So, I am creating a campaign heavily based on a Vampire Incursion. We have not started so the players do not know anything about this. However, one of my players has decided to be a Grave Domain Cleric. Sounds perfect at first. But now I am thinking, what can I do to keep from having this crazed (as the player describes his character) dwarf from killing every single NPC? There will time obviously when diplomacy is going to be needed and times when if he tries to kill a higher level one or purge an entire town of vampires, undead, etc the group will obviously wipe.
My only thought so far is that I will be taking of the role of his patron deity so I can maybe tell him that although we hate them, we need to focus on the higher goal and cannot risk it. Any other thoughts instead of saying this on repeat?
You could setup a signal for the player, maybe something red, something green and perhaps something yellow. This could indicate the whispers. If it's online, you could do the whispers via chat and pretype them so you could copy and paste. Another option would be via text, snapchat, or something similar. Or you could describe some sort of pressure that grows, perhaps to the point of a headache, when the deity doesn't want him to attack.
If you want a really geeky but simple way to do it, use binary: 1s and 0s. You'll have to decide which means to kill since you could interpret 0 to kill to end the unlife or 0 to mean to stay your "blade".
Can you lean into this character choice? A Grave Domain Cleric in a world filled with undead probably WOULD be a bit frantic!
However if they really went berserk and destroyed every undead village they came across then it would attract attention, and probably from a powerful vampire. It'd be in their best interests to be more discrete, more controlled. This sounds like a good conversation to have with your player before your game, just so they can make some informed choices about how their character would react. This world might be a surprise to the players, but it probably won't be to the CHARACTER, and to survive this long they'd have to be intelligent about their actions.
Let them die. You set the campaign, they have to survive in it. If they fail to do so secondary to ridiculous decisions on their part it's hardly your fault. I'd recommend not pulling any punches and see how they do, they might surprise you.
So, I am creating a campaign heavily based on a Vampire Incursion. We have not started so the players do not know anything about this. However, one of my players has decided to be a Grave Domain Cleric. Sounds perfect at first. But now I am thinking, what can I do to keep from having this crazed (as the player describes his character) dwarf from killing every single NPC? There will time obviously when diplomacy is going to be needed and times when if he tries to kill a higher level one or purge an entire town of vampires, undead, etc the group will obviously wipe.
My only thought so far is that I will be taking of the role of his patron deity so I can maybe tell him that although we hate them, we need to focus on the higher goal and cannot risk it. Any other thoughts instead of saying this on repeat?
Thanks
You could setup a signal for the player, maybe something red, something green and perhaps something yellow. This could indicate the whispers. If it's online, you could do the whispers via chat and pretype them so you could copy and paste. Another option would be via text, snapchat, or something similar. Or you could describe some sort of pressure that grows, perhaps to the point of a headache, when the deity doesn't want him to attack.
If you want a really geeky but simple way to do it, use binary: 1s and 0s. You'll have to decide which means to kill since you could interpret 0 to kill to end the unlife or 0 to mean to stay your "blade".
Sounds like the problem is less about the "grave domain" and more about the "crazed."
Can you lean into this character choice? A Grave Domain Cleric in a world filled with undead probably WOULD be a bit frantic!
However if they really went berserk and destroyed every undead village they came across then it would attract attention, and probably from a powerful vampire. It'd be in their best interests to be more discrete, more controlled. This sounds like a good conversation to have with your player before your game, just so they can make some informed choices about how their character would react. This world might be a surprise to the players, but it probably won't be to the CHARACTER, and to survive this long they'd have to be intelligent about their actions.
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Let them die. You set the campaign, they have to survive in it. If they fail to do so secondary to ridiculous decisions on their part it's hardly your fault. I'd recommend not pulling any punches and see how they do, they might surprise you.