So, I'm playing Out of the Abyss and my players did something entirely unexpected and unaccounted for.
Sarith the drow is infected with Zuggtmoy spores, which the game states is, in fact. a disease- much to my dismay when the paladin uses their ability to check for poison/disease. Now, he was checking to see if a group of strange-acting myconid were afflicted with something, but Sarith was in range and right before the guy vanishes with the myconids they cast a "Cure Disease" on him, curing him of Zuggtmoy's influence.
This has left me in the situation of "How does he act now?"
Sarith had initially been traveling with them because the Zuggtmoy spores were driving him to Neverlight Grove. He's not welcome back home since he's due to be executed. But drow are an honorless lot. So I'm torn on how to have him act. Does he strike out on his own? Try to go home to his death? Continue to work alongside the party?
Any suggestions for how to handle this new situation would be greatly appreciated.
Can he survive without the party where he is? Does he know this? If he can't, then he'll have a survival instinct to tag along with the party, in the short run. If he can (survive without the party) then you need to decide what are his motivations to leave and what are his motivations to stay. If he is sufficiently motivated to leave, he leaves; otherwise he stays, in the short term. Every so often you need to decide to make a check if he stays or if he goes.
Concerning returning to his homeland … what are his motivations to return home? It sounds like none whatsoever.
At some point, if he stays with the party, he may develop a motivation to betray the party. If he does, how might he try to pull that off? Where would he go? Does he have any contacts outside the homeland where he would want to run for help? On the other hand, with prolonged contact, he could develop a bond with the party or a few members of the party.
So, I'm playing Out of the Abyss and my players did something entirely unexpected and unaccounted for.
Sarith the drow is infected with Zuggtmoy spores, which the game states is, in fact. a disease- much to my dismay when the paladin uses their ability to check for poison/disease. Now, he was checking to see if a group of strange-acting myconid were afflicted with something, but Sarith was in range and right before the guy vanishes with the myconids they cast a "Cure Disease" on him, curing him of Zuggtmoy's influence.
This has left me in the situation of "How does he act now?"
Sarith had initially been traveling with them because the Zuggtmoy spores were driving him to Neverlight Grove. He's not welcome back home since he's due to be executed. But drow are an honorless lot. So I'm torn on how to have him act. Does he strike out on his own? Try to go home to his death? Continue to work alongside the party?
Any suggestions for how to handle this new situation would be greatly appreciated.
Try to think as if you were in his shoes.
Can he survive without the party where he is? Does he know this? If he can't, then he'll have a survival instinct to tag along with the party, in the short run. If he can (survive without the party) then you need to decide what are his motivations to leave and what are his motivations to stay. If he is sufficiently motivated to leave, he leaves; otherwise he stays, in the short term. Every so often you need to decide to make a check if he stays or if he goes.
Concerning returning to his homeland … what are his motivations to return home? It sounds like none whatsoever.
At some point, if he stays with the party, he may develop a motivation to betray the party. If he does, how might he try to pull that off? Where would he go? Does he have any contacts outside the homeland where he would want to run for help? On the other hand, with prolonged contact, he could develop a bond with the party or a few members of the party.
Don't know about long term, but I imagine the initial reaction might be to try to wipe out all myconids.