Hey, I’m working on a homebrew campaign currently but it’s going to take me several months, partially due to writing it out but mostly due to mapping. In the meantime I wanted to fill my time up with a fun prewritten game and was curious what modules people would recommend most? I should mention that I’m looking for what adventures the current generation of gamers wants to play. Think about it in a top 5 sort of way, but excluding one shots please (so no Candlekeep Mysteries by example). Thanks in advance. (It doesn’t have to be something that would actually wrap up in a few months, I would be fine with running it concurrently with my homebrew).
You say no one-shots, but the Anthologies (like Tales from the Yawning Portal) would be the easiest ones to work into your campaign, since each adventure is for a specific level, and they're somewhat contained. For example, Candlekeep, if your adventure isn't contrary to the party regularly visiting the library, they could periodically be recruited/hired to reslove problems that arrise relating to books there.
In contrast, something like Curse of Strahd is one coherent campaign, but it's specifically in a Domain of Dread from which there is no escape, so you'd be completely altering the rules of the setting to have characters dipping in and out of it as they do other things, unless your whole campaign is set in Barovia.
You could break up the Wild Beyond the Witchlight if your characters are willing to keep revisiting this fey carnival that randomly pops up.
Hey, I’m working on a homebrew campaign currently but it’s going to take me several months, partially due to writing it out but mostly due to mapping. In the meantime I wanted to fill my time up with a fun prewritten game and was curious what modules people would recommend most? I should mention that I’m looking for what adventures the current generation of gamers wants to play. Think about it in a top 5 sort of way, but excluding one shots please (so no Candlekeep Mysteries by example). Thanks in advance. (It doesn’t have to be something that would actually wrap up in a few months, I would be fine with running it concurrently with my homebrew).
You say no one-shots, but the Anthologies (like Tales from the Yawning Portal) would be the easiest ones to work into your campaign, since each adventure is for a specific level, and they're somewhat contained. For example, Candlekeep, if your adventure isn't contrary to the party regularly visiting the library, they could periodically be recruited/hired to reslove problems that arrise relating to books there.
In contrast, something like Curse of Strahd is one coherent campaign, but it's specifically in a Domain of Dread from which there is no escape, so you'd be completely altering the rules of the setting to have characters dipping in and out of it as they do other things, unless your whole campaign is set in Barovia.
You could break up the Wild Beyond the Witchlight if your characters are willing to keep revisiting this fey carnival that randomly pops up.
If they can start with new characters and want something different, Humblewood is fantastic.