In my group we are steadily approaching the final boss, we will be fighting an inter dimensional demon who's feeding off of several worlds. Because, for a few of them, this is their first campaign, I want it to be a somewhat over the top fight and ending. Any ideas?
Be sure to spend some time, every chance you get to focus on the strange nature of how this fight is. The juxtaposition of the worlds, the strange artifacts from different places, the temporal displacements, mix Dr. Strange with Twilight Zone and Dr. Who. Have combat being handled in a M.C. Esher drawing (end scenes of Labrynth with David bowie). Have the strange things become part of the fight as minions, weapons, or distractions. The face of a clock becoming a projectile which in turn, on a successful hit, smothers the creature it hit like a face hugger from aliens. A string of sausages growing to obscene sizes and attacking the group (use the Naga stat block?), a collection of garbage bags merge into a huge creature that attacks (use flesh golem stat block). All sorts of crazy things like that, it should make a memorable fight.
Be sure to spend some time, every chance you get to focus on the strange nature of how this fight is. The juxtaposition of the worlds, the strange artifacts from different places, the temporal displacements, mix Dr. Strange with Twilight Zone and Dr. Who. Have combat being handled in a M.C. Esher drawing (end scenes of Labrynth with David bowie).
Because it's a demon, and demons ought also be scary, add a dash of H.R. Giger to all the the imagery mentioned above. Maybe with a pinch of the concept for Stephen King's Langoliers, since time and space are inexorably linked.
Be sure to set the tone and the risks for the players should they fail. Can they see small portals or strands of energy feeding into the demon, possibly seeing the form of tormented souls being pulled from those worlds and consumed by the creature. Is there a way to shut down the portals that the demon is eating so that they can face decrease his power (or perhaps remove powerful abilities that are otherwise incredibly difficult to challenge)? If after a certain number of rounds does the demon complete its devouring of one of the worlds, guaranteeing those powers or showing the players the fate of their own world should they fail?
Previously I had used a final boss that was surrounded by 6 enormous and obvious crystals, each one providing a permanent (and frankly rather overpowered) buff until the players managed to destroy them. For a world devouring demon such themes could also work if styled after the gates they are drawing power from.
Give it finger of death or plane shift, something that can possibly take someone right out of it, that is pretty epic and really drives home that this is the big bad and it is do or do not, there is no try.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
In my group we are steadily approaching the final boss, we will be fighting an inter dimensional demon who's feeding off of several worlds. Because, for a few of them, this is their first campaign, I want it to be a somewhat over the top fight and ending. Any ideas?
Be sure to spend some time, every chance you get to focus on the strange nature of how this fight is. The juxtaposition of the worlds, the strange artifacts from different places, the temporal displacements, mix Dr. Strange with Twilight Zone and Dr. Who. Have combat being handled in a M.C. Esher drawing (end scenes of Labrynth with David bowie). Have the strange things become part of the fight as minions, weapons, or distractions. The face of a clock becoming a projectile which in turn, on a successful hit, smothers the creature it hit like a face hugger from aliens. A string of sausages growing to obscene sizes and attacking the group (use the Naga stat block?), a collection of garbage bags merge into a huge creature that attacks (use flesh golem stat block). All sorts of crazy things like that, it should make a memorable fight.
Ongoing Projects: The Mimic Book of Mimics :: SHARK WEEK
Completed Projects: The Trick-or-Treat Table
My Homebrews: Races :: Classes :: Spells :: Items :: Monsters
Be sure to set the tone and the risks for the players should they fail. Can they see small portals or strands of energy feeding into the demon, possibly seeing the form of tormented souls being pulled from those worlds and consumed by the creature. Is there a way to shut down the portals that the demon is eating so that they can face decrease his power (or perhaps remove powerful abilities that are otherwise incredibly difficult to challenge)? If after a certain number of rounds does the demon complete its devouring of one of the worlds, guaranteeing those powers or showing the players the fate of their own world should they fail?
Previously I had used a final boss that was surrounded by 6 enormous and obvious crystals, each one providing a permanent (and frankly rather overpowered) buff until the players managed to destroy them. For a world devouring demon such themes could also work if styled after the gates they are drawing power from.
Give it finger of death or plane shift, something that can possibly take someone right out of it, that is pretty epic and really drives home that this is the big bad and it is do or do not, there is no try.