Base Class: Bard
The language of the universe holds special meaning to you. The names of things, the sounds around us, and the way they fall together have power, and you can see it. With prose, instrument, and a flare for the extravagant, you harness this power to aid in battle or help your allies. The Etymologist can hear the sounds uttered by others and mimic those sounds with perfect precision, able to reach beyond and harness magics normally unobtainable. They play music which shapes the elements, surrounding themselves with the power of those planes, and harnessing that same power for battle. A master Bard can even weave their words within the fabric of time, altering events and even changing fates.
When you join the College of Etymology at 3rd level, you gain proficiency with Arcana and History and in 2 languages of your choice. If you are already proficient in either skill you can choose any other skill to replace it.
Also at 3rd level you are learning the notes and words associated to the energies of the universe. You gain the ability to spend an amount of Bardic Inspiration uses, up to your maximum spell level, to cast any spell of a level equal to the Bardic Inspiration uses you spent. You can do this once per long rest.
When you are 6th level you are able to string the words and notes of creation into a cohesive stanza. Using a Bardic Inspiration you can attune yourself to an element of your choice from; Acid, Cold, Fire, Lightning, or Thunder, gaining resistance to that element.
You can also choose to either add that element as damage on a successful melee attack or as a defensive aura (10 ft. radius) which causes damage when you are successfully hit by a melee attack. The damage is equal to the die used for your Bardic Inspiration. The effects last for 1 minute and cannot be changed during that time unless another Bardic Inspiration is spent.
At level 14 You have learned the harmonies of reality and can weave them into existence. Using this new found power you can re-write any recent event that has happened in your presence to occur in a manner you see fit, a taxing effort that drains the Bard of power for a time. Using one Bardic Inspiration you can change the outcome of any one roll made in the past 30 seconds to be what you desire. This can be used to change a failure to a success, maximize your damage, cause a death saving throw to succeed, even change the effect from a Wand of Wonder. When this ability is used; the Bardic Inspiration spent is temporarily removed from your pool for 1d6+1 days.
Also at 14th level if you expend your maximum Bardic Inspiration uses when using Inspired Words to cast a spell, you may cast any spell up to your maximum spell level. If you are missing any Bardic Inspiration due to Requiem Temporal you can only cast a spell up to the amount of Bardic Inspiration you have access to.