Depends on how well you know the other person. The better you know them, the more likely you are to know what they’re thinking and be able to help them out. If you aren’t coordinated, though, it can be a muddled mess.
Rollback Post to RevisionRollBack
Hello! You can call me Link. Here’s a bitabout me:
Roomba Knight, Architect of the Cataclysm, Foxy Lunar Archpriest. Dubbed The Fluffy Bowman by Golden. He/Him
A chaotic mess, Ravenclaw, bookworm, DM, Lego fanatic, mythology nerd, pedantic about spelling. I also love foxes, cats, otters, and red pandas!
I love K-pop Demon Hunters and the theatre. If you want to ask me about something, send me a PM!
I absolutely love Korean mythology, so if you want to talk about that, feel free to!
I'm getting ready for a PvP campaign that'll actually involve three DMs. like link said, it'll take coordination to pull off properly. However, though it may be tricky, having an extra brain helping worldbuild and design can be totally worth it!
Rollback Post to RevisionRollBack
Having fun? I would hope so. Lets see how much fun you're having after the lich starts dipping into it's 1/day spell slots.
Yes I'm aware my username is completely awful, just do your best to ignore it.
Do you plan on having each dm running both story and the technical side or are you splitting the responsibilities? If the later, I think it could definitely work. I saw a dnd staged production called "The 20-Sided Tavern" where they had one dm running the story and one handling the rules and numbers and that system worked well for them. If you share the story, you really just need to make sure you have the same vision. With both styles cooperation and trusting your co-dm is vital.
it was pretty funny. The crowd named the villian npc munglebottom.
Rollback Post to RevisionRollBack
“And the Lord spake, saying, 'First shalt thou take out the Holy Pin. Then, shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, nor either count thou two, excepting that thou then proceed to three. Five is right out! Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch towards thou foe, who being naughty in my sight, shall snuff it.'"
I think you'll need to have a firm division of labor in play -- for instance, one person runs the world, while the other plays individual NPCs. You'll also need to be able to have a side-channel for talking to each other -- texting on your phones, for instance, with occasional stepping into the other room to confer. (It doesn't matter how much you prep; the players are going to throw you curveballs.)
Prep is likely going to be the hard part. Unless you both have compatible styles, it's going to be a fair bit of work to stay on the same page. For instance, I'm very much a seat-of-the-pants GM. I do minimal prep, and keep most everything in various stages of incompleteness in my head. To work with a more meticulous GM, we'd both have to adapt. I suspect that, among other things, we'd have to do immediate post-session debrief, where, were I the lead GM in play, they'd have to ask me what I was thinking about various improvisations during play, and get them down in fixed form before I get too fuzzy on the details, so they're prepared when an entire major campaign plot arc appears out of basically nowhere.
Edit: I suspect that, like co-authoring a book, it's a lot more work than doing it solo.
Starting to do co-dming for my players, what do y'all think about multiple DMs?
Depends on how well you know the other person. The better you know them, the more likely you are to know what they’re thinking and be able to help them out. If you aren’t coordinated, though, it can be a muddled mess.
Hello! You can call me Link. Here’s a bit about me:
Roomba Knight, Architect of the Cataclysm, Foxy Lunar Archpriest. Dubbed The Fluffy Bowman by Golden. He/Him
A chaotic mess, Ravenclaw, bookworm, DM, Lego fanatic, mythology nerd, pedantic about spelling. I also love foxes, cats, otters, and red pandas!
I love K-pop Demon Hunters and the theatre. If you want to ask me about something, send me a PM!
I absolutely love Korean mythology, so if you want to talk about that, feel free to!
I'm getting ready for a PvP campaign that'll actually involve three DMs. like link said, it'll take coordination to pull off properly. However, though it may be tricky, having an extra brain helping worldbuild and design can be totally worth it!
Having fun? I would hope so. Lets see how much fun you're having after the lich starts dipping into it's 1/day spell slots.
Yes I'm aware my username is completely awful, just do your best to ignore it.
It’s true that it will give you more ideas and design between all of you… if you can pull it off. Otherwise, it can become a muddled mess.
Hello! You can call me Link. Here’s a bit about me:
Roomba Knight, Architect of the Cataclysm, Foxy Lunar Archpriest. Dubbed The Fluffy Bowman by Golden. He/Him
A chaotic mess, Ravenclaw, bookworm, DM, Lego fanatic, mythology nerd, pedantic about spelling. I also love foxes, cats, otters, and red pandas!
I love K-pop Demon Hunters and the theatre. If you want to ask me about something, send me a PM!
I absolutely love Korean mythology, so if you want to talk about that, feel free to!
Write a very rough plan for the story so that everyone knows what to run ish
rough that players have agency
Do you plan on having each dm running both story and the technical side or are you splitting the responsibilities? If the later, I think it could definitely work. I saw a dnd staged production called "The 20-Sided Tavern" where they had one dm running the story and one handling the rules and numbers and that system worked well for them. If you share the story, you really just need to make sure you have the same vision. With both styles cooperation and trusting your co-dm is vital.
Message me to get a funny joke
Hey I saw that too!
it was pretty funny. The crowd named the villian npc munglebottom.
“And the Lord spake, saying, 'First shalt thou take out the Holy Pin. Then, shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, nor either count thou two, excepting that thou then proceed to three. Five is right out! Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch towards thou foe, who being naughty in my sight, shall snuff it.'"
I think you'll need to have a firm division of labor in play -- for instance, one person runs the world, while the other plays individual NPCs. You'll also need to be able to have a side-channel for talking to each other -- texting on your phones, for instance, with occasional stepping into the other room to confer. (It doesn't matter how much you prep; the players are going to throw you curveballs.)
Prep is likely going to be the hard part. Unless you both have compatible styles, it's going to be a fair bit of work to stay on the same page. For instance, I'm very much a seat-of-the-pants GM. I do minimal prep, and keep most everything in various stages of incompleteness in my head. To work with a more meticulous GM, we'd both have to adapt. I suspect that, among other things, we'd have to do immediate post-session debrief, where, were I the lead GM in play, they'd have to ask me what I was thinking about various improvisations during play, and get them down in fixed form before I get too fuzzy on the details, so they're prepared when an entire major campaign plot arc appears out of basically nowhere.
Edit: I suspect that, like co-authoring a book, it's a lot more work than doing it solo.