Hi all, I'm about to begin a new campaign soon and I've hit a wall in regards to beginning the adventure and any suggestions would be greatly appreciated. (note that this is a module that introduces a cataclysmic event during the "real" beginning of the campaign but it assumes the players have adventured together before hand which doesn't work with how I intend to run the campaign so I am looking for a way to introduce the party to each other and have a small session before the real campaign kicks off)
I have the following...
6 PC's (two of which are linked by backstory)
An NPC that is mentioned by name in every PC backstory and makes an appearance in the first session
A starting town that I told the PC's that they would be starting in
I am open to the "you all meet in a tavern" trope but was thinking of narrating a severe storm makes them seek shelter inside as a possible opener but after that I don't know what to do? Tavern brawl?, strange creature loose in the basement? Tavern goers aren't who they seem to be?
My party are not the biggest into role play either which complicates things. Essentially I'm looking for a nice little opening adventure that let's the party introduce themselves and do something fun before a destructive event pushes them into the "saviors of the universe" role.
Storms and taking shelter are a great idea. Link the storm to this cataclysmic event (What about the event caused it? Think about Brandon Sanderson’s Stormlight Archive and how the Everstorm was created. If you don’t know, then look it up). Then, maybe this storm causes some chaos in the town? Perhaps it creates some evil creatures, or even turns townsfolk into monsters! It could also cause the characters to have terrible visions that link them together. Spooky.
Actually the storm thing does sound interesting. Maybe everyone has to evacuate to a building where a (weak) wind elemental or spirit tries to attack it? The town could then group them together and assume that they all are an adventuring group so they just are forced on the first few missions
Let's take the elemental storm further and start with the aftermath. "You find yourself standing outside the ruined tavern, having defeated the storm elemental. There are five others who remain. Each fought well. What do you do?"
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Hi all, I'm about to begin a new campaign soon and I've hit a wall in regards to beginning the adventure and any suggestions would be greatly appreciated. (note that this is a module that introduces a cataclysmic event during the "real" beginning of the campaign but it assumes the players have adventured together before hand which doesn't work with how I intend to run the campaign so I am looking for a way to introduce the party to each other and have a small session before the real campaign kicks off)
I have the following...
I am open to the "you all meet in a tavern" trope but was thinking of narrating a severe storm makes them seek shelter inside as a possible opener but after that I don't know what to do? Tavern brawl?, strange creature loose in the basement? Tavern goers aren't who they seem to be?
My party are not the biggest into role play either which complicates things. Essentially I'm looking for a nice little opening adventure that let's the party introduce themselves and do something fun before a destructive event pushes them into the "saviors of the universe" role.
Thanks in advance :)
Storms and taking shelter are a great idea. Link the storm to this cataclysmic event (What about the event caused it? Think about Brandon Sanderson’s Stormlight Archive and how the Everstorm was created. If you don’t know, then look it up). Then, maybe this storm causes some chaos in the town? Perhaps it creates some evil creatures, or even turns townsfolk into monsters! It could also cause the characters to have terrible visions that link them together. Spooky.
Actually the storm thing does sound interesting. Maybe everyone has to evacuate to a building where a (weak) wind elemental or spirit tries to attack it? The town could then group them together and assume that they all are an adventuring group so they just are forced on the first few missions
Let's take the elemental storm further and start with the aftermath. "You find yourself standing outside the ruined tavern, having defeated the storm elemental. There are five others who remain. Each fought well. What do you do?"