Title literally says it all. 1st idea: an Artificier that can manipulate life/genetics/DNA
Rollback Post to RevisionRollBack
In the words of the great philosopher, Unicorse, "Aaaannnnd why should I care??"
Best quote from a book ever: "If you love with your eyes, death is forever. If you love with your heart, there is no such thing as parting."- Jonah Cook, Ascendant, Songs of Chaos by Michael R. Miller. Highly recommend
on the dndwiki (dand wiki technically) there is a homebrew 3.5 class called the biomancer. take a gander at that
Rollback Post to RevisionRollBack
Pronouns: Any/All
About Me: Godless monster in human form bent on extending their natural life to unnatural extremes /general of the goose horde /Moderator of Vinstreb School for the Gifted /holder of the evil storyteller badge of no honor /king of madness /The FBI/ The Archmage of I CAST...!
Alignment: Lawful Evil
Fun Fact: i gain more power the more you post on my forum threads. MUAHAHAHAHAHAHAHAHAHA!!!!!!
Title literally says it all. 1st idea: an Artificier that can manipulate life/genetics/DNA
As a subclass called medic or apothecary maybe, but as written at this time, no. BTW Fabius Bile would be an example of an Artificer apothecary. (wh40k Emperor's Children, and one of the most Chaotic Evil yet genius characters in 40k.)
Shameless plug & all, but I recently released the Promethean Scientist on drivethru RPG, a 5e subclass for Artificer which might be just what you're looking for with this (basically fabius bile meets dr frankenstein!)
I do think that an artificer built around improving the human(oid) condition is an awesome premise for a character!
Shameless plug & all, but I recently released the Promethean Scientist on drivethru RPG, a 5e subclass for Artificer which might be just what you're looking for with this (basically fabius bile meets dr frankenstein!)
I do think that an artificer built around improving the human(oid) condition is an awesome premise for a character!
Not shocked someone did this, and honestly I might just get it. May be a day or two need to check my budget before I spend money on DrivethruRPG because I can never just get one thing.
Shameless plug & all, but I recently released the Promethean Scientist on drivethru RPG, a 5e subclass for Artificer which might be just what you're looking for with this (basically fabius bile meets dr frankenstein!)
I do think that an artificer built around improving the human(oid) condition is an awesome premise for a character!
Not shocked someone did this, and honestly I might just get it. May be a day or two need to check my budget before I spend money on DrivethruRPG because I can never just get one thing.
I would love it if you did! I scarcely make any sales, it seems - but I will not stop making them!
And can totally relate on the budget thing - I'm the same in my local game store, I can never just pop in for one thing 😂
I have another idea. Its a ring that allows you to multiclass without giving up levels. It does have drawbacks. Here is the item description:
Ring of Unbound Ascent
Wondrous Item, very rare (requires attunement)
Properties:
Multiclassing Without Levels:
While wearing the Ring of Unbound Ascent, you gain access to the abilities of one additional class as if you had levels in that class equal to your current level in your primary class. For example, if you are a 12th-level fighter and you choose wizard as your additional class, you gain all wizard class features as if you were a 12th-level wizard.
This includes spells, abilities, class features, and any other bonuses that the chosen class would provide at the equivalent level.
Spellcasting Classes: If the chosen class is a spellcaster, you do not combine spell slots from both classes. Instead, you track each class's spell slots separately. For instance, if you are a level 10 cleric and multiclass into sorcerer, you would gain the spell slots of a 10th-level cleric and the spell slots of a 10th-level sorcerer independently.
If you level up to 13th level, the ring's bonus class level will also increase to 13th level in the chosen class. The multiclassing effect continues to scale with your level.
Flexible Ability Scores: When casting spells or using abilities granted by the ring’s class, you can substitute the primary ability score from your original class. For example, a barbarian multiclassing into sorcerer could cast spells using Strength instead of Charisma.
Drawbacks:
Unpredictable Wild Magic:
The arcane power of the ring is unstable, and every time you use an ability or cast a spell from the chosen class, there is a chance of triggering a Wild Magic Surge.
Roll a d20 whenever you use an ability or cast a spell gained through the ring. On a roll of 1-5, a Wild Magic Surge occurs. Roll on the Wild Magic Surge table, or your DM can create a custom table for the chaos.
Increased Surge Range: Each time you trigger a Wild Magic Surge, the range of failure expands. For example, after one surge, the range becomes 1-6, then 1-7, etc. This range resets to 1-5 after a long rest.
Major Surge (on a 20): If you roll a natural 20 on the Wild Magic Surge roll, a Major Surge occurs. Roll on a more powerful Wild Magic table with dramatic effects such as reality warping, elemental storms, or temporal displacement.
Leveling and Ring Progression:
As you level up in your primary class, the level in the secondary class (granted by the ring) increases as well.
For example:
If you are a level 5 fighter when you attune to the ring, you gain the powers of a 5th-level wizard (or any other class you choose).
If you later reach level 10 in fighter, the ring will provide you the abilities of a 10th-level wizard.
If you swap the secondary class (decided during a long rest), the new class also scales with your current level, so if you are level 8 and switch from wizard to monk, you gain the abilities of an 8th-level monk.
In the words of the great philosopher, Unicorse, "Aaaannnnd why should I care??"
Best quote from a book ever: "If you love with your eyes, death is forever. If you love with your heart, there is no such thing as parting."- Jonah Cook, Ascendant, Songs of Chaos by Michael R. Miller. Highly recommend
druid/wizard. cast a concentration spell, wild shape into a fruitfly. fly away while keeping up concentration
fighter/warlock. be a 5th level fighter(Battlemaster), become a warlock. Hexblade, pact of the blade
usually these combos need to wait a long time. I realize you can not give the ring to your resident min-maxer, but you cant stop them from telling whoever you give it to what to do. how are paladin, cleric, sorcerer, and warlock gonna work? if you have ANYONE who will figure out ideas like this, don't do it
Rollback Post to RevisionRollBack
Pronouns: Any/All
About Me: Godless monster in human form bent on extending their natural life to unnatural extremes /general of the goose horde /Moderator of Vinstreb School for the Gifted /holder of the evil storyteller badge of no honor /king of madness /The FBI/ The Archmage of I CAST...!
Alignment: Lawful Evil
Fun Fact: i gain more power the more you post on my forum threads. MUAHAHAHAHAHAHAHAHAHA!!!!!!
The ring sounds cool, but will do several things, most of which are unfortunately bad:
1: one character, the one with the ring, will become the main character. They will be the pure-fighter with rages. They will be the barbarian who also has the abjuration wizard ward. All the other characters will be essentially half the level of the person with the ring, excepting hitpoints. They will feel left out whilst the other character is doing everything.
2: The wording will make for ambiguous ruling difficulties. "When you use an ability..." is very open to interpretation. Does it trigger when a rogue/fighter uses multiattack from the fighter? Whe nthey use their fighting styles? The armour and weapon proficiencies they gain?
What you have to see with this concept is that not only will it make one person more powerful than the rest, but more powerful than the equivalent double-level multiclass, because of the ability to swap your main ability score, meaning that the slight temper now applied to multiclassing - the need to balance the different scores you're using - is removed.
This ring would be powerful if it were this:
Ring of Unconventional Casting
Wonderous item, very rare (requires attunement by a spellcaster)
When you attune to this ring, you may change the spellcasting ability for one of your classes to any other ability score (for example, changing your Sorcery sepllcasiting ability from Charisma to Intelligence, or your wizard spellcasting ability from Intelligence to Strength).
That's without all of the extra class levels you're getting for mostly-free.
I would consider a separate ring which would be along the lines of...
Ring of Missed Opportunities
Wonderous item, legendary (requires attunement)
Once attuned to this ring, each time you gain a level, you may reduce your level in one class to increase it in another. For example, if you are a level 8 monk who reaches level 9, you may reduce your monk level to 7 in order to gain a level in another class, in addition to the level gained for levelling up. When you do so, you lose all abilities and effects of the level you have lost.
Which lets you switch to a multiclass much quicker and stops you being locked into decisions you've made, which might make it ideal for someone who feels their character is sub-optimal but is committed to the roleplay side of the game and the story, so doesn't want them to just suddenly get better!
As it is, the ring you've created is so unbalanced as to be an Artifact level, rather than Very Rare, and it should have large ramifications in the story. If i really wanted to make this, I would have the following:
The ring gives you additional levels equal to your level in another class, gaining those abilities. Spellcasting remains the same, and the DM picks the class, which cannot be changed.
When you level up, if you are attuned to the ring, you will discover that the class for the ring gains 1 level, and your class loses 1.
The ring has a set of negative personality traits which will begin to come through for the character as the ring gains levels and they lose levels. These will be handed to the player in note form.
When their original level is reduced to 0, a powerful evil NPC entity fully possesses them, slaying their character and being unleashed upon the world.
There will be a quest required to remove this curse, not a simple spell. And when it is done, they don't recover their levels. Such is the price of power, and the temptation of addiction.
I have another idea. Its a ring that allows you to multiclass without giving up levels. It does have drawbacks. Here is the item description:.
Ring of Unbound Ascent ...
Multiclassing Without Levels:...
Drawbacks:
Unpredictable Wild Magic:
The arcane power of the ring is unstable, and every time you use an ability or cast a spell from the chosen class, there is a chance of triggering a Wild Magic Surge.
Roll a d20 whenever you use an ability or cast a spell gained through the ring. On a roll of 1-5, a Wild Magic Surge occurs. Roll on the Wild Magic Surge table, or your DM can create a custom table for the chaos.
Increased Surge Range: Each time you trigger a Wild Magic Surge, the range of failure expands. For example, after one surge, the range becomes 1-6, then 1-7, etc. This range resets to 1-5 after a long rest.
Major Surge (on a 20): If you roll a natural 20 on the Wild Magic Surge roll, a Major Surge occurs. Roll on a more powerful Wild Magic table with dramatic effects such as reality warping, elemental storms, or temporal displacement.
Leveling and Ring Progression:
As you level up in your primary class, the level in the secondary class (granted by the ring) increases as well.
For example:
If you are a level 5 fighter when you attune to the ring, you gain the powers of a 5th-level wizard (or any other class you choose).
If you later reach level 10 in fighter, the ring will provide you the abilities of a 10th-level wizard.
If you swap the secondary class (decided during a long rest), the new class also scales with your current level, so if you are level 8 and switch from wizard to monk, you gain the abilities of an 8th-level monk.
Ok... 1sst that is probably the most OP homebrew magic item idea I have seen since 1997. (Not counting a few of the ultra low rated items that XP to level 3 did videos on) and should never be given to a player.
However.. and there is a way to do this, using ideas from AD&D. Dual-Classing. Unlike Multiclassing, a Dual Class was leveled as one class, and the XP was shared between both classes at once. (In those days each class had a unique XP chart and you couldn't level until both classes reached the level.)
But with this system, you can add two to three classes at full power at once. The downside was the Max level for a Dual Level was usually much lower, however due to the level cap in AD&D being soft capped at 30, but allowed basically up to level 40. Also only Humans could have a Dual Class, and back then Multi-class worked a lot differently and was a bit of a pain, with even more restrictions than Dual-Classes. Which is why the modern version introduced with 3rd edition is so great.
Also your Wild Magic as a Drawback is a perk of the Item. I would make a Wild Magic Barb/Wild magic Sorcerer, and purposely trigger as many surges as possible. As a Raging Barbarian I can handle the bad, plus I can go Halls Deep into the largest group of baddies and become the AOE.
I would just do this.
Level 1: Rage
You can imbue yourself with a primal power called Rage, a force that grants you extraordinary might and resilience. You can enter it as a Bonus Action if you aren’t wearing Heavy armor.
You can enter your Rage the number of times shown for your Barbarian level in the Rages column of the Barbarian Features table. You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest.
While active, your Rage follows the rules below.
Damage Resistance. You have Resistance to Bludgeoning, Piercing, and Slashing damage.
Rage Damage. When you make an attack using Strength—with either a weapon or an Unarmed Strike—and deal damage to the target, you gain a bonus to the damage that increases as you gain levels as a Barbarian, as shown in the Rage Damage column of the Barbarian Features table.
Strength Advantage. You have Advantage on Strength checks and Strength saving throws.
No Concentration or Spells. You can’t maintain Concentration, and you can’t cast spells.
Duration. The Rage lasts until the end of your next turn, and it ends early if you don Heavy armor or have the Incapacitated condition. If your Rage is still active on your next turn, you can extend the Rage for another round by doing one of the following:
Make an attack roll against an enemy.
Force an enemy to make a saving throw.
Take a Bonus Action to extend your Rage.
Each time the Rage is extended, it lasts until the end of your next turn. You can maintain a Rage for up to 10 minutes.
As a Raging Barbarian I can do this
Converting Spell Slots to Sorcery Points. You can expend a spell slot to gain a number of Sorcery Points equal to the slot’s level (no action required).
Creating Spell Slots. As a Bonus Action, you can transform unexpended Sorcery Points into one spell slot. The Creating Spell Slots table shows the cost of creating a spell slot of a given level, and it lists the minimum Sorcerer level you must be to create a slot. You can create a spell slot no higher than level 5.
Any spell slot you create with this feature vanishes when you finish a Long Rest.
make a spell slot, make a sorcery point. Does not count as casting a spell. But it does count as using a Class Ability from the item. And the beauty of that item is the ever increasing range of Success... because lets face it a Wild magic Surge is a desired feature. You start this feature at a 25% chance, and it increases by 5% each success.
So because it is free to make a Sorcery Point, you make all your spell slots into points. One at a time, at level 2 this is 3 level 1 slots 75% chance of a WMS. You now have 5 points, you can make 2 level 1 slots one per turn. Now at 125% chance... So odds are you had a surge and now sit at 30% You have 3 points, you can make 1 slot, and gain 1 slot. But wait theirs more, you are a Wild Magic Sorcerer/sorceress, so at higher levels. And this is fun.
Before raging, and before combat starts if you have enough warning.
step 1 Cast all your non-concentration buff spell:
False Life, Air Bubble, Mage Armor, etc. - 25% chance per spell used, hopefully you can hit 40% as this is a sweet spot to start with.
Step two Tides of Chaos, with a DC check ie hide in shadows... note you don't need to attack from Hide, but it never hurts. Hopefully you trigger to 45% cast one last slot spell. This will at least trigger one from tides, and hopefully one from the ring.
Step three, begin combat enter combat at melee range, tides of chaos, declare attack (React to this declaration and cast Silvery barbs on yourself, giving yourself disadvantage on this attack, target yourself with the buff giving you advantage on your next attack, the Disadvantage and Tides advantage cancel each other normal to hit on the first attack advantage on the second. You should trigger 2 wild magic surges hopefully. ... next turn rage.
Step four after raging, and before attacking convert all remaining Spell Slots into Sorcery points. One at a time, at level 10 that's 15 slots minus what you used for buffs. Should trigger at least 5 wild magic surges. Attack.
Step 5: Last tides of chaos, and attack.
Step 6: Each turn make one spell slot costs 2 points each, if you are lucky you have at least a 75% chance of a surge.
Step 7: Rapid fire spell slots back into Sorcery Points, this wont last forever, but hells anything that can survive you exploding Wild magic surges like a strobe light is going to be a challenge anyway.
i am creating a homebrew world and in it will be a mythical creature named santa claws who is a completely op wizard who grants the wishes of good children on the winter solstice. one of the adventures my pcs will run into is that santa has been kidnapped by icelings. upon saving santa he will give them a magical bell that when rung will summon him for 3 mins outside of combat or 3 rounds in combat to help. ringing the bell costs 1 action and is a d20 roll dc 20 decreasing by 1 on each failure. once he is successfully summoned he will not be able to be summoned again until the players level up. i was thinking of having this be a earlier adventure for them. is this a well balanced item or should i make adjustments? for context this is my first campaign as dm and the theme of the campaign is the pcs are mercenaries so it will be several adventures that are loosely linked that scale in level while dropping small hints through out to the big bad at the end.
About Me: Godless monster in human form bent on extending their natural life to unnatural extremes /general of the goose horde /Moderator of Vinstreb School for the Gifted /holder of the evil storyteller badge of no honor /king of madness /The FBI/ The Archmage of I CAST...!
Alignment: Lawful Evil
Fun Fact: i gain more power the more you post on my forum threads. MUAHAHAHAHAHAHAHAHAHA!!!!!!
To post a comment, please login or register a new account.
Title literally says it all. 1st idea: an Artificier that can manipulate life/genetics/DNA
In the words of the great philosopher, Unicorse, "Aaaannnnd why should I care??"
Best quote from a book ever: "If you love with your eyes, death is forever. If you love with your heart, there is no such thing as parting."- Jonah Cook, Ascendant, Songs of Chaos by Michael R. Miller. Highly recommend
make a subclass for it.
on the dndwiki (dand wiki technically) there is a homebrew 3.5 class called the biomancer. take a gander at that
Pronouns: Any/All
About Me: Godless monster in human form bent on extending their natural life to unnatural extremes /general of the goose horde /Moderator of Vinstreb School for the Gifted /holder of the evil storyteller badge of no honor /king of madness /The FBI/ The Archmage of I CAST...!
Alignment: Lawful Evil
Fun Fact: i gain more power the more you post on my forum threads. MUAHAHAHAHAHAHAHAHAHA!!!!!!
As a subclass called medic or apothecary maybe, but as written at this time, no. BTW Fabius Bile would be an example of an Artificer apothecary. (wh40k Emperor's Children, and one of the most Chaotic Evil yet genius characters in 40k.)
edit: Art tax from GW official mini.

Shameless plug & all, but I recently released the Promethean Scientist on drivethru RPG, a 5e subclass for Artificer which might be just what you're looking for with this (basically fabius bile meets dr frankenstein!)
I do think that an artificer built around improving the human(oid) condition is an awesome premise for a character!
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
Not shocked someone did this, and honestly I might just get it. May be a day or two need to check my budget before I spend money on DrivethruRPG because I can never just get one thing.
I would love it if you did! I scarcely make any sales, it seems - but I will not stop making them!
And can totally relate on the budget thing - I'm the same in my local game store, I can never just pop in for one thing 😂
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
I have another idea. Its a ring that allows you to multiclass without giving up levels. It does have drawbacks. Here is the item description:
In the words of the great philosopher, Unicorse, "Aaaannnnd why should I care??"
Best quote from a book ever: "If you love with your eyes, death is forever. If you love with your heart, there is no such thing as parting."- Jonah Cook, Ascendant, Songs of Chaos by Michael R. Miller. Highly recommend
okay. lemme find a way to break this.
druid/wizard. cast a concentration spell, wild shape into a fruitfly. fly away while keeping up concentration
fighter/warlock. be a 5th level fighter(Battlemaster), become a warlock. Hexblade, pact of the blade
usually these combos need to wait a long time. I realize you can not give the ring to your resident min-maxer, but you cant stop them from telling whoever you give it to what to do. how are paladin, cleric, sorcerer, and warlock gonna work? if you have ANYONE who will figure out ideas like this, don't do it
Pronouns: Any/All
About Me: Godless monster in human form bent on extending their natural life to unnatural extremes /general of the goose horde /Moderator of Vinstreb School for the Gifted /holder of the evil storyteller badge of no honor /king of madness /The FBI/ The Archmage of I CAST...!
Alignment: Lawful Evil
Fun Fact: i gain more power the more you post on my forum threads. MUAHAHAHAHAHAHAHAHAHA!!!!!!
The ring sounds cool, but will do several things, most of which are unfortunately bad:
1: one character, the one with the ring, will become the main character. They will be the pure-fighter with rages. They will be the barbarian who also has the abjuration wizard ward. All the other characters will be essentially half the level of the person with the ring, excepting hitpoints. They will feel left out whilst the other character is doing everything.
2: The wording will make for ambiguous ruling difficulties. "When you use an ability..." is very open to interpretation. Does it trigger when a rogue/fighter uses multiattack from the fighter? Whe nthey use their fighting styles? The armour and weapon proficiencies they gain?
What you have to see with this concept is that not only will it make one person more powerful than the rest, but more powerful than the equivalent double-level multiclass, because of the ability to swap your main ability score, meaning that the slight temper now applied to multiclassing - the need to balance the different scores you're using - is removed.
This ring would be powerful if it were this:
That's without all of the extra class levels you're getting for mostly-free.
I would consider a separate ring which would be along the lines of...
Which lets you switch to a multiclass much quicker and stops you being locked into decisions you've made, which might make it ideal for someone who feels their character is sub-optimal but is committed to the roleplay side of the game and the story, so doesn't want them to just suddenly get better!
As it is, the ring you've created is so unbalanced as to be an Artifact level, rather than Very Rare, and it should have large ramifications in the story. If i really wanted to make this, I would have the following:
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
Ok... 1sst that is probably the most OP homebrew magic item idea I have seen since 1997. (Not counting a few of the ultra low rated items that XP to level 3 did videos on) and should never be given to a player.
However.. and there is a way to do this, using ideas from AD&D. Dual-Classing. Unlike Multiclassing, a Dual Class was leveled as one class, and the XP was shared between both classes at once. (In those days each class had a unique XP chart and you couldn't level until both classes reached the level.)
But with this system, you can add two to three classes at full power at once. The downside was the Max level for a Dual Level was usually much lower, however due to the level cap in AD&D being soft capped at 30, but allowed basically up to level 40. Also only Humans could have a Dual Class, and back then Multi-class worked a lot differently and was a bit of a pain, with even more restrictions than Dual-Classes. Which is why the modern version introduced with 3rd edition is so great.
Also your Wild Magic as a Drawback is a perk of the Item. I would make a Wild Magic Barb/Wild magic Sorcerer, and purposely trigger as many surges as possible. As a Raging Barbarian I can handle the bad, plus I can go Halls Deep into the largest group of baddies and become the AOE.
I would just do this.
As a Raging Barbarian I can do this
make a spell slot, make a sorcery point. Does not count as casting a spell. But it does count as using a Class Ability from the item. And the beauty of that item is the ever increasing range of Success... because lets face it a Wild magic Surge is a desired feature. You start this feature at a 25% chance, and it increases by 5% each success.
So because it is free to make a Sorcery Point, you make all your spell slots into points. One at a time, at level 2 this is 3 level 1 slots 75% chance of a WMS. You now have 5 points, you can make 2 level 1 slots one per turn. Now at 125% chance... So odds are you had a surge and now sit at 30% You have 3 points, you can make 1 slot, and gain 1 slot. But wait theirs more, you are a Wild Magic Sorcerer/sorceress, so at higher levels. And this is fun.
Before raging, and before combat starts if you have enough warning.
step 1 Cast all your non-concentration buff spell:
False Life, Air Bubble, Mage Armor, etc. - 25% chance per spell used, hopefully you can hit 40% as this is a sweet spot to start with.
Step two Tides of Chaos, with a DC check ie hide in shadows... note you don't need to attack from Hide, but it never hurts. Hopefully you trigger to 45% cast one last slot spell. This will at least trigger one from tides, and hopefully one from the ring.
Step three, begin combat enter combat at melee range, tides of chaos, declare attack (React to this declaration and cast Silvery barbs on yourself, giving yourself disadvantage on this attack, target yourself with the buff giving you advantage on your next attack, the Disadvantage and Tides advantage cancel each other normal to hit on the first attack advantage on the second. You should trigger 2 wild magic surges hopefully. ... next turn rage.
Step four after raging, and before attacking convert all remaining Spell Slots into Sorcery points. One at a time, at level 10 that's 15 slots minus what you used for buffs. Should trigger at least 5 wild magic surges. Attack.
Step 5: Last tides of chaos, and attack.
Step 6: Each turn make one spell slot costs 2 points each, if you are lucky you have at least a 75% chance of a surge.
Step 7: Rapid fire spell slots back into Sorcery Points, this wont last forever, but hells anything that can survive you exploding Wild magic surges like a strobe light is going to be a challenge anyway.
i am creating a homebrew world and in it will be a mythical creature named santa claws who is a completely op wizard who grants the wishes of good children on the winter solstice. one of the adventures my pcs will run into is that santa has been kidnapped by icelings. upon saving santa he will give them a magical bell that when rung will summon him for 3 mins outside of combat or 3 rounds in combat to help. ringing the bell costs 1 action and is a d20 roll dc 20 decreasing by 1 on each failure. once he is successfully summoned he will not be able to be summoned again until the players level up. i was thinking of having this be a earlier adventure for them. is this a well balanced item or should i make adjustments? for context this is my first campaign as dm and the theme of the campaign is the pcs are mercenaries so it will be several adventures that are loosely linked that scale in level while dropping small hints through out to the big bad at the end.
seems good to me
Pronouns: Any/All
About Me: Godless monster in human form bent on extending their natural life to unnatural extremes /general of the goose horde /Moderator of Vinstreb School for the Gifted /holder of the evil storyteller badge of no honor /king of madness /The FBI/ The Archmage of I CAST...!
Alignment: Lawful Evil
Fun Fact: i gain more power the more you post on my forum threads. MUAHAHAHAHAHAHAHAHAHA!!!!!!