one hiring assassins to target the PCs. And they’ll only call off the hit if the characters free their sibling.
Or, as you’re saying with rabbits and their reproduction rate. Maybe this rabbit has allowed the demons to ramp up their numbers unusually quickly, and it’s turning the tide in the blood war — assuming you have a blood war. But that could really be too fundamental a change for the campaign. Though it could be the start of the next campaign.
You could have a cadre of Fiend/Pact of Chain Warlocks gifted with Rabbit familiars, they are actually Quasits that have all had their forms warped to resemble their demonic masters new favoured comapnion; the unfortunate rabbit.The Quasits, now refered to as Quabbits, are understandibly upset by this.
Have the party come across a group of insane Harengon adventurers recently returned from the abyss trying to find the ne'er do wells that recently acosted their god; the unfortunate rabbit.
If the party still have the gem give them 4 luck points and each time they use one a bloody rabbit paw appears in front of them and falls to the groound.
Rollback Post to RevisionRollBack
* Need a character idea? Search for "Rob76's Unused" in the Story and Lore section.
Just describe "A" rabbit nearby, perhaps paying attention, perhaps not. When the party goes hunting tell of several rabbits together seemingly watching the PCs. Have the party find tufts of fur or rabbit droppings in the camp, even though watch has been set. Food stuffs and weapons have been gnawed on and marred. Sometimes the party hears a loud thump (a rabbit sign of displeasure) while stopped for more than 5 minutes. Have them think they see rabbit signs everywhere they look, quick shadows in the brush or down a hall.
When they are finally concerned about the situation. You could have a rabbit like a super strong Bugs Bunny encounter them. How that goes is up to you and the PCs.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
I like the idea of the rabbit being a recurring problem or gag for the party.
One other thing I had considered was that the plot currently involved Dagon, who is the dmeon prince of the Abyss and lives in the Sea of Stars oin the 89th level of The Abyss, so they might well be going to the abyss at some point. I had considered making a portion of the Abyss overrun with rabbits, which is a real problem for the inhabitants!
Sounds like the original Star Trek episode The Trouble with Tribbles.....
The bunny becomes the demon's Champion, and must face a deadly battle for the sake of the multiverse. The bunny is a completely unaltered rabbit, and the demon goes to the players since it's their fault, saying they have to make sure the bunny wins a deadly, high stakes duel.
So, part of my game involves a gem-obsessed artificer who has a wall of cursed gems which the party are testing to see what curses they contain for him. He advises them to throw them at their enemies and record what each one does.
I've a table of 300 cursed gems (all of which are real-world gems, with a few marbles to round the numbers up), and the first one they picked out was listed as "the target is wrapped in chains and bound in service to a demon". The warlock missed with the attack, but hit a small rabbit in the background of the fight, which was suddenly bound in infernal chains and dragged squeaking into the ground, leaving behind a burning sigil.
The table was an uproar of hilarity, and I think it has hammered home that these gems are dangerous. But now, I'm thinking of how to make this resurge in the fairly distant future. My first thought it of the Beast of Caerbannog from Monty Python and the Quest for the Holy Grail, but I am also open to further suggestions. I made it intentionally vague to make it flexible for the plot - so it could be any Demon.
One of the players has said they are making a harengon fiend warlock as a backup character 🤣
So, any ideas?
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
Well, it sounds like the poor bunny's fate was more an accident by DM fiat than a result of deliberate player choices, so my initial reaction of "Commence bloody TPK, how dare they hurt a bunny" is probably not viable here. coughs
I think it might be fun to use this as a basis for a running gag of slightly nefarious flavor. Bunnies multiply, right? What if this bunny is sent by the demon/Dark Powers That Be in your game to interfere with the party at critical points. Trying to leave a dungeon? In comes teleporting demon bun, ready to nibble you to death. It cannot die. It cannot be reasoned with. It can only nom at your toes, 1d4 damage. If you strike him, he multiplies (using gelatinous cube rules), blocking your way and setting off the traps you disabled on the way in.
Might be an opportunity for laughs and moderately annoying/threatening danger.
I like the idea of the rabbit being a recurring problem or gag for the party.
One other thing I had considered was that the plot currently involved Dagon, who is the dmeon prince of the Abyss and lives in the Sea of Stars oin the 89th level of The Abyss, so they might well be going to the abyss at some point. I had considered making a portion of the Abyss overrun with rabbits, which is a real problem for the inhabitants!
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
Lol, being infrequently haunted by a cute but vicious demon bun, and then going to the Abyss and finding the lair of all the multiplied evil demon buns you've encountered is a hilarious punchline, I think. I say go for it.
hmm... it could also really lean into the campaign plot, too...
This may be the answer! I just need to pick the level of the Abyss for them to be in now! (the sea of stars is probably too aquatic for them!)
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
Rabbits have big families. You could have an awakened rabbit brother or sister of the trapped one hiring assassins to target the PCs. And they’ll only call off the hit if the characters free their sibling.
Or, as you’re saying with rabbits and their reproduction rate. Maybe this rabbit has allowed the demons to ramp up their numbers unusually quickly, and it’s turning the tide in the blood war — assuming you have a blood war. But that could really be too fundamental a change for the campaign. Though it could be the start of the next campaign.
Some rough ideas:
You could have a cadre of Fiend/Pact of Chain Warlocks gifted with Rabbit familiars, they are actually Quasits that have all had their forms warped to resemble their demonic masters new favoured comapnion; the unfortunate rabbit.The Quasits, now refered to as Quabbits, are understandibly upset by this.
Have the party come across a group of insane Harengon adventurers recently returned from the abyss trying to find the ne'er do wells that recently acosted their god; the unfortunate rabbit.
If the party still have the gem give them 4 luck points and each time they use one a bloody rabbit paw appears in front of them and falls to the groound.
They receive a festively decorated set of hard boiled eggs laying on a bed of cut grass in a basket.
The eggs explode when they pick them up and emit a noxious gas.
It doesn't need to be even that overt.
Just describe "A" rabbit nearby, perhaps paying attention, perhaps not. When the party goes hunting tell of several rabbits together seemingly watching the PCs. Have the party find tufts of fur or rabbit droppings in the camp, even though watch has been set. Food stuffs and weapons have been gnawed on and marred. Sometimes the party hears a loud thump (a rabbit sign of displeasure) while stopped for more than 5 minutes. Have them think they see rabbit signs everywhere they look, quick shadows in the brush or down a hall.
When they are finally concerned about the situation. You could have a rabbit like a super strong Bugs Bunny encounter them. How that goes is up to you and the PCs.
One word. Bunnicula.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Sounds like the original Star Trek episode The Trouble with Tribbles.....
The bunny becomes the demon's Champion, and must face a deadly battle for the sake of the multiverse. The bunny is a completely unaltered rabbit, and the demon goes to the players since it's their fault, saying they have to make sure the bunny wins a deadly, high stakes duel.
It could be a phase shifting doppelganger giant bunny of love and affection.