I've been playing D&D since the Red Box, and I occasionally find myself with a major case of Edition Drift where rules are concerned.
So, please help me out here.
How does checking for traps (in a corridor, room, chest, door, etc.) work?
If the party is simply working their way down a corridor, and they're all being wary, we can assume a Passive Perception roll is enough to notice things that might be out of sorts; tripwires, small holes in the wall/door, oddly raised stones on the ceiling/floor, etc? So, in this case, I simply compare the PCs' Passive Perception scores to whatever DC I've set for trap detection? And this would also apply to just entering a room, or glancing at a chest, or any other simple observational interaction?
Anything more involved (hands on, a little testing, tracing of wires, and overall more focused) would be either the Study or Search actions?
I see that Search can involve an active (normal) Perception roll to specifically find a "concealed creature of object." Whereas Study can involve an active (normal) Investigation roll to figure out how a trap works. Which now begs the question of what a Passive Investigation score is for...
So is it sort of DM caveat according to the actual scenario as to what gets rolled if and when a Passive Perception score detects something "off" in the first place?
Really, the more I try to read "helpful" guides online, the more I find myself confused...
Typically, if the party members aren't actively going "I'm looking for things" you can use Passive Perception if you don't want to tip off the players (make sure you know them already) or ask for a Perception check (great for inducing paranoia). I think Passive Investigation is probably mostly for "you know enough about traps to figure out this one without rolling", but since it only shows up on D&D Beyond and not in the books, I'm not 100% sure about that.
If the player says that they want to examine something more closely, or look around specifically and take the time to do so, let them roll, but until then, I would use passive perception.
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He doesn't have much besides the skin on his bones. Me: I'll take the skin on his bones, then.
"You see a gigantic, monstrous praying mantis burst from out of the ground. It sprays a stream of acid from it's mouth at one soldier, dissolving him instantly, then it turns and chomps another soldier in half with it's- "
I use passive perception to see if players would get the feeling that something is off and would need to roll, or if they just don't notice, and sometimes if it's high enough they do just notice things, but I like using phrasing here- "The room seems empty" is more likely to get a player reaction than "It's an empty room". You can use this to encourage players to look closer, or try to hurry them past things, depending on the situation.
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She/Her/Hers DM
Member of the Cult of Grammar and the Cult of Cats
Definitely going to echo the above advice about using Passive Perception. I've had DMs say out of nowhere "roll a Perception check" and I don't like it. That's literally what Passive Perception is for; seeing something without intentionally looking for it.
And I think you've got it right. Just ignore Passive Investigation. It never appears in the Player's Handbook and doesn't make sense, considering that Investigation is meant to be hands-on, active searching.
I also sometimes roll for them. I'll do this if I think there's a reason they would reasonably be wary and on their guard/looking for danger, but I don't want to tip them off by asking for a roll. I have a cheat sheet of some of the characters' basic stats stuck to the back of my DM screen for this reason, including everyone's perception bonuses.
I agree with the above, unless a player specifically says they are looking around I use passive perception to notice something off. I generally don't tell them just on passive perception what the trap is, but I'll say something like "you see a piece of string across the bottom of the door frame", or "one of the stones in the floor looks different from the others".
I think Passive Investigation is probably mostly for "you know enough about traps to figure out this one without rolling", but since it only shows up on D&D Beyond and not in the books, I'm not 100% sure about that.
To me, Passive Investigation would be more for noticing that the book you're reading contains a hidden code, or something along those lines
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Active characters:
Edoumiaond Willegume "Eddie" Podslee, Vegetanian scholar (College of Spirits bard) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Peter "the Pied Piper" Hausler, human con artist/remover of vermin (Circle of the Shepherd druid) PIPA - Planar Interception/Protection Aeormaton, warforged bodyguard and ex-wizard hunter (Warrior of the Elements monk/Cartographer artificer) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
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I've been playing D&D since the Red Box, and I occasionally find myself with a major case of Edition Drift where rules are concerned.
So, please help me out here.
How does checking for traps (in a corridor, room, chest, door, etc.) work?
If the party is simply working their way down a corridor, and they're all being wary, we can assume a Passive Perception roll is enough to notice things that might be out of sorts; tripwires, small holes in the wall/door, oddly raised stones on the ceiling/floor, etc? So, in this case, I simply compare the PCs' Passive Perception scores to whatever DC I've set for trap detection?
And this would also apply to just entering a room, or glancing at a chest, or any other simple observational interaction?
Anything more involved (hands on, a little testing, tracing of wires, and overall more focused) would be either the Study or Search actions?
I see that Search can involve an active (normal) Perception roll to specifically find a "concealed creature of object."
Whereas Study can involve an active (normal) Investigation roll to figure out how a trap works. Which now begs the question of what a Passive Investigation score is for...
So is it sort of DM caveat according to the actual scenario as to what gets rolled if and when a Passive Perception score detects something "off" in the first place?
Really, the more I try to read "helpful" guides online, the more I find myself confused...
Typically, if the party members aren't actively going "I'm looking for things" you can use Passive Perception if you don't want to tip off the players (make sure you know them already) or ask for a Perception check (great for inducing paranoia). I think Passive Investigation is probably mostly for "you know enough about traps to figure out this one without rolling", but since it only shows up on D&D Beyond and not in the books, I'm not 100% sure about that.
If the player says that they want to examine something more closely, or look around specifically and take the time to do so, let them roll, but until then, I would use passive perception.
He doesn't have much besides the skin on his bones. Me: I'll take the skin on his bones, then.
"You see a gigantic, monstrous praying mantis burst from out of the ground. It sprays a stream of acid from it's mouth at one soldier, dissolving him instantly, then it turns and chomps another soldier in half with it's- "
"When are we gonna take a snack break?"
I use passive perception to see if players would get the feeling that something is off and would need to roll, or if they just don't notice, and sometimes if it's high enough they do just notice things, but I like using phrasing here- "The room seems empty" is more likely to get a player reaction than "It's an empty room". You can use this to encourage players to look closer, or try to hurry them past things, depending on the situation.
She/Her/Hers DM
Member of the Cult of Grammar and the Cult of Cats
Definitely going to echo the above advice about using Passive Perception. I've had DMs say out of nowhere "roll a Perception check" and I don't like it. That's literally what Passive Perception is for; seeing something without intentionally looking for it.
And I think you've got it right. Just ignore Passive Investigation. It never appears in the Player's Handbook and doesn't make sense, considering that Investigation is meant to be hands-on, active searching.
I also sometimes roll for them. I'll do this if I think there's a reason they would reasonably be wary and on their guard/looking for danger, but I don't want to tip them off by asking for a roll. I have a cheat sheet of some of the characters' basic stats stuck to the back of my DM screen for this reason, including everyone's perception bonuses.
I agree with the above, unless a player specifically says they are looking around I use passive perception to notice something off. I generally don't tell them just on passive perception what the trap is, but I'll say something like "you see a piece of string across the bottom of the door frame", or "one of the stones in the floor looks different from the others".
To me, Passive Investigation would be more for noticing that the book you're reading contains a hidden code, or something along those lines
Active characters:
Edoumiaond Willegume "Eddie" Podslee, Vegetanian scholar (College of Spirits bard)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Peter "the Pied Piper" Hausler, human con artist/remover of vermin (Circle of the Shepherd druid)
PIPA - Planar Interception/Protection Aeormaton, warforged bodyguard and ex-wizard hunter (Warrior of the Elements monk/Cartographer artificer)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)