Hello! Currently running Chapter 7 for a group and wondering about perspectives from other DM's related to area T8 (Room of Myriad Archways) in the Tomb of Wayward Souls. What do you feel the intent was regarding characters going through the archways? Is only one character allowed through each "one-way portal?" Should I let the whole party enter at once, or allow each one to enter after a round of combat (if combat is triggered as soon as they arrive at the destination teleport location)?
I thought it might be kind of fun to only allow one character through each archway, then maybe have it close for like 5 minutes and re-open. Could add a -really- cool aspect of the party wandering the tomb separately looking for each other (calling out to each other or using some creative forms of communication--Stones of Sending, maybe?), all the while having to navigate all the traps and hazards of the tomb. Muwhahaha!
The cons I foresee related to this approach: 1) Difficulty would probably need to be adjusted in some rooms for possible "solo" play, and 2) Some of the characters would undoubtedly miss out on a lot of cool rooms/experiences on the map.
I think it's probably okay to let them all go through at similar types, though maybe put a 3-5 round recharge on each portal (18-30 seconds) so that they are a little split up, for a little bit of *controlled chaos.
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He doesn't have much besides the skin on his bones. Me: I'll take the skin on his bones, then.
"You see a gigantic, monstrous praying mantis burst from out of the ground. It sprays a stream of acid from it's mouth at one soldier, dissolving him instantly, then it turns and chomps another soldier in half with it's- "
Hello! Currently running Chapter 7 for a group and wondering about perspectives from other DM's related to area T8 (Room of Myriad Archways) in the Tomb of Wayward Souls. What do you feel the intent was regarding characters going through the archways? Is only one character allowed through each "one-way portal?" Should I let the whole party enter at once, or allow each one to enter after a round of combat (if combat is triggered as soon as they arrive at the destination teleport location)?
I thought it might be kind of fun to only allow one character through each archway, then maybe have it close for like 5 minutes and re-open. Could add a -really- cool aspect of the party wandering the tomb separately looking for each other (calling out to each other or using some creative forms of communication--Stones of Sending, maybe?), all the while having to navigate all the traps and hazards of the tomb. Muwhahaha!
The cons I foresee related to this approach: 1) Difficulty would probably need to be adjusted in some rooms for possible "solo" play, and 2) Some of the characters would undoubtedly miss out on a lot of cool rooms/experiences on the map.
I think it's probably okay to let them all go through at similar types, though maybe put a 3-5 round recharge on each portal (18-30 seconds) so that they are a little split up, for a little bit of *controlled chaos.
He doesn't have much besides the skin on his bones. Me: I'll take the skin on his bones, then.
"You see a gigantic, monstrous praying mantis burst from out of the ground. It sprays a stream of acid from it's mouth at one soldier, dissolving him instantly, then it turns and chomps another soldier in half with it's- "
"When are we gonna take a snack break?"
I like that idea. Thanks for the suggestion!