Building a setting, and I just want to make sure I've thought through all the implications of some changes I'm making. Essentially I'm decoupling Celestials and Fiends from their standard religious connotations and (1) making them the equivalent of Elementals for the Plane of Life/Light and Darkness/Death, respectively; as part of that, (2) the thematic link that Fiends have with fire is being switched for darkness.
As far as I can see, the knock-on effects are: (1) - Druid: Circle of the Moon - add equivalent CR5 Celestial and Fiend to Elemental Wildshape (Barbed Devil and Battleforce Angel?) - Spell: Conjure Minor Elementals - may also summon equivalent CR Celestials and Fiends (which in the case of Celestials necessitates making some lower CR ones) - Spell: Conjure Elemental - may also summon equivalent CR Celestials and Fiends
(2) - Fiends - switch Fire resistance/immunity for Necrotic, do similar with spell-lists. - Tieflings - switch Fire resistance/immunity for Necrotic, swap out some spells from Infernal Legacy plus variants (or possibly just switch the damage type?) - Warlock: Fiend Patron - swap out spells from Expanded Spell-list (or possibly just switch the damage type?) - general language - replace all references to Infernal with Abyssal
Thanks, good catch - I'll give it some more thought, but looking at the abilities my gut reaction is that there's no change needed, as the standard good/evil connections are in effect. Have to make sure I double-check through the Cleric/Paladin options to keep an eye out for anything else.
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Building a setting, and I just want to make sure I've thought through all the implications of some changes I'm making. Essentially I'm decoupling Celestials and Fiends from their standard religious connotations and (1) making them the equivalent of Elementals for the Plane of Life/Light and Darkness/Death, respectively; as part of that, (2) the thematic link that Fiends have with fire is being switched for darkness.
As far as I can see, the knock-on effects are:
(1) - Druid: Circle of the Moon - add equivalent CR5 Celestial and Fiend to Elemental Wildshape (Barbed Devil and Battleforce Angel?)
- Spell: Conjure Minor Elementals - may also summon equivalent CR Celestials and Fiends (which in the case of Celestials necessitates making some lower CR ones)
- Spell: Conjure Elemental - may also summon equivalent CR Celestials and Fiends
(2) - Fiends - switch Fire resistance/immunity for Necrotic, do similar with spell-lists.
- Tieflings - switch Fire resistance/immunity for Necrotic, swap out some spells from Infernal Legacy plus variants (or possibly just switch the damage type?)
- Warlock: Fiend Patron - swap out spells from Expanded Spell-list (or possibly just switch the damage type?)
- general language - replace all references to Infernal with Abyssal
Is there anything else obvious I'm missing?
Also consider how you want to deal with the Paladin's Divine Sense and Oath of the Ancients' Turn the Faithless.
Thanks, good catch - I'll give it some more thought, but looking at the abilities my gut reaction is that there's no change needed, as the standard good/evil connections are in effect. Have to make sure I double-check through the Cleric/Paladin options to keep an eye out for anything else.