Have you ever wanted to completely let your imagination loose as a DM? Unbind yourself from that pesky Euclidean geometry? Well, the Far Realm is your chance! Let me begin with a few handy tricks:
Don’t even bother with the laws of physics!
Warp magic, don’t let it work, ever,: for example, fireballs that start big, but get smaller!
Conventional monsters, with macabre mutations, hence face-hole tentacles, or even a goblin that spits out goblins!
Have a player get replaced with a monster clone, with a mind bending secret.
Have the players slowly mutate.
Well, all that’s great, but how do you get to the Far Realm? It could be a portal, a monster, a dream, as bizarre as you can make it!
Have you ever wanted to completely let your imagination loose as a DM? Unbind yourself from that pesky Euclidean geometry? Well, the Far Realm is your chance! Let me begin with a few handy tricks:
for example, fireballs that start
big, but get smaller!
Have the players slowly mutate.
Well, all that’s great, but how do you get to the Far Realm? It could be a portal, a monster, a dream, as bizarre as you can make it!
Well.... it was certainly quick.
Ongoing Projects: The Mimic Book of Mimics :: SHARK WEEK
Completed Projects: The Trick-or-Treat Table
My Homebrews: Races :: Classes :: Spells :: Items :: Monsters
congrazzles