I'm running a dungeon in which the party managed to teleport to the location of the BBEG right after he retreated to his home. Problem is, I was planning to run this part of the dungeon three levels later. I plan to force the party to retreat and probably go back to the story again, but in the meantime I need help devising interesting encounters/rooms. The BBEG is a master pyromancer (Evoker wizard) who dabbles in alchemy.
My current ideas:
A xorn he was experimenting on, in a magic cage.
A huge glass machine with reservoirs of various chemicals.
Three mixed potions in a closet.
A demon he summoned to guard the hallways.
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I make homebrew subclasses, usually fixes of existing ones.
I'm running a dungeon in which the party managed to teleport to the location of the BBEG right after he retreated to his home. Problem is, I was planning to run this part of the dungeon three levels later. I plan to force the party to retreat and probably go back to the story again, but in the meantime I need help devising interesting encounters/rooms. The BBEG is a master pyromancer (Evoker wizard) who dabbles in alchemy.
My current ideas:
A xorn he was experimenting on, in a magic cage.
A huge glass machine with reservoirs of various chemicals.
Three mixed potions in a closet.
A demon he summoned to guard the hallways.
I make homebrew subclasses, usually fixes of existing ones.
Way of the Ascendant Dragon but better: https://www.dndbeyond.com/homebrew/subclasses?filter-name=&filter-author=KyrneGnomeBarbarian&filter-author-previous=KyrneGnomeBarbarian&filter-author-symbol=118590905&filter-rating=-40
I'm a social pessimist.
What level are the PCs, and what level is the expected dungeon level? Also, what was it that they made use of so they could teleport in?