The library has been getting warmer and now smells sulphuric. Something isn't right about it. And they say the employees have been working 24-7 there.
• Once there, they smell the sulphur smell. They meet a few of the interns. And the interns are really smart.
• Before heading out a man is arrested and his race exposed since he's a Gith in disguise. Gith are immigrants that have crash landed into the ocean and all over Vaalkana chasing an enemy. They seem to only kill... Everyone. But they're killing shapeshifters.
• The lead librarian is also aware of the smell, but they're really rude.
• There's a student that smells really amazing and she's usually standing near a door. She often hugs new visitors. She's not going to leave the door. She lies to say that she's got a lot of work to do. DC 16 insight = lies/DC 19 Perception = a thin red line behind her
• Success. Three adult ooblex reside in the city nearby in the several colleges. And they're controlled by an illithid disguised as a council member. (Because octopus use camouflage)
• The ooblex has fed on gith to sustain themselves.
• Failing to notice her deception, the ooblex attaches itself to all players. Later that night, one after another, their dreams and intellect starts to be drained. Starting with the dumbest.
• This will lead to the dumbest one appearing where he isn't. And the line leading to where he's being digested, but he's still alive.
• The dead ooblex turns into the librarians and dies.
An Enchanting Proposal
The gang can visit the park and get inspiration
• While there they overhear muttering from a gnome behind a tree. He wants to propose to his Goliath woman he's in love with.
• He's worried he's not enough for her. He's not as successful or anything.
• He can go home and rethink, go through with it and fail in fear, or he could go in confidence
• If he's confident, he does his proposal with advantage. DC18 CHA save.
• On a fail, she says no. On a success, she says yes!
• Rewards - if he fails, he's got more time to make quality wares with the best item shop in town. They get 30% off on all sales. If he fails, he's struggling to get by and she leaves him in 3 months for an elf.
Amieta's Shack
Just a rough draft of an idea for the shack in nestora. It's a haunted house but nothing is ever really just magic or science in nestora.
A gang member in the prison shakes and convulses along with several other people. They all saw the glimmer. And went crazy. The first victims were college students. But it turns out the radius of insanity is increasing.
It's undead being brought from the brink by a mad man missing his daughter.
Once in the house, you enter into a mad house. Where it's the ghostly plane or limbo until you reach his workshop in the basement.
Part 1 Entering the sheriff's office and discovering the problem
Part 2 The route to the house and the undead+ madness effects
Part 3 Encointering the scientists
living room - a Christmas tree. Once the players enter a child is shown pulling a blurry faced man into the home to show him her toys. - ghost appears
dining room - a turkey for Thanksgiving. The couple argues about time away from the family. They're in the kitchen. A child sits alone in front of the turkey.
kitchen - an argument between a man and...a spooky ghost-- it's his wife. She killed herself after the grief of losing her daughter.
the bedrooms of the married couple as they walked in after their marriage - undead (skeletons) attack from the closet
the kids room - where the mom told stories to his daughter
the bathroom - when the mom found out she's pregnant and she's unsure if he wants to keep the child
Finale The basement!
Fight the madman and his undead assistants in his laboratory!
he's been at this project for nearly a decade now. He's motivated by regret and shame. And his resolve has twisted his mind.
Library Check-In
The library has been getting warmer and now smells sulphuric. Something isn't right about it. And they say the employees have been working 24-7 there.
• Once there, they smell the sulphur smell. They meet a few of the interns. And the interns are really smart.
• Before heading out a man is arrested and his race exposed since he's a Gith in disguise. Gith are immigrants that have crash landed into the ocean and all over Vaalkana chasing an enemy. They seem to only kill... Everyone. But they're killing shapeshifters.
• The lead librarian is also aware of the smell, but they're really rude.
• There's a student that smells really amazing and she's usually standing near a door. She often hugs new visitors. She's not going to leave the door. She lies to say that she's got a lot of work to do. DC 16 insight = lies/DC 19 Perception = a thin red line behind her
• Success. Three adult ooblex reside in the city nearby in the several colleges. And they're controlled by an illithid disguised as a council member. (Because octopus use camouflage)
• The ooblex has fed on gith to sustain themselves.
• Failing to notice her deception, the ooblex attaches itself to all players. Later that night, one after another, their dreams and intellect starts to be drained. Starting with the dumbest.
• This will lead to the dumbest one appearing where he isn't. And the line leading to where he's being digested, but he's still alive.
• The dead ooblex turns into the librarians and dies.
An Enchanting Proposal
The gang can visit the park and get inspiration
• While there they overhear muttering from a gnome behind a tree. He wants to propose to his Goliath woman he's in love with.
• He's worried he's not enough for her. He's not as successful or anything.
• He can go home and rethink, go through with it and fail in fear, or he could go in confidence
• If he's confident, he does his proposal with advantage. DC18 CHA save.
• On a fail, she says no. On a success, she says yes!
• Rewards - if he fails, he's got more time to make quality wares with the best item shop in town. They get 30% off on all sales. If he fails, he's struggling to get by and she leaves him in 3 months for an elf.
Amieta's Shack
Just a rough draft of an idea for the shack in nestora. It's a haunted house but nothing is ever really just magic or science in nestora.
A gang member in the prison shakes and convulses along with several other people. They all saw the glimmer. And went crazy. The first victims were college students. But it turns out the radius of insanity is increasing.
It's undead being brought from the brink by a mad man missing his daughter.
Once in the house, you enter into a mad house. Where it's the ghostly plane or limbo until you reach his workshop in the basement.
Part 1 Entering the sheriff's office and discovering the problem
Part 2 The route to the house and the undead+ madness effects
Part 3 Encointering the scientists
living room - a Christmas tree. Once the players enter a child is shown pulling a blurry faced man into the home to show him her toys. - ghost appears
dining room - a turkey for Thanksgiving. The couple argues about time away from the family. They're in the kitchen. A child sits alone in front of the turkey.
kitchen - an argument between a man and...a spooky ghost-- it's his wife. She killed herself after the grief of losing her daughter.
the bedrooms of the married couple as they walked in after their marriage - undead (skeletons) attack from the closet
the kids room - where the mom told stories to his daughter
the bathroom - when the mom found out she's pregnant and she's unsure if he wants to keep the child
Finale The basement!
Fight the madman and his undead assistants in his laboratory!
he's been at this project for nearly a decade now. He's motivated by regret and shame. And his resolve has twisted his mind.
"All I'm hearing is words... DO SOMETHING!"
For more context on what Titansgrave is, check out the geek and sundry hit that came before Critical Role.
https://youtu.be/YWn6b8vi-PY
"All I'm hearing is words... DO SOMETHING!"